Comments

Commented 18 years ago2006-02-28 19:15:57 UTC in vault item: de_pariah Comment #11058
Excellent! 5 stars!

I'm very impressed

+ Pretty and convincing
+ Expertly Optimized, please write a tutorial!
+ Great layout, especially for big fights
+ Good lighting
+ Great Skybox

- There was one place I really wanted to get into but was blocked by clip brushes :P

Very professional work.
Commented 18 years ago2006-02-28 18:23:32 UTC in vault item: Breakfloor_Final Comment #11055
Well, it's nothing special.

But that's not the point. It's a fun map.

And it is a better version than the original, and it runs really, really, REALLY fast on my pc (250fps) so at the least, it's efficient.

3 stars, because it's not original or particularly good --- but it serves its purpose well enough.
Commented 18 years ago2006-02-28 18:00:28 UTC in vault item: Day 14 Comment #11054
There are a lot of clues, but if you're still stuck read this thread very carefully. Someone has already given most of it away :rolleyes:
Commented 18 years ago2006-02-28 15:56:41 UTC in vault item: Day 14 Comment #11053
Dude, I suck at this :P

I am stuck on the werid temple level.
Commented 18 years ago2006-02-28 12:54:36 UTC in vault item: Day 14 Comment #11052
Yeah Hunter, you're correct.

Sssshhhhh!!!!! ;)
Commented 18 years ago2006-02-28 12:35:53 UTC in vault item: The big shit Comment #11051
one word,, LOL!
Commented 18 years ago2006-02-28 11:39:13 UTC in vault item: labc_slasherbeachv1 Comment #11050
Thanks D:
Commented 18 years ago2006-02-28 10:40:57 UTC in vault item: Day 14 Comment #11048
so i was right with my theory playbus, that it was to do with making the tiles sound like the words.. incorperating chat language and roman numerals?
Commented 18 years ago2006-02-28 09:48:58 UTC in vault item: Day 14 Comment #11047
Maylia's a bit biased, having been one of my beta testers.....but thanks dude :D I'm really glad you enjoyed it. And nice work with the double post :P Seeya soon.
Commented 18 years ago2006-02-28 08:55:51 UTC in vault item: Day 14 Comment #11045
This Map is GREAT! Weather your a battle hungry gamer or a skilled tactition Day14 will provide challenge. If you expect to complete this map in a reasonable time you'd better get your thinkin socks on! The Architecture is STUNNING! STUNNING! STUNNING! This is quite possibly one of the best made maps I have ever seen! More peeps should exploit the Half Life 2 engine to make interesting mini maps for us to play. Well done Playbus! hats off te ya lad...
Commented 18 years ago2006-02-28 05:42:28 UTC in vault item: sf_levetation (for SourceForts) Comment #11044
Then again, the Fileplanet servers are clogged, sooo... maybe a little later!
Commented 18 years ago2006-02-28 05:41:36 UTC in vault item: sf_levetation (for SourceForts) Comment #11043
*sigh... Ok, I'll download SF just to review this map.
Commented 18 years ago2006-02-28 05:32:12 UTC in vault item: sf_levetation (for SourceForts) Comment #11042
Ahem As always, constructive criticism is appreciated.
Commented 18 years ago2006-02-28 05:26:26 UTC in vault item: sf_levetation (for SourceForts) Comment #11041
OMG IT M1T B FN BTU I DNT KNW1 DNT PLYSRCFRTS!!!!!!11!!1!@!1! Whats up with all the bad typing?
Commented 18 years ago2006-02-28 05:17:26 UTC in vault item: Day 14 Comment #11040
Yes there will.

EVENTUALLY.

Hehe.
Commented 18 years ago2006-02-28 05:13:19 UTC in vault item: Alternative Origin Comment #11039
...as a box
Commented 18 years ago2006-02-28 05:13:03 UTC in vault item: Alternative Origin Comment #11038
ok ill make a mod where gordon freeman comes and crowbars you
Commented 18 years ago2006-02-28 05:08:10 UTC in vault item: Alternative Origin Comment #11036
just bloody amazing but to short :( 3 stars
Commented 18 years ago2006-02-28 04:50:40 UTC in vault item: Day 14 Comment #11035
will there be day 15?
Commented 18 years ago2006-02-28 03:15:41 UTC in vault item: Day 14 Comment #11033
i give it a 4
Commented 18 years ago2006-02-28 03:15:23 UTC in vault item: Day 14 Comment #11032
woo! day 14
Commented 18 years ago2006-02-28 02:33:58 UTC in vault item: Scoutz_dirty Comment #11031
Agree with Dauby, however, I did like:

-the wavy tile texture in the basement. Actually the basement area looks really good imo--nice work!
-the rounded tops of your buildings
-Architecture and texturing seemeds clean enough, in most areas, if not boring
-lighting is fine.
-basement pillars are noticibly too high off the floor--they just need to be raised 1 unit.

