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monster_scientist_dead - Point Entity
Spawns a dead
monster_scientist in any of 7 poses. Can be used for storytelling or atmospheric purposes, or simply as an explanation for a weapon or ammo pickup. To add blood to the scene, use
decals. To create a dying scientist, use a
monster_scientist and a
scripted_sequence.
(The scientist in the image has "Body = Glasses" and "Pose = On back")
Attributes
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
- Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
- FX Amount (1 - 255) (renderamt)
- FX Color (R G B) (rendercolor)
- Pitch Yaw Roll (Y Z X) (angles)
- Body (body)
- -1 = Random
- 0 = Glasses
- 1 = Einstein
- 2 = Luther
- 3 = Slick
- Pose (pose)
- 0 = On back
- 1 = On Stomach
- 2 = Sitting
- 3 = Hanging
- 4 = Table1
- 5 = Table2
- 6 = Table3
- Animation Sequence (editor) (sequence)
- 37 = lying_on_back
- 38 = lying_on_stomach
- 39 = dead_sitting
- 40 = dead_table1
- 41 = dead_table2
- 42 = dead_table3
Flags