Commented 17 years ago2007-06-29 22:47:01 UTC
in vault item: fy_alqueda_woodsComment #15257
I personally just change the pitch to something around 60, and then set the directional compass at a random angle. Can't go wrong with that, since it produces short shadows from everything.
Commented 17 years ago2007-06-29 19:17:30 UTC
in vault item: fy_alqueda_woodsComment #15256
Ghetto:
Easy way to control direction of sunlight: 1. Make an info_target entity and name it "skytarget". 2. Make a light_spot entity and check "is sky" in the properties. Then change it's target to "skytarget". 3. Draw an imagionary line, starting from the light to the target with your head. That is the direction the sun's rays will travel. 4. Now simply move the info_target around to change the angle of the sun quickly and easily.
1. The 'initaly dark' flag was on for the blue light! dont do that 2. u had a black light next to the blue light! i dont think that could be good too. if u want the light to fade away, then you should make it a light_spot! 3. func_buy zone isnt neceserry to put in ur maps, the buy zone will jsut apear in the t and ct spawn points! 4. If u have a LEAK error, the lights and shadows wont be seen!
Commented 17 years ago2007-06-27 17:20:43 UTC
in vault item: fy_alqueda_woodsComment #15236
Definately the best map of yours I've seen so far.
I would suggest changing the angle of the environmental lighting and also making it darker. Add some other lights the the map to compensate for the difference, preferably in the form of texlights. Try and put them in places where they might cast interesting shadows. Don't forget to include a reasonable excuse for the light being there, too.
Also, some outdoor sounds to immerse the player more would not hurt.
Commented 17 years ago2007-06-26 18:17:37 UTC
in vault item: Cathedral compo13Comment #15228
Good job! But: Ever seen red carpets in a church? Ever seen a cross shape church? Ever seen knight flags hanging in a church? I looks more like the inside of a huge airplane with hollow wings. So, it stinks!
The ones on the ground are cylinders
Easy way to control direction of sunlight:
1. Make an info_target entity and name it "skytarget".
2. Make a light_spot entity and check "is sky" in the properties. Then change it's target to "skytarget".
3. Draw an imagionary line, starting from the light to the target with your head. That is the direction the sun's rays will travel.
4. Now simply move the info_target around to change the angle of the sun quickly and easily.
and muzzle flash? wat do u meen different name please?
:/
have good time in making stuff like that.
ps:
this example map doesnt just help u make rivers like that!
after learning this u can make piles of gravel ground cliffs and everything like that!
Thanks for making it.
PS: I was the guy who asked!
Problem's been fixed, btw.
well to find a leek, when u compile your map, it shows u all the log. go trough it and if u get a Leek in hull error that means u have a leak!
well the cause of it might be an entity out of the map or a place where u can fall trough the map!
if u cant find it, put a box / skybox around ur map
1. The 'initaly dark' flag was on for the blue light! dont do that
2. u had a black light next to the blue light! i dont think that could be good too. if u want the light to fade away, then you should make it a light_spot!
3. func_buy zone isnt neceserry to put in ur maps, the buy zone will jsut apear in the t and ct spawn points!
4. If u have a LEAK error, the lights and shadows wont be seen!
hmm... what about if i say, the sun is shining straight down maybe its like 12:00 when the sun is right above u
I would suggest changing the angle of the environmental lighting and also making it darker. Add some other lights the the map to compensate for the difference, preferably in the form of texlights. Try and put them in places where they might cast interesting shadows. Don't forget to include a reasonable excuse for the light being there, too.
Also, some outdoor sounds to immerse the player more would not hurt.
Keep at it. You're getting better.
u scared me on the move to unfinished bit -.-
Just kidding. Looks neat, but the walls may need some detailing work. They just look flat.
(That's in 6 hours from now)
it cinda looks like cs:s doesnt it? well its for cs
Ever seen red carpets in a church?
Ever seen a cross shape church?
Ever seen knight flags hanging in a church?
I looks more like the inside of a huge airplane with hollow wings.
So, it stinks!