func_tank Last edited 2 years ago2020-06-04 15:19:02 UTC

Brush Entity

This entity allows you to create a controllable or automatic gun turret. To make it controllable by the player, you'll need a func_tankcontrols entity associated with it.




1 Comment

Commented 8 years ago2014-08-14 15:32:45 UTC Comment #101138
If created as point entity, can be set as model (.mdl file, not brush).

Just create somewhere "cycler" with that model (so it can precache the model). Then create random point entity and change its class to func_tank. With SmartEdit off add two keys to it - "model" with value that is path of model (just like in cycler), and "origin" with value of coordinates (X Y Z).

Vuoala, you have some badass looking gun (tank) ;)

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