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Competition 34: HL Re-Imagined

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Forums > Site Comments and Suggestions

21 Feb 17, 14:15
By UrbaNebula
avatar
Entirely brush based
@DocRock: Getting some serious Mass Effect vibes from that theme. This is not a complaint.

@Unq: Very faithful recreation and a fantastic idea. I can imagine Blast Pit would make for a hell of a deathmatch map.

@Jessie: Genius. If there's one thing we need more of in this world, it's camo nets... on poles...

Might be able to get some screenshots of my efforts up soon...
21 Feb 17, 14:23
By Solokiller
avatar
Member
I've started on my entry, hopefully i can finish it in time.

I have a couple questions:
* Can we mix concepts from multiple maps together?
* Can we include content like WAD files from other Valve games (e.g. opfor.wad)?
21 Feb 17, 14:35
By UrbaNebula
avatar
Entirely brush based
There's a good chance I've just had a brainwave in the last twenty minutes that has given me the desire to start again... I'll see how I feel about this new idea when I get home.
21 Feb 17, 14:43
By Trempler
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Member
@ Solokiller
1. Yes
2. Yes ( maybe just do wadinclude for compile )
21 Feb 17, 14:48
By Archie
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My Empire of Dirt
Quote:
Can we include content like WAD files from other Valve games (e.g. opfor.wad)?

If your entry is for HLDM, i suggest making a new wad with only the textures you're using.
21 Feb 17, 14:58
By Solokiller
avatar
Member
Alright, i'll just use the WADs while i'm working and merge them when i'm done.

The map i'm making will take op4_rubble and take elements from Blue Shift's Power Struggle coolant areas.

So far i've got the exterior courtyard wall done:


I'm calling it cryostruggle, since it'll take the original rubble map and turn the lab into a cryogenics storage facility. The exterior and upper areas will be rubble, the lower areas will be based on Power Struggle's areas to double the map's size. It'll also let me extend the damaged portion of the map to include a much larger area. Maybe i can include a crashed Apache somewhere too to indicate what caused the damage.
21 Feb 17, 16:55
By Unq
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Member
Quote:
If your entry is for HLDM, i suggest making a new wad with only the textures you're using.


Can I ask why you suggest this?
22 Feb 17, 05:58
By zeeba-G
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3D
I started!

I'm doing stalkyard, but this stalkyard isn't stocking boxes.
22 Feb 17, 11:55
By Archie
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My Empire of Dirt
I love the style, but that darkness would be pretty annoying in deathmatch, imo.

Unq, would -wadinclude op4.wad not include all of it?
22 Feb 17, 12:21
By Unq
avatar
Member
Quote:
Unq, would -wadinclude op4.wad not include all of it?

Nope, both wadinclude and nowadtextures only embed used textures. So you're fine just wadincluding any non-HL wad for HLDM.
22 Feb 17, 15:55
By Archie
avatar
My Empire of Dirt
well, shit.
22 Feb 17, 18:05
By Unq
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Member
No worries. Wait till people learn you can -wadinclude folders!
22 Feb 17, 20:00
By DiscoStu
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Member
surprised - :o how does that work?
22 Feb 17, 21:55
By Bruce
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Member
im pretty sure wadinclude includes the entire wad, you used it or not.
22 Feb 17, 22:18
By Solokiller
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Member
I checked VHLT v44 and it looks like it just takes all used textures and embeds those. Just a simple "for each texture write texture data" loop.

Some progress:


I've blocked out the interior for the original rubble map, going to start designing the new underground areas next.
22 Feb 17, 23:18
By DocRock
avatar
Member
Quote:
im pretty sure wadinclude includes the entire wad, you used it or not.


right, -wadinclude includes the entire wad you've chosen. It doesnt only include the textures in the map you've used, but it includes the entire wad. Also, if you've used several wads, make sure to -wadinclude each one.
22 Feb 17, 23:56
By Unq
avatar
Member
Quote:
im pretty sure wadinclude includes the entire wad, you used it or not.

Quote:
right, -wadinclude includes the entire wad you've chosen. It doesnt only include the textures in the map you've used, but it includes the entire wad. Also, if you've used several wads, make sure to -wadinclude each one.


Not true. Both wadinclude and nowadtextures only embed used textures. And you don't need to wadinclude each one - wadinclude matches partial filenames and folder names, so you could dump all your custom wads into a folder called e.g. "blastpit" and -wadinclude blastpit would embed all the used textures from all the used wads in that folder.
23 Feb 17, 00:40
By Archie
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My Empire of Dirt
23 Feb 17, 01:49
By zeeba-G
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3D
^
23 Feb 17, 02:34
By Unq
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Member
What if I left this link here too: http://twhl.info/articulator.php?art=80

23 Feb 17, 04:12
By zeeba-G
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3D
I'm going to have to do my map in sections and then piece it together. Compile times already taking too long.
23 Feb 17, 04:45
By DiscoStu
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Member
With level changes in between?

