Commented 12 years ago2012-01-14 21:27:55 UTC
in journal: #7575Comment #50794
Shouldn't two weeks be more enough to learn everything to the extent that you get very good grades? It usually takes me about 3 days (give or take a few days depending on the difficulty) to learn the whole course, save for some more obscure parts. Of course that would require a lot of effort, and you know better whether that's worth it.
The way to solve the puzzle (clues) were scattered through out the map. I assume you did not find any of them. Perhaps they were not as clearly visible as they should have been.
I see the door is quite the problem, as noted you should crowbar the button - that will tell the door to open. I will recompile the map with a fix, seeing as people might not see the full glory of my elaborate door. Yes you can avoid death, though it is a bit tricky, and there is an end.
Regarding crates - if you're talking about bottom floor crates, then that's what I was aiming for
The ducts were supposed to connect other areas, which sadly did not make into the map, but I left them, or else the bottom floor wouldn't have enough ventilation.
Now the only problem that remains, is calculating door height relative to the direction it will move, when doors move on a plane, or two axis (say, diagonally). Add more complex door shapes and you're better off guessing the timing Anyway, god work.
Commented 13 years ago2011-08-26 05:40:40 UTC
in journal: #7371Comment #57723
Perhaps it's similar like where I live. We get a temp (2 year) driver's license. If you manage to get through those 2 years without accidents, you'll get a permanent one.
Commented 13 years ago2011-06-12 17:53:36 UTC
in vault item: sp_suspendedComment #19253
Nope, didn't reverse it. Throwing the turret into the funnel gave me enough time to place a portal. Although it's good to have a few ways to complete a puzzle, perhaps you should block the player from doing what I did. This would add more to the thinking process.
Commented 13 years ago2011-06-12 10:11:29 UTC
in vault item: sp_suspendedComment #19249
First of all, you forgot an s on "Congratulation".
Now about the map itself.
- Lighting. Why so dark? I could hardly see anything. You need to work on that. This really ruined the experience.
- Architecture. I didn't like the floating cubes that the turrets were positioned on. They didn't seem right to me, would have been better it the cubes were actually touching the ground. Furthermore, perhaps this was partly to the non-existent lighting, but the map itself seemed very boring and bland. It was too big.
+/- Ambient While this did add some liveliness to the map, it lacked visual confirmation. There was sound, but what was emitting it? Even a small visual hint would do. Now it seemed like corner of the cube I was in, was somehow producing it.
The puzzle: I felt it was very straightforward. A few things to note though (from a players perspective): - I expected there to be a permanent way of blocking the beam. - A cube for blocking would have been more appropriate than a turret
Didn't feel the turrets were adding something to the puzzle itself. I'd suggest removing them completely. Avoiding them should be fun, or challenging. This was just annoying.
Although this one puzzle made the level quite straightforward, that doesn't mean it's bad. Compose it with other (new) puzzles to make the level not so straightforward. You could, for example, add more puzzles that would lead to the player's desired destination, or "unlock" other puzzles.
It's all up to your imagination.
This comment was made on an article that has been deleted.
Also thanks for the kind words!
Also, jesus christ, this is 11 years old now. How did you notice it anyway?
Happy birthday!
Of course that would require a lot of effort, and you know better whether that's worth it.
Yes you can avoid death, though it is a bit tricky, and there is an end.
Regarding crates - if you're talking about bottom floor crates, then that's what I was aiming for
The ducts were supposed to connect other areas, which sadly did not make into the map, but I left them, or else the bottom floor wouldn't have enough ventilation.
Anyway, god work.
I appreciate the work you put into this, thanks.
Wanted to say that I totally forgot about funnel reversing once I found a way to finish it. Just went and threw one inside.
Although it's good to have a few ways to complete a puzzle, perhaps you should block the player from doing what I did. This would add more to the thinking process.
Now about the map itself.
- Lighting.
Why so dark? I could hardly see anything. You need to work on that. This really ruined the experience.
- Architecture.
I didn't like the floating cubes that the turrets were positioned on. They didn't seem right to me, would have been better it the cubes were actually touching the ground.
Furthermore, perhaps this was partly to the non-existent lighting, but the map itself seemed very boring and bland. It was too big.
+/- Ambient
While this did add some liveliness to the map, it lacked visual confirmation. There was sound, but what was emitting it? Even a small visual hint would do. Now it seemed like corner of the cube I was in, was somehow producing it.
The puzzle:
I felt it was very straightforward.
A few things to note though (from a players perspective):
- I expected there to be a permanent way of blocking the beam.
- A cube for blocking would have been more appropriate than a turret
Didn't feel the turrets were adding something to the puzzle itself. I'd suggest removing them completely. Avoiding them should be fun, or challenging. This was just annoying.
Although this one puzzle made the level quite straightforward, that doesn't mean it's bad. Compose it with other (new) puzzles to make the level not so straightforward. You could, for example, add more puzzles that would lead to the player's desired destination, or "unlock" other puzzles.
It's all up to your imagination.
And it's either fixed already, or I just don't notice it anymore.
Anyways, I'm only afraid that it might not be worth it, judging from single player perspective.
It's cool when you find a job which you can enjoy. Since those are the best jobs.