func_bomb_target (Counter-Strike) Last edited 2 years ago2022-09-21 08:35:04 UTC

func_bomb_target - Brush Entity

This creates a bomb target where the bomb can be planted by a Terrorist that is dependent on the dimensions of the brush. The brush does not have to touch the floor but the player's body must be inside. If there is a bomb target in your map then one of the terrorists will spawn with a bomb when each round begins (creating a defuse map type). This entity is more powerful than info_bomb_target because you can create the brush to specify the exact dimensions of the area you can plant in a bombsite and you have the ability to trigger events on bomb explosion.

Attributes

Notes

1 Comment

Commented 1 week ago2024-12-29 02:23:36 UTC Comment #106584
the "delay before trigger" might actually work. reading ReGameDLL_CS code it inherits from CBaseTrigger like the other trigger_ entities, which has both delay and killtarget. it's just that the FGD definition of the entity isn't inheriting from the Targetx base class (that adds delay/killtarget)

You must log in to post a comment. You can login or register a new account.