The interiors of all the buildings are so plain, I wanted to crap my pans =)

Remakes are generally a bad idea too, but whatever.

Nice bits in a sea of boring stuff, and minus points for remaking a map that wasn't any good to begin with!

2 stars
Commented 18 years ago2006-02-27 23:12:38 UTC in vault item: Alternative Origin Comment #11030
1. Are you trying to create an HLDM server with this map?
2. Is it the right game?

Those are possible reasons.
Commented 18 years ago2006-02-27 20:32:11 UTC in vault item: labc_slasherbeachv1 Comment #11029
Some very nice stuff in this map. A little big for a ka map, but whatever.

Some nice detail in places and in genera looks very nice. You could have used a custom texture to match the water to the sky better, but it still looks good, so no big deal.. Also check out WCD's tutorial on endless sky, not so much for the sky hiding, but check out how he uses two conveyour going in different directions, with a scrolling texture--makes the water look much better.

++Tents!
-textureing is dogy in a couple places but no huge deal.

On a whole I really like this map a lot. I would probably never play it, but It still leaves an impression because it seems like a real place to me in some sense.

Great First map!

3 Stars
Commented 18 years ago2006-02-27 20:25:31 UTC in vault item: Day 14 Comment #11028
I posted it on PC Gamers forums myself this time around :D
Commented 18 years ago2006-02-27 18:42:33 UTC in vault item: Day 14 Comment #11027
Haha, I will say, there is no religious connection whatsoever :P
Commented 18 years ago2006-02-27 18:39:56 UTC in vault item: Day 14 Comment #11026
You force Heaven to be empty...Hmm is the answer something to do with the Bible cause i'm not religious...

Perhaps the numerals can be changed to letters in the mind? Gah I am soooooo used to just blasting crap...All this thinking makes me hungry.
Commented 18 years ago2006-02-27 18:35:13 UTC in vault item: Day 14 Comment #11025
Oh, and Hunter ... yes there is an order to the tiles. It's got something to do with the phrase printed on some plaques around the place, and the "guide" woman keeps saying it at points too......

Thats as much as I'm giving away though. :P
Commented 18 years ago2006-02-27 18:33:11 UTC in vault item: Day 14 Comment #11024
:D

:D

and again

:D

Thanks for the reviews .... Kasperg I'm sure the file problem was just something to do with this just being posted, and a lot of people downloading it from the same place at once. It's on other forums with the same link...so....maybe if you try it a bit later you'll get the file OK.
Commented 18 years ago2006-02-27 18:29:35 UTC in vault item: Day 14 Comment #11023
Ok so after having to re-download after the server rest I managed to play it...

Now I found it very impressive mainly because of the architecture and clever ideas for puzzles.

It took me 10 minutes to spot that silly hole for the grav gun...:P
I spent 15 minutes trying to figure out that main puzzle and I just gave up due to lack of time (Have to go soon) and well it is HARD :D Especially for one with low IQ...

Ok so first map was clever with the camera...Annoying thing was ragdolls got in the way.

Second map, you are blocked off but an ugly wall :P That bothered me slightly...Erm the woman was cleverly done as she follows and say's things...Anyway I found your secret Day 14 made by texture.

Ok so after skipping the main puzzle I probably skipped some good stuff..oh well...

Third map was pretty cool but buggy - ish aka some enemies all crowded together and got stuck. Some enemies spawned on top of me..:P
Erm Strider I have no idea what you did but suddenly it spassed and went super crazy...It like ran as fast a a fast headcrab and chased me :|

Apart from that cleverly done, good and challenging puzzles, I love that weird poking out thing in the second map with the custom spiral texture.

Good action although a bit too hard for me...I rate thee 5 stars because the mapping was excellent and the puzzle pwned me so :P
Commented 18 years ago2006-02-27 18:28:37 UTC in vault item: Day 14 Comment #11022
Wow. I must say i am VERY impressed.

I cant be bothered writing a full-blown review so i'll just state some key pluses and minuses.

+ The overall atmosphere was great. The mapping and dust particles, set along with great lighting made sure of that.

+ It managed to keep me entertained for almost a whole hour. That's a good thing.

+ The puzzle in the second map is frustrating but fun. I had pretty much figured out the whole of the second part of the puzzle before i finally figured out how to get at the gravity gun.
(out of interest, is there an order in which you have to put the tiles in the baskets? i tried U IV VII II B and then just put a random one in the last one for 'empty' and it worked)

+ You got voice actors

+ The strider movement was excellent. "Oh thank god, im safe here" Then it sticks its fucking great big gun in through the roof :P

+ Are so many enemies good for Gordon's health? Our survey says - No

- the voices were FAR too quiet. I could barely hear a word the woman was saying.

- FUCKING. HEADCRABS :P

- Lack of ambience.

+/- The mapping wasn't very good in some places, but great in others.