Or you could, you know, use what's known as the "cordon tool".
23 Feb 17, 19:32
By zeeba-G
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3D
Edit: Progress for a few more hours. smile - :) Vid.

Uh, and I didn't know of this why? I feel like Link finding a treasure chest for the first time. I compile a lot.

Double Edit:

Got the layout figured out. It's stalkyard's layout altered.

23 Feb 17, 19:47
By DocRock
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Member
Here's a vid of my entry
https://youtu.be/jYJ2gA4yGlM
23 Feb 17, 20:38
By twitch1
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Member
Nice work DoCRock!
23 Feb 17, 23:39
By Alberto309
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GTX 660 Ti OC
Impressive, DocRock! Love the sounds and the texture style. :3
24 Feb 17, 00:38
By Captain Terror
avatar
when a man loves a woman
Knowing there is not a single chance in hell I'll place in this one is freeing, i.e., do whatever without regard to anything. Mine's going to hinge on the nipper side of the spectrum; we'll see how it works out..

6th major refit of my entry, and only now have I settled on exactly what I'm gonna do to subtransit. You beast. You animal. I'll show you the meaning of the word respect.

Warms the sub-cockle region, to see healthy compo participation once again smile - :)
24 Feb 17, 06:16
By zeeba-G
avatar
3D


Most of the textures will be redone.

@ Captain: Sweet, hope you knock it out.
24 Feb 17, 07:43
By Jackathan
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Member
decided to expand my remake from just c2a5e to the entire end half of Surface Tension in HL (c2a5e.bsp - c2a5g.bsp)

drew a map of a new-improved layout of c2a5f - a very bland map in half-life.


(ach, crap picture, no scanner)



current progress of that in-engine as of right now. it's all gonna be in one bsp when it's done
24 Feb 17, 10:56
By Trempler
avatar
Member
Guys, iīm proud you are all doing great stuff ! Thats lovely to see some action again. Iīm up for any further mapping compos smile - :) Itīs fun!

Also Doc-Rock great style and work on your map!
I love the Nuke launching.
You can still improve the texturework/brushwork a lot on the map. I dislike the Black/Red Walls and some other textures mhh... also black only for ladders and some borders? :/

Iīm sure you can do better !
24 Feb 17, 11:27
By Archie
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My Empire of Dirt
Yeah, I am seriously blown away by everyone's commitment to this contest. The level of work and creativity here is wonderful.
24 Feb 17, 23:30
By Jessie
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Ladytype
All I got was the dull sting of Urby's sarcasm sarcastic - :sarcastic:
Nah, mine's getting there. Only one more touch to make on the detail/layout before I get to touching up the lighting and ambience. Then gameplay, then done. I'll see if I can find another good snap with the map in its current state, seeing as I probably already gave away what map I'm doing.
25 Feb 17, 09:14
By SourceSkyBoxer
avatar
Member
Hello guys nice work brushes or architectures!

Why do you not remake Half-Life chapters into Unity 5.6; if you have good experience for C#.

I am working as spaceship from Blender and Sketchup with Playup dae format. ( Remade from USS Darkstar ). Yeah I am drawing details of science fiction hallways.
25 Feb 17, 09:36
By Shepard62700FR
avatar
Member
Because the competition is under Gold Source and Source ?
25 Feb 17, 17:08
By SourceSkyBoxer
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Member
@Shepard, competition, you mean definition?

Yeah you know Unity has sometimes ai function like Zombie from Half-life into Unity ( just find YouTube ) If you create fresh models fbx or dae from 3D Max or Blender than you can check Source Engine and Unity Engine. If both engines are very different. Example texlight is like called emissive light. Just it looks very realistic. And who has only tablet or iPad than they can play Unity games. If you want customizable map / scene than you need to know advanced programming C#. You know uQuake is already under Unity loading bsp files. But it still is incompatible for newest version. I imagine c0a0.bsp in unity but you know how whole bsp has many vertices? 2000 to 4000? And whole textures need bake to own uv map texture or material holder with many textures with diffuse, normalmap, heightmap and specularmap...
25 Feb 17, 18:02
By Alberto309
avatar
GTX 660 Ti OC
@SourceSkyBoxer:

Shepard means that this competition is for Goldsource and Source only. Not Unity or any other game engine (even though it's not 100% specified on the thread).
25 Feb 17, 18:14
By ZikShadow
avatar
Member
I think what Shepard meant is that this is a competition (as you can see from the thread title and OP + briefing & rules) that primarily focuses on remaking old maps for Half-Life (Goldsource/Source), and nothing else.

