monster_tentacle Last edited 2 weeks ago2024-09-24 13:51:00 UTC

monster_tentacle - Point Entity

Part of a burrowed Xen creature, tentacles are blind but extremely sensitive to sound. They will occasionally tap on nearby surfaces, looking for prey. When they pick up a sound they'll frantically strike at its location for a while.

They cannot be killed by the player's weapons: damaging them only makes them retreat into their holes temporarily. They must either be avoided or destroyed using other means (such as in Blast Pit).

Tentacles can move their beak between 4 levels (0, 256, 448 and 640 units high). Their reach is about 336 units. To kill a tentacle, use a trigger_relay to send an OFF triggerstate to it. This will make it play its dying sequence before sinking into the ground, after which it will permanently be removed. Triggering a tentacle using the "toggle" state (the default for normal triggering) will make it play its dying sequence indefinitely.
You're only seeing its top half here...You're only seeing its top half here...
Beak strike levels
Level Z-offset from origin
4 +640
3 +448
2 +256
1 +0
Health/damage stats
All difficulties
Health (temporary retreat) 75
Stalk damage (touch) 20
Beak damage (touch) 25
Beak damage (strike) 200

Attributes

Flags

None of these flags work for this monster.

Notes

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