+/- The texturing was the same as the mapping

Overall :

Definately worthy of 5 stars. G-man's manic laugh made sure of that :)
I shall alert PCGamer immediately
Commented 18 years ago2006-02-27 18:26:15 UTC in vault item: Day 14 Comment #11021
I got an "Unexpected end of file" error when I opened the zip file...
Commented 18 years ago2006-02-27 17:46:08 UTC in vault item: Day 14 Comment #11020
Scew waiting 5 minutes for a Sven co-op map to download! This is far better!

Tries now, reviews later...
Commented 18 years ago2006-02-27 17:42:46 UTC in vault item: Day 14 Comment #11019
Did somebody say,, puzzle? :D

Downloading,, tomorrow. :P
Commented 18 years ago2006-02-27 17:34:25 UTC in vault item: Day 14 Comment #11018
Hehe I heard about the PCGamer thing. But I didn't send them it!

And if you ask me, this one is muuuuuch better. Although some people may find the main puzzle frustrating.

(muhahaha)
Commented 18 years ago2006-02-27 17:33:07 UTC in vault item: Day 14 Comment #11017
looking hot. ??
Commented 18 years ago2006-02-27 17:30:59 UTC in vault item: Day 14 Comment #11016
:o
/downloads!

Day 13 was featured in PCGamer (UK)

so the sequel MUST be good!
Commented 18 years ago2006-02-27 16:55:45 UTC in vault item: labc_slasherbeachv1 Comment #11015
Hmm. 3 stars arnt really that bad.
thank you ;)
Commented 18 years ago2006-02-27 16:17:47 UTC in vault item: DM_Stranded V2 Comment #11014
Superb!
Commented 18 years ago2006-02-27 14:00:53 UTC in vault item: Breakfloor_Final Comment #11013
that's very observant of you strider :P (you should see the original lol). But this is only a fun map, as advertised. The actual purpose to this map, was to clean up the old one without changing the structure too much. And I confess that I put in place certain features that would automatically kick people from a crew who banned me for no reason from their version lol.
Commented 18 years ago2006-02-27 11:29:29 UTC in vault item: Breakfloor_Final Comment #11012
i see... 2 textures... Hmmm
Commented 18 years ago2006-02-27 09:28:47 UTC in vault item: labc_slasherbeachv1 Comment #11011
How do these type of maps belong on FPSbanana? This is a mapping site after all.
Commented 18 years ago2006-02-27 08:38:46 UTC in vault item: labc_slasherbeachv1 Comment #11010
I have uploaded it there too :o ^^
Commented 18 years ago2006-02-27 08:20:39 UTC in vault item: labc_slasherbeachv1 Comment #11009
Enjoy ! ;-)
Commented 18 years ago2006-02-27 04:45:19 UTC in vault item: cs_edifice Comment #11008
Some really good stuff in this map.

Interior detail is exquisitlely textured and looks great. Excellent props as well, but perhaps make some stuff more interactive:

Urinals: would be funny to be able to flush them and here the flushing sound lol :P
Home theatere: Make the tv togglable, or "snow" animated texture might be good

The individual glass blocks on the bathroom look great, and the light rays from the streetlights look nice too. The light rays by the doors at ground level though, you might consider making them more transparent or remove all together. Curved starway area also looks great!

-The door in the bathroom is set to open one way only, which reacts strangely when your walking out of the bathroom.

Library/projection room looks great too!

By comparison, the outside areas are a bit plain, but still very nice. Outdoors would be much improved if you added a custom sky!!!!!!!

-80,000 points for no ambient sounds. There are plenty of good places in this map to add them, inside and out, so...use them :)

Great work, but still needs some things imo.

4 stars
Commented 18 years ago2006-02-26 21:05:20 UTC in vault item: Alternative Origin Comment #11007
(HL) When i start new game this shows up, Host_Error:EV_precache file events/crowbar.sc missing from server.... blargh? Sumone tells me whats going on i wanna play this.
Commented 18 years ago2006-02-26 11:11:17 UTC in vault item: Scoutz_dirty Comment #11006
lol, The Hunter can predict the future
Commented 18 years ago2006-02-26 10:34:16 UTC in vault item: Choreographed scene Comment #11005
Hurray, Madcow makes a big difference in the TWHL mapping world! :D
I shall fix the spelling error.
Thank you for your comment.
Commented 18 years ago2006-02-26 10:25:21 UTC in vault item: Scoutz_dirty Comment #11004
I've moved this to Unfinished, since it has no screenshot, no path structure in the zip and no readme on where to unzip the extra files.

The texturing is poor, most of the textures are badly aligned.

The sky is default.

The max.view distance is too small.

The architecture is poor.

This is utter crap... even for a remake. :
Commented 18 years ago2006-02-26 05:11:24 UTC in vault item: Five More Ways to Die Comment #11003
yay i only died once in this map (and it was in the end) and i enjoyed it it was better than the first keep up the good work ;)