EDIT: Oh whoops, already beaten to it, but yea, same thing.

I was thinking about joining, making a crossfire-in-ruins map that takes place after the constant battles and nukes, but then I realize that I don't quite know jack about HLDM balancing (almost never playing MP probably helped), and I found out that this thing have already gone for a while (time limits and all, hate deadlines).

So, I'll just say good luck to everyone joining, hope ya'll have the best of times.
26 Feb 17, 18:38
By Dr. Orange
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Member
I decided to try something for this competition after all. Let's see how far I can go with this.





26 Feb 17, 18:39
By abbadon
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Member
Thatīs source, right? Gak! - :gak:
26 Feb 17, 19:30
By Solokiller
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Member
If that's GoldSource i'll eat my hat.

I used Prison Architect to map out the underground area:


Most of it is underground, but the part to the right will probably be level with the above ground area. To add more paths i'll blow holes in some of the walls, maybe randomize which holes get made to shake things up a bit.

The area at the top is a tram station, which will be sealed off so it's just there to show the area continues and connects to something else.
26 Feb 17, 19:59
By zeeba-G
avatar
3D
Looks like an interesting layout to map.

Glad to see competition spirit is here.

Here's a horrible quality video of my entry so far. I might redo the claws holding the body capsules to look like one from a quarter machine. I might also add a control switch for them in an operating room that views into it. The operating room would also be the security/ guard tower that guards outside area from stalkyard.

YouTube
27 Feb 17, 00:05
By Captain Terror
avatar
when a man loves a woman
test maps can be fun

My map will have func_vehicles that "haul" explosive pushables, maybe smile - :)

Initial results:
-players can spawn on func_vehicle.
-pushables can be hauled, for the most part. you can drive indefinitely straight with no trouble, but turning causes them to fall off the vehicle(and explode).
-func_vehicle CAN'T haul other func_vehicle.

more questions:
can vehicles/pushables be teleported?
friction?
conveyors?
gravity?
can player spawn inside func_vehicle?

After some more testing, will try all these things with func_train..
27 Feb 17, 01:41
By Archie
avatar
My Empire of Dirt
Haha, looking very ambitious, CT. Love it. Also love your wacky testmap lighting.

Meanwhile in I-Should-Probably-Theme-This-Further-Afield
-So-As-To-Adhere-To-Competition-Guideline
s-Land
, I've made some changes. Beta 2 will be coming to the server in the upcoming weekend, if not before.


27 Feb 17, 02:59
By Trempler
avatar
Member
Zeeba-G smile - :) I love what you are doing there! Keep it coming.

Archie mhhh, the red brick walls everywhere make the map look different.. in a bad way, atleast for me.

Captain grin - :D nice ideas but canīt help with your questions, wasnīt mapping for cs really.
27 Feb 17, 15:19
By UrbaNebula
avatar
Entirely brush based
@Archie, maybe a skybox change to go with the texture update. The grass and redbrick walls makes me think Britain. The New Mexico skybox makes me think... well... New Mexico.

So the two together make Britico... which sounds like a cleaning product.
27 Feb 17, 21:25
By zeeba-G
avatar
3D
Thanks Tremp, glad there's some interest in mine. It will be hard to compete with yours though.

Looking good Archie, I think the textures are looking better myself.

I'm thinking of 3d modeling a few props instead of leaving them as brush work. Modeling them is the easy part. Making the textures wouldn't be too hard either but for me, wrapping the textures, animating the models and importing them is all new territory. I'm not much of a game designer but I feel it's necessary for this map as the props are starting to get too detailed for brush work.

My models so far will be the body capsules, hanging claws, the turret and possibly grass that dances in the wind.

It would be epic to show people's head/ face through the body capsule glass and see them freaking out inside of them. I'll start on some of the models after work today and post wip.'s soon.
27 Feb 17, 21:57
By Trempler
avatar
Member
sounds like a nice idea Zeeba-g smile - :)
28 Feb 17, 04:37
By zeeba-G
avatar
3D
The claw. It's not done yet.

28 Feb 17, 08:09
By NineTnine
avatar
Member
Zeeba, what happened to that surf map you were showcasing on the 2nd page of the thread? did you change your mind?
28 Feb 17, 14:12
By zeeba-G
avatar
3D
Yep, wasn't turning out how I imagined. Also, it wasn't based on a hl1 map, I was mainly doing it for my server.

I scrapped it when it wasn't playing as fun as I had imagined. I had gone too big with the scale and that's what hurt the game play.

My stalkyard remake is pretty highly detailed since i'm chopping off a few areas. The original stalkyard was sort of symmetrical and had two almost identical outside areas which I thought i'd change in my version. Also, since i've remade stalkyard before, I wouldn't be doing it again unless I made some huge changes.
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