Comments

Commented 18 years ago2006-02-22 15:41:20 UTC in vault item: de_pariah Comment #10941
Cannot load it...
"Wrong version number" it says.
Commented 18 years ago2006-02-22 03:35:23 UTC in vault item: aim_m4a1 Comment #10940
You should get a screenie. Screenshots = views.
Commented 18 years ago2006-02-22 00:03:51 UTC in vault item: The Lobby Comment #10939
correct me if im wrong.. but cant you trigger the shotgun under the floor to be destroyed after picking up the one above the floor?

-as for the mirroring technique
and just have it sit on a little 1x1x1 block.??

p.s 5 stars. i like it
Commented 18 years ago2006-02-22 00:02:34 UTC in vault item: de_pariah Comment #10938
Hey looks nice!

50 spawn points! Recommended for 40 players!?!?

You sure it wouldnt lag? Ill test it when im done compiling this one...
Commented 18 years ago2006-02-21 22:17:39 UTC in vault item: aim_mp5_65 Comment #10937
If this is your actual first map, than it's pretty good. It's a little too bright outside, and pretty bare. And what's up with those rotating bushes?
Commented 18 years ago2006-02-21 19:45:07 UTC in vault item: AWP_xTc Comment #10936
phew, thought I screwed something up! :D its not a problem, enjoy!
Commented 18 years ago2006-02-21 18:00:37 UTC in vault item: AWP_xTc Comment #10935
woops, I'm REALLY sorry man! I was using it in the wrong game, lol
go ahead call me an idiot....
Commented 18 years ago2006-02-21 14:04:23 UTC in vault item: aim_scouts-aj Comment #10933
ORLY?
got some links?...

"Come on guys, its not that bad!"
Yes it is, it cannot decently be worse ...

"and J.C. i take no offense to wat you said ll take wat you all said in to mind and try and learn some more."
Just make de/cs/as/es maps and that will be ok with me, or if you want to make dm/"fun" maps, make them for HL(DM), or UT, or Quake or whatever, but please not for CS: it really, seriously, got enough of them...

"OMG! whyd it triple post?"
I suggest the TWHL staff should plan on work to an update of this section of the website, I personnaly hate to not be able to edit or at least preview my posts...
Commented 18 years ago2006-02-21 12:51:03 UTC in vault item: AWP_xTc Comment #10932
I think that is because you used it in the wrong game...
Commented 18 years ago2006-02-21 12:37:57 UTC in vault item: second chance lvl 1 Comment #10931
One Question: Uploaded 21 Aug 04 21:43 - 2 Years ago....

It was my first map...Check dates yeah...
Commented 18 years ago2006-02-21 01:22:37 UTC in vault item: aim_scouts-aj Comment #10930
A light_environment would be nice.
Commented 18 years ago2006-02-21 00:10:37 UTC in vault item: AWP_xTc Comment #10929
alright, I recompiled it, and tried it out, works fine. Download the new one, replace the old one, and try it again. Sorry for the inconvenience
Commented 18 years ago2006-02-20 23:26:45 UTC in vault item: AWP_xTc Comment #10928
here is the exact error msg:

Fatal Error (heading)

Mod_LoadBrushModel: maps/awp_xtc_v2.bsp has wrong version number [1347633750 should be 30]
Commented 18 years ago2006-02-20 23:18:35 UTC in vault item: AWP_xTc Comment #10927
when I created a test server and played the map. Ill see if it was steam just having an error and try again
Commented 18 years ago2006-02-20 22:37:39 UTC in vault item: aim_scouts-aj Comment #10926
Well Mostly The Reason of this map was for me tog et down some of the basics and get some suggestions nothing more.

and halo the road was meant to be a illusion because people on my server kept complaining about rushers and that sort of stuff. so i decided to through it in for fun.

and J.C. i take no offense to wat you said ll take wat you all said in to mind and try and learn some more.
Commented 18 years ago2006-02-20 22:36:41 UTC in vault item: AWP_xTc Comment #10925
when playing on the server or just opening it?
Commented 18 years ago2006-02-20 22:30:12 UTC in vault item: AWP_xTc Comment #10924
I'll just comment here

I get an error saying something like MAP: ---- wrong version number blah blah blah. (no blah blah blah)

plz fix!
Commented 18 years ago2006-02-20 20:23:07 UTC in vault item: aim_scouts-aj Comment #10923
just to add more minuses

-default sky
-lights coming from nowhere
-can be made in literally 2 minutes
-AWP_maps are terrible, this is hurtfully awful.
Commented 18 years ago2006-02-20 19:59:12 UTC in vault item: Alternative Origin Comment #10922
OMG you spilled the beans!
Commented 18 years ago2006-02-20 19:50:59 UTC in vault item: cs_palm Comment #10921
Heh, I was really worried about those w_polys!

