Comments

Commented 18 years ago2006-02-02 16:32:04 UTC in vault item: Escape Comment #10780
:)
Commented 18 years ago2006-02-02 15:41:38 UTC in vault item: dm_poisongarden Comment #10779
Link is fucked up, so I had to download it from muzz's server.
Everything basicly has been said, so i'll keep it short:

The map looked awesome. Yet, I wasn't 'loving it' like hunter and others..
I got frustrated a lot in this map, unlike kasperg, it anoyed the crap out of me. The poision is just plain nasty. How can I ever get those weapons in the poision areas? I figured out you could heal at those pillar thingies but still, I died to fastly in the poison.

It rather pissed me off and I stopped playing the map.
Maybe it's just me, but I hated the gameplay.
What can I say? I love brainless shooting wich you mostly do in hl maps.

Maybe you made a 'readme' file in the download wich explained the gameplay in details but like I said. Downloaded from server.

Still, 4 stars.
Commented 18 years ago2006-02-02 15:09:53 UTC in vault item: fy_deathrows2fx Comment #10778
typical calculation:Lvc=idiot
Commented 18 years ago2006-02-02 13:47:10 UTC in vault item: dm_poisongarden Comment #10777
I thought it was GREAT!!

It will defenitly add this yo my HLDM server.

Very masterfully done.

The only thing that I did not like was all the trigger hurts and I could not see a jump pack.

However all in all it was avery good map!!!!!!

Keep up the good work Rimrook!!!!
Commented 18 years ago2006-02-02 13:14:16 UTC in vault item: Escape Comment #10776
Very nice in nearly every aspect. It felt very original and true to the HL style. It wowed me in terms of overall design. lovely.
Commented 18 years ago2006-02-02 13:11:35 UTC in vault item: Facility Escape Comment #10775
I checked it out. I liked it! I loved the whole total carnage act at the end. It killed me twice. Good job.

Though the mapping isn't marvelous, the use of enemies and some of the triggers were well done. Good trigger work, in my opinion, can save a map from total disaster.

Creativity is a major part. Instead of placing enemies, try spawning them. Ambush the player and catch them off guard, it's a little more exciting. A good yet simple puzzle can add flare as well, like trying to reach a switch to open a security door inside a booth, but on the way back, enemies spawn then back you up into a corner. See the example?

you should be proud of your work here. :D
Commented 18 years ago2006-02-02 12:30:31 UTC in vault item: dm_poisongarden Comment #10774
nooooooooooooooooooooooooooooo!
Available Again In: 24 days
Commented 18 years ago2006-02-02 09:49:52 UTC in vault item: dm_poisongarden Comment #10773
Humiliating that one of my own maps killed me so many times during beta testing. It's perfect if you ask me.

I know i can't satisfy EVERYONE's taste in style and appearance. But dang, this IS my best map to my current standards. It performs awsomely AND it looks bitchin' sweet. two things that seem to conflict eachother all of the time for HL1. ciao
Commented 18 years ago2006-02-02 02:30:42 UTC in vault item: ENIGMA 7 Comment #10772
Awesome DM map
Commented 18 years ago2006-02-01 19:16:09 UTC in vault item: Explosive-Only breakable Comment #10771
lol n00b @ rowleybob. Read properly.
Commented 18 years ago2006-02-01 18:20:04 UTC in vault item: dm_poisongarden Comment #10770
It's brilliant, as everyone has said.

However, in my own personal taste, this is not your best ever work, Rimrook.

But still completely deserving of 5 stars.
Commented 18 years ago2006-02-01 12:03:46 UTC in vault item: de_spirits Comment #10769
Also forgot to vote...
This comment was made on an article that has been deleted.
Commented 18 years ago2006-02-01 03:05:33 UTC in vault item: dm_poisongarden Comment #10767
WoooooooooooooooooooooWooooooooooooooWooooooooooooooooooWow

poison to safepoints give us expert fraggers an extra challenge rather then just shooting peeps its gonna change the way you play player will have to play more strategically!( get this guy then got to safehealth point ,then go in tunnel see two peeps in poison and your at 80hp- do you goto safe point? slightly engage? or go full out and go for the 2 frags and make it back in time to heal.
This level was cool it serves its purpose i loved the elevator that was a really intuitive way of doing things reminded me of the bad guys base in titan a.e or tron lol will be playing this on the server soon !
Now is it just me or did you place a power pack in the level? If not we will strip mod it and put one in!!!!! 5 stars deffinately with room to spare this is'nt a map that just makes 5 this is a well done map 5+
Way to go Rimrook

now are you going to enter this in competition?
Commented 18 years ago2006-02-01 02:50:49 UTC in vault item: dm_poisongarden Comment #10766
That is some awesome mapping.

heh when you shoot the plants on the walls blood comes out...
Commented 18 years ago2006-01-31 20:15:19 UTC in vault item: dm_poisongarden Comment #10765
Very nice. Great texturing an use of sprites, as others have mentioned. To me this map proved to be Rimrook style but different your other maps, for the good and for the bad (less bad than good of course): this time custom textures are even better than before, and brushwork is much more tidy than in your first maps (I'm remembering the doors in castle rimrook). The poison theme makes the map unique, yet sometimes frustrating. That was the intention of the map so it's not a negative comment.
However, it didnt feel as epic and awe inspiring as the reflecting room in "Castle Rimrook", "Rimrook Resort" or "Pristine Beach" (my favourite of the lot). I understand these maps were larger and had high r_speeds, but maybe that was part of their charm.
Great map anyway. In HLDM terminology, this would be "datacore" while the other maps are more "crossfire".
Commented 18 years ago2006-01-31 18:31:18 UTC in vault item: Facility Escape Comment #10764
Do you mean that the movement is sluggish? Sorry, I'll try to fix that. Oh and by the way Rimrook, I commented on your map. Looks awesome!
Commented 18 years ago2006-01-31 18:28:32 UTC in vault item: dm_poisongarden Comment #10763
OH MY GOSH <looks at screenshots in amazement> ...........
haven't even downloaded it yet and I already know it's going to be amazing! :)
Commented 18 years ago2006-01-31 18:20:47 UTC in vault item: dm_poisongarden Comment #10762
Amazing map, even more than i expected form the screenshots. A welldeserved 5 stars, I'd like to dicuss a possibility of csdm with this map with you over a PM conversation.
Commented 18 years ago2006-01-31 16:19:35 UTC in vault item: Facility Escape Comment #10761
loading down
Commented 18 years ago2006-01-31 14:53:49 UTC in vault item: Timefall (SP Mod) Comment #10760
Thanks Coffee for the praise you give Timefall :)
Tlax is happy when Coffee is happy :)
Commented 18 years ago2006-01-31 13:53:42 UTC in vault item: dm_poisongarden Comment #10759
High r_speeds are bad. This map caps at 900 wpoly and can be run in software mode if you hate laggy hardware acceleration.

About weapons, I figured since a player drops their weapons when fragged, it's not bad to have less weapons. Also, ever think that 1 person will get the egon, then that will get passed on several times. I think it fits the map's hardships. People should be thinking. "This sucks, I love this map!" Since people are becoming bored with even more senseless running around and killboxes.
Commented 18 years ago2006-01-31 13:46:17 UTC in vault item: dm_aztecbeta 1.3 Comment #10758
I like the lava for lighting Idea! thanks!
Commented 18 years ago2006-01-31 13:40:55 UTC in vault item: dm_poisongarden Comment #10757
This site has some very competive mappers!
??Are you trying to atract attention or something??

And @Rimrook,map rocks as usual
Commented 18 years ago2006-01-31 13:17:34 UTC in vault item: dm_poisongarden Comment #10756
everything i want to say has been said. so Im just gonna quote hunter ;)
OH MY GOSH!
OH MY GOSH!
OHMYGOSH
OHMYGOSHOMGOSHOHMYGOSH!!!!!!!

WOW!

The moment i spawned i knew i was going to enjoy the map, simply by looking at the uber-cool textures, and the great, interesting archiecture!
The textures were AWSOME, and they suited the theme sooo well!
The sprites were great, i mean REALLY great..
The gameplay looked in some places like it would be awsome, but in others, like it wouldn't be so good.. the long tunnel which goes round the map doesn't provide any cover and you could get raped with shotgun from behind.. also, dont try to use the RPG in confined areas :)

The layout is great, nothing too difficult to figure out, but it still managed to feel like one of your maps rimrook.. doesn;t seem to have and end and that idicates that it will flow beautifully...

Now onto the little details... The room above the RPG is... for lack of better wording - SEX.. like really.. really.. really... sex...
As is the part of the tunnel that sticks out from the main structure, giving thep layer a strange nausiating feeling, and i was rather paranoid at that point, having only just spawned from falling after trying to get the RPG :P

The egon room is unbelivable.. absolutely indescribable (so i took a screenshot :) ) it is just.. well.. rimrook-style goodness...

The healing rings are awsome.. i wanna know how you made them . was it decals?

SPOILERS BEYOND

The RPG floor is.. cool, yet frustrating.. i thought i had finally got over, (having just grabbed the RPG) little did i know that the floor surrounding the raised RPG platform was also breakable.. wheeeee. splunch! (splunch is a great word)

The poison was an interesting take on a DM match... it should make gameplay interesting, with players running to healing rings after getting poisoned, hoping against hope that they wont die after heroicly going for the stronger weapons.

There were a few things i didn't like however.

First, was the ambient light.. in the first room i spawned in, there is a hole in the roof, showing off the sky.. however, there is ambient lights shining down which is far too bright...

Second, was the yellow trim along a panel type thing which travvelled along above the tunnel in one section.. it was just plain yellow...

Well, i think thats it. Once again, awsome map rimrook..
- hope you dont mind hunter!

btw the word for this is omfgtaculous. officialy.
Commented 18 years ago2006-01-31 12:23:05 UTC in vault item: dm_poisongarden Comment #10755
HAH! fun ^^
Commented 18 years ago2006-01-31 12:15:32 UTC in vault item: dm_poisongarden Comment #10754
the long tunnel which goes round the map doesn't provide any cover and you could get raped with shotgun from behind...
Oh yeah, let me mention that I got chased by snarks a full lap around the map through this tunnel during testing. :D
Commented 18 years ago2006-01-31 11:12:21 UTC in vault item: dm_poisongarden Comment #10753
http://img85.imageshack.us/img85/1490/rimrookomgosh1xv.jpg

thats the screenshot of the Egon room btw.. its poison in that pool, an evil nemises for those wishing to grab the egon.
Commented 18 years ago2006-01-31 11:08:30 UTC in vault item: dm_poisongarden Comment #10752
OH MY GOSH!
OH MY GOSH!
OHMYGOSH
OHMYGOSHOMGOSHOHMYGOSH!!!!!!!

WOW!

The moment i spawned i knew i was going to enjoy the map, simply by looking at the uber-cool textures, and the great, interesting archiecture!
The textures were AWSOME, and they suited the theme sooo well!
The sprites were great, i mean REALLY great..
The gameplay looked in some places like it would be awsome, but in others, like it wouldn't be so good.. the long tunnel which goes round the map doesn't provide any cover and you could get raped with shotgun from behind.. also, dont try to use the RPG in confined areas :)

The layout is great, nothing too difficult to figure out, but it still managed to feel like one of your maps rimrook.. doesn;t seem to have and end and that idicates that it will flow beautifully...

Now onto the little details... The room above the RPG is... for lack of better wording - SEX.. like really.. really.. really... sex...
As is the part of the tunnel that sticks out from the main structure, giving thep layer a strange nausiating feeling, and i was rather paranoid at that point, having only just spawned from falling after trying to get the RPG :P

The egon room is unbelivable.. absolutely indescribable (so i took a screenshot :) ) it is just.. well.. rimrook-style goodness...

The healing rings are awsome.. i wanna know how you made them . was it decals?

SPOILERS BEYOND

The RPG floor is.. cool, yet frustrating.. i thought i had finally got over, (having just grabbed the RPG) little did i know that the floor surrounding the raised RPG platform was also breakable.. wheeeee. splunch! (splunch is a great word)

The poison was an interesting take on a DM match... it should make gameplay interesting, with players running to healing rings after getting poisoned, hoping against hope that they wont die after heroicly going for the stronger weapons.

There were a few things i didn't like however.

First, was the ambient light.. in the first room i spawned in, there is a hole in the roof, showing off the sky.. however, there is ambient lights shining down which is far too bright...

Second, was the yellow trim along a panel type thing which travvelled along above the tunnel in one section.. it was just plain yellow...

Well, i think thats it. Once again, awsome map rimrook..

(and another of your maps that i'm gonnah ave to pay child support to :P )
Commented 18 years ago2006-01-31 10:54:51 UTC in vault item: dm_poisongarden Comment #10751
im on a piddly 2.3kbps.
Cant wait - is this your entry for Muzzle's compo?
Commented 18 years ago2006-01-31 10:40:47 UTC in vault item: dm_poisongarden Comment #10750
<P.S> Great host :) 300kbps constant
Commented 18 years ago2006-01-31 10:39:58 UTC in vault item: dm_poisongarden Comment #10749
OH SWEET JESUS ITS HERE!

<hits download button several times more than neccisary>
Commented 18 years ago2006-01-31 10:32:15 UTC in vault item: dm_poisongarden Comment #10748
the pinnacle of mapping-moment has arrived...
Commented 18 years ago2006-01-30 23:03:43 UTC in vault item: de_dust2_css_beta7 for CS 1.6 Comment #10747
Also its 24/7 on our CZ server @:
64.37.227.118:27015

If its not up, you can nominate it but for now i'm tryin to get some feedback
Commented 18 years ago2006-01-30 18:56:38 UTC in vault item: de_dust2_css_beta7 for CS 1.6 Comment #10746
I haven't played this yet, but when I saw the screenie, I