func_tank Last edited 2 months ago2024-09-16 23:50:55 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

func_tank - Brush Entity

This entity allows you to create a controllable or automatic gun turret. To make it controllable by the player, you'll need a func_tankcontrols entity associated with it.

Attributes

Flags

Notes

1 Comment

Commented 10 years ago2014-08-14 15:32:45 UTC Comment #101138
If created as point entity, can be set as model (.mdl file, not brush).

Just create somewhere "cycler" with that model (so it can precache the model). Then create random point entity and change its class to func_tank. With SmartEdit off add two keys to it - "model" with value that is path of model (just like in cycler), and "origin" with value of coordinates (X Y Z).

Vuoala, you have some badass looking gun (tank) ;)

You must log in to post a comment. You can login or register a new account.