I'm still sort of trying to get the sprites to look good, but the reason they look like that is because there's a skybox right behind that those tree brushes, which are func_walls.

I tried to put normal brushes behind the trees, but I couldn't put them too far up, or you would see them behind the trees.

I'm not really sure what your problem is with the zip. It works normally for me.

By the way, whats the problem with rescue maps?
Commented 18 years ago2006-02-20 18:13:47 UTC in vault item: aim_scouts-aj Comment #10920
OMG! whyd it triple post?
Commented 18 years ago2006-02-20 17:15:09 UTC in vault item: Alternative Origin Comment #10919
Funny and good, and is neat to think of other stuff going on in other areas, during the oringial story...

Vending Machine FTW!

Fun/creative/quality work.

5 stars
Commented 18 years ago2006-02-20 17:04:47 UTC in vault item: nice-room Comment #10918
Agreed. Add some doors, Knick-Knacks, switches, something!

Nice start anyway :)
Commented 18 years ago2006-02-20 16:30:21 UTC in vault item: cs_palm Comment #10917
OMG I AM SO SORRY!

You're right! I was reading "epolys--DOH!

Your wpolys are excellent actually, and stay below 400 everywhere I looked!

SORRY SRRY!!!!!

The zip format worked fine for me... did you change it or something?
Commented 18 years ago2006-02-20 16:26:45 UTC in vault item: aim_scouts-aj Comment #10914
I didn't mean that about J.C, it's just that his post is WAY too harsh
Duplicate posts removed by moderator
Commented 18 years ago2006-02-20 16:14:39 UTC in vault item: aim_scouts-aj Comment #10913
JC said nothing offensive, he clearly stated what he didn't like about the map and why. This is called criticism. I agree, if you are going to make a aim/scout/awp/fy map it better defy all others of it's breed, these types of maps can be whipped up in minutes, and thats usually how long they last on a server. Put some more work into this one, make it a little more detailed with some alternate areas, and something original, it may have potential.
Commented 18 years ago2006-02-20 15:59:26 UTC in vault item: aim_scouts-aj Comment #10912
J.C needs to take that post an shuv it up his ass :P. It's his first map! This is well, an awesome first map. Yeah the lights are coming out of nowhere, and the Max view distance is screwed, but who cares. One thing though, if or when you update it, make the road a solid plz. I'll fix the level up myself if someone uploads the CS textures.
Commented 18 years ago2006-02-20 14:57:30 UTC in vault item: N.S.E.W. - Version 1 Comment #10911
UM, the final version better look alot better cuz this is HL1 looking, bet worse. NO detail, architexture (Im assuming you will add them) No decals, overlays, no proper lighting, OMG, and buildcubemaps please.
Commented 18 years ago2006-02-20 14:22:13 UTC in vault item: aim_scouts-aj Comment #10910
Whats with the light emitting on the wall from nowhere? I agree with everything JC said, but Ill give you some constructive criticism:
Um, well Usually good mappers show promise even in their first map. You however really have nothing unique or talented to show here. I would try to be original for one and independent in creating a map. Study architexture, and Vertex manipulation for terrain (Or look up Nems terrain generator) Add originality to a map, and detail!
Finally, lights dont produce light from themselves. You need a bulb, or sun..............
Dont post another map until you learn these things. Look at the maps that the top mappers made on this site, and learn from them....
Commented 18 years ago2006-02-20 13:08:06 UTC in vault item: aim_scouts-aj Comment #10909
J.C was harsh, but yea.
It's just a re-textured version of awp_map.. It might look cleaner, although it's still awp_map.. And awp_ maps are crap. :
Commented 18 years ago2006-02-20 12:25:53 UTC in vault item: cs_palm Comment #10908
- wrong zip structure: I have to unzip it and rezip it again to be able to install it,
- there are strange display bugs with the weed sprites (when you look at them with the jungle background just behind, they are like shining),
- the general graphics layout is outdated (textures choice etc),
- this is a rescue map,
- some scales problems (the car and some paths)

+ the overall graphics layout is clean, not great, but clean...
+ the battery linked to the light in the cave!
+ many strategies possible, not that much, but just enough...
+ this is not a dust remake, nor a "fun" map,
+ the map looks like to be a bit too small (no way to play giant FFA games on).

That could have been a decent map if it has been released 2-3 years ago...
Commented 18 years ago2006-02-20 12:11:57 UTC in vault item: aim_scouts-aj Comment #10907
- an horrible remake of awp_map: zero originality
- the lighting is horrible: zero quality
- only one available weapon: zero variety
- wrong max viewable distance setting: not tested
- the trap pit in the middle is... well, why?: no strategy
- off-topic map, CS maps are de/cs/as/es: zero connection with the game...

A pure crap map...
why did you post it?
what are you expecting from it?
Commented 18 years ago2006-02-20 07:07:39 UTC in vault item: cs_palm Comment #10906
Forgot to mention: I meant the water under the waterfall.
Commented 18 years ago2006-02-20 05:42:54 UTC in vault item: curte2 Comment #10905
K. This is the way I would do it:

http://twhl.co.za/mapvault_map.php?id=3714

You'll notice, from most angles, you can't tell the difference between your exquisitely detailed dish, and my piece of crap :) More still because these are going to be up on towers far away from the player.

R_speeds are less than half of the original, which is fine, but I thought there would be more of a savings. If you decide to stick with your originals, for god's sake make sure they are func_walls!! Stuff like this adds ages and ages to your VIS time, and probably doesn't make RAD go any faster either :P

You could make them look better still by some texturing tweaks too.

Good Luck!
Commented 18 years ago2006-02-20 02:08:07 UTC in vault item: curte2 Comment #10904
Include wad too with your .rmf--osprey textures missing...
Commented 18 years ago2006-02-20 02:07:03 UTC in vault item: curte2 Comment #10903
You're func_rotating lights are still cutting through the floor. Extend that box throught the whole bottom of your floor to make sure they aren't expoed to the void!

And the roof of your right side gurad tower is a func_rotating. I'm pretty sure the roof doesn't need to rotate ;)

Try compiling without those nasty-many-sided-dishes and see if that helps any.

Prefab coming...

PM for further correspondence please :)
Commented 18 years ago2006-02-20 02:04:40 UTC in vault item: cs_palm Comment #10902
The w_polys get that high? Does steam cs misread w_polys or something? The most mine ever says is around 350, which did seem rather low to me... But if you say so, I'll put some more work in to it!
Commented 18 years ago2006-02-20 01:59:33 UTC in vault item: cs_palm Comment #10901
Which water? Afaik all the water was clipped from the players anyway... I didn't test running 'round with the hosties--sorry!

Custom Sky makes it sooooo much nicer! Nice sounds and detail throughout.

I love the waterfall area because it looks so nice. The computer chair is really cool too--yes, I know it's weird to like a chair, but we are geeks, most of us anyway :)

My only potentially negative comment is the high wpolys by the front of the house. As you start up the ramp they jump to 1500 or so and at the very worst--right in front of the house--almost 3000. 3000 is way to high I would dare say in most people's opinion.

Perhaps if you change the layout of the portion of around the front yard, and/or put a curve or two in the passage way up from the water fall to act as vis blockers. You can try hints, but that area is pretty open and they probably won't do anything.

Clean, thoughtful, creative work! Looking forward to seeing more of your stuff!
Commented 18 years ago2006-02-19 18:38:19 UTC in vault item: Alternative Origin Comment #10900
ROFL, a <CENSORED> Great Idea ** because length was short. Great level design!
Commented 18 years ago2006-02-19 17:49:08 UTC in vault item: aim_mp5_65 Comment #10899
Its ok for a first map. Work more on lighting and architexture..
Commented 18 years ago2006-02-19 17:31:38 UTC in vault item: Alternative Origin Comment #10898
That. Fricking. Ruled.
Commented 18 years ago2006-02-19 16:52:59 UTC in vault item: nice-room Comment #10897
Who said he didn't spend alot of time on it? He might be really new to mapping. If so, this is an ok map.
Commented 18 years ago2006-02-19 16:37:50 UTC in vault item: cs_palm Comment #10896
Ok, it's fixed. I guess after I renamed it and recompiled, i forgot to put it back in the zip! I'll just try to forget about that...
Commented 18 years ago2006-02-19 16:33:19 UTC in vault item: cs_palm Comment #10895
You're kidding, right? Bah, I swear I checked eveything.
Commented 18 years ago2006-02-19 13:00:05 UTC in vault item: Alternative Origin Comment #10894
Fixed it.
Commented 18 years ago2006-02-19 12:26:01 UTC in vault item: curte2 Comment #10893
yes..make me a prefab of the antennas.....please....also if you can find the got dam leak....i'd apreciate it...thanks..
Commented 18 years ago2006-02-19 12:25:16 UTC in vault item: Alternative Origin Comment #10892
OMFG HAHAHAHAHAHAAH!

the only nag i have about it, is that you spelt the [Censored] SH instead of CH
Commented 18 years ago2006-02-19 11:40:53 UTC in vault item: aim_mp5_65 Comment #10891
Looks bare and bright...
Commented 18 years ago2006-02-19 11:37:52 UTC in vault item: aim_mp5_65 Comment #10890
but... The hunter, NO ONE has made a false account and i was just "pre-uploading" it..... now it is correct :P
Commented 18 years ago2006-02-19 11:35:32 UTC in vault item: aim_mp5_65 Comment #10888
pleas re-download the map... it had an bug i have fixed...