trigger_gravity
Last edited 2 years ago2022-09-06 17:45:35 UTC
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This entity sets the effect of gravity when the player touches it, acts as a multiplier factor of sv_gravity command. The entity is NOT toggleable even when using a master.
Attributes
- Target (target)
- Name (targetname) - Property used to identify entities.
- Master (master)
- Delay before trigger (delay)
- Kill target (killtarget)
- Target Path (netname)
- Sound style (sounds)
- Message (message)
- Gravity (gravity) - Factor by which the server's default gravity is multiplied (1 being normal gravity, less is low gravity, more is high gravity).
Flags
- Monsters (1)
- No Clients (2)
- Pushables (4)
Notes
- Level of gravity stays set after being put into effect - use two brushes, one with the new gravity, one with the old, to make sure the player returns to normal gravity in situations where that is necessary.
Related vault examples
Gravity TestGravity Lift Example
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source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072
apparently the only useful attribute is Gravity