Comments

Commented 6 years ago2018-05-04 15:37:50 UTC in journal: You Know The Deal Comment #53046
Happy... 18th? Surely not.

24th? I may be missing some tentacles.
Commented 6 years ago2018-05-04 14:42:43 UTC in journal: You Know The Deal Comment #53056
User posted image
Commented 6 years ago2018-05-04 13:20:21 UTC in journal: You Know The Deal Comment #53059
Happy Birthday!
Commented 6 years ago2018-05-04 12:10:50 UTC in journal: You Know The Deal Comment #53054
Happy Birthday!
Also I don't think I said that but I think I recall it being on one of my birthday journals?
Commented 6 years ago2018-05-04 07:57:53 UTC in journal: You Know The Deal Comment #53051
"hopefully I can at least give some maths that needs to be pondered"

Not really, to sort of quote Jeffmod or Striker (I forget which, maybe it was someone else?): "I see an obscure journal I say happy birthday"

happy birthday today!
Commented 6 years ago2018-05-04 05:49:19 UTC in journal: You Know The Deal Comment #53057
Happy Birthday!
Commented 6 years ago2018-05-04 01:11:44 UTC in journal: #8931 Comment #67421
Thanks everyone! :)

Penguinboy, don't invent excuses. Just use Windows Voice Command (or whatever it's called) :P And I wish you a speedy recovery! :)

@Urby Didn't recognise your new profile pic lol. Great to hear The Core is still active. If you're still open to suggestions, I suggest you turn it into a recreation of the Half-Life alpha. Thoughts?

@Striker Relieved I am as well! :P It was about Applied Computing: Human Computer Interaction. A very long and pedantic name for nothing but a shortened and terribly organised version of the Applied Computing course offered by the same university. Still, it was a great course overall, just far from as good as the others.
I'm basically a web developer now, though I'd like to go further and specialise in security.
Commented 6 years ago2018-05-04 00:54:17 UTC in journal: You Know The Deal Comment #53053
Commented 6 years ago2018-05-03 14:46:51 UTC in journal: #8931 Comment #67419
Congrats man! I remember how relieved I was once I walked out of the presentation room knowing that was it.

What was your BSc about?
Commented 6 years ago2018-05-03 13:30:01 UTC in journal: #8931 Comment #67416
Gratz.

The Core is now a Fallout 4 mod.

TWHL4 is now a Half-Life mod.
Commented 6 years ago2018-05-03 07:35:33 UTC in journal: #8931 Comment #67423
Congratulations!

Half-Life 3 was released faster than The Core... in a way...

We're waiting until the Penguin can swim through code again.
Commented 6 years ago2018-05-03 07:12:28 UTC in journal: #8931 Comment #67417
You would be looking at TWHL4 right now if I hadn't have broken my arm the day before I was going to deploy it :(

Also congrats on your degree, that's what I have too :)
Commented 6 years ago2018-05-03 02:25:46 UTC in journal: #8931 Comment #67420
Aaaaayyyy! Congrats on the degree!
Commented 6 years ago2018-05-02 23:53:08 UTC in journal: #8927 Comment #58581
Happy birthday!
Commented 6 years ago2018-05-02 23:52:07 UTC in journal: #8929 Comment #67944
Good luck! :)
Commented 6 years ago2018-04-29 22:45:39 UTC in journal: #8930 Comment #48490
I thought at least they should make a reference to headcrabs or Gordon, since Half-Life is just about the most iconic FPS game of all time.

But I didn't see any.
Commented 6 years ago2018-04-27 23:03:46 UTC in journal: #8930 Comment #48492
I haven't seen it yet but others strongly recommended it.
Commented 6 years ago2018-04-27 13:20:55 UTC in vault item: tesis5x Comment #21334
As far as I know func_* entities are always rendered no matter where you currently are and they also add up to the entity limit. Unlike func_detail.
Don't forget that hints can help too.

Bad map design can also be a problem. If you have any badly-made parts of your map that are relatively expensive for the engine to render then try redesigning them, partially or completely.

But even if your map reaches 2000-2500 wpolys in certain spots then it doesn't mean it's trash, believe me. I mean, it's 2018 and nowadays people are definitely capable of running 2500+ wpoly maps at a framerate higher than 30 FPS.
Commented 6 years ago2018-04-27 09:48:07 UTC in vault item: tesis5x Comment #21333
Almost everything i made func_wall already and vis full. You are right, i see 3000 wpoly and it's really crazy. I'm afraid this map gonna trash.
Commented 6 years ago2018-04-27 06:30:26 UTC in vault item: tesis5x Comment #21332
Like I said, make sure you compile with VIS -full and remove all animated lights, make the trucks func_wall or func_detail. As for lighting, use diffrrent shapes, sizes, placements and colors of lights.
Commented 6 years ago2018-04-26 12:49:08 UTC in vault item: tesis5x Comment #21331
http://twhl.info/tutorial.php?id=71

Some basics regarding what hint brushes are.

As for the placement, you should try following this guide instead: https://gamebanana.com/articles/59

It's for Source but there shouldn't be any significant difference.
Commented 6 years ago2018-04-26 12:48:51 UTC in journal: #8930 Comment #48488
Likely some copyrighted element in the background, or perhaps they acted as advisers on certain aspects? I've not seen it but it is apparently dripping with references to existing franchises.
Commented 6 years ago2018-04-26 07:08:59 UTC in vault item: tesis5x Comment #21330
here is tesis5x's rmf. can someone examine and criticize? i can't find right spot point to place hint brush.
Commented 6 years ago2018-04-25 20:54:54 UTC in news: TWHL4 Public Beta Comment #100342
Relax your butts. Penguinboy is doing this for free. Pressure is not going to get the new site up any quicker, programmers are world-class procrastinators. And he has broken bones.
Commented 6 years ago2018-04-25 20:49:25 UTC in news: TWHL4 Public Beta Comment #100341
2018? 2019? 2020?
Commented 6 years ago2018-04-25 20:48:28 UTC in journal: #8930 Comment #48489
They do have portals in the movie, but then again portals are so often used that it's generic enough not to be directly attributable to Portal the game.

There's certainly no portable portal device in the film.
Commented 6 years ago2018-04-25 20:40:17 UTC in vault item: tesis5x Comment #21329
Try adding Hint brushes to corners if you know how to add those. Also make everything that doesn't cause a leak or open a room too much, a func_detail
Commented 6 years ago2018-04-25 16:23:38 UTC in vault item: tesis5x Comment #21328
Thank you, Bruce. Any advice about FPS drops and texturing/lighting?
Commented 6 years ago2018-04-24 22:41:15 UTC in vault item: ka_pitball Comment #21327
You made that small knife map
Commented 6 years ago2018-04-24 18:27:08 UTC in journal: #8930 Comment #48491
All I could find is that its something to do with Portal.

Did not see anything Valve related myself tho.
Commented 6 years ago2018-04-24 18:10:15 UTC in journal: #8930 Comment #48487
Maybe not a character, but probably a prop in the background that's only visible for half a second, who knows.
Commented 6 years ago2018-04-24 00:07:30 UTC in news: TWHL4 Public Beta Comment #100340
When we will switch over the new TWHL? Is there any prediction?
Commented 6 years ago2018-04-21 22:02:01 UTC in journal: The regional Spelling Bee Comment #68532
Nice one buddy! Gratz. :3
Commented 6 years ago2018-04-21 14:51:12 UTC in journal: The regional Spelling Bee Comment #68534
Great job!
Commented 6 years ago2018-04-21 13:13:48 UTC in journal: The regional Spelling Bee Comment #68536
Unbelievable!

Today I won 2nd place at that IT competition.

At first I wanted to do the C++ compo, but they stuck me into the IT theory compo.
Aaand, I hoped I'd get into the top 20 at least. At least.

There were so many older students than me. I was the only 1st-grader there, among 2nd, 3rd and 4th-graders. I felt like a baby among grownups >-<

I was so surprised that I won 2nd place, 1st place being a popular 4th-grader from my high school. I just couldn't believe I was in the same 'basket' as someone who knows so much more than me and has so much more experience than me. One thing though. Both of us went to the same elementary school. ;)
Commented 6 years ago2018-04-20 18:17:10 UTC in journal: The regional Spelling Bee Comment #68535
Thank you! ^^

I'll have an IT competition tomorrow, so I hope I'll achieve good results as well.
Commented 6 years ago2018-04-20 08:37:24 UTC in journal: The regional Spelling Bee Comment #68529
good job!
Commented 6 years ago2018-04-20 05:01:23 UTC in journal: The regional Spelling Bee Comment #68533
Congratulations!
Commented 6 years ago2018-04-20 04:04:37 UTC in journal: The regional Spelling Bee Comment #68530
Nice! Congratulations.
Commented 6 years ago2018-04-19 20:56:48 UTC in journal: The regional Spelling Bee Comment #68531
Congrats my dude!
Commented 6 years ago2018-04-19 19:35:19 UTC in vault item: tesis5x Comment #21326
w_poly reaches 2000, did you compile with fast VIS? Compile with VIS -full. Also same problem as with your previous map, an animated light is causing extreme fps drops. Other than that nice geometry but texturing and lighting are a bit repetitive.
Commented 6 years ago2018-04-18 11:13:00 UTC in journal: #8927 Comment #58575
Whoops it was yesterday. Something about daylight savings time. Happy birthday bro!
Commented 6 years ago2018-04-17 03:09:36 UTC in journal: #8927 Comment #58577
Thank you a lot guys, haha. I had doubts the riddle would be a bit weird to solve, but somebody always delivers (potatis ftw!).
Commented 6 years ago2018-04-16 22:17:02 UTC in journal: #8927 Comment #58576
a happy day of the birthday to you Striker!
Commented 6 years ago2018-04-16 15:58:17 UTC in journal: #8927 Comment #58582
Happy birthday and best wishes!
Commented 6 years ago2018-04-16 10:04:04 UTC in journal: #8927 Comment #58584
Happy birthday!
Commented 6 years ago2018-04-16 09:58:09 UTC in journal: #8927 Comment #58583
Happy birthday!
Commented 6 years ago2018-04-16 09:20:56 UTC in journal: #8927 Comment #58579
@Tetsu0: I did a reverse image search on Google which took me to Wikipedia's article on rhodochrosite, chemical composition MnCO3.
Commented 6 years ago2018-04-16 08:58:15 UTC in journal: #8927 Comment #58580
User posted image
Commented 6 years ago2018-04-16 08:05:29 UTC in journal: #8927 Comment #58573
Happy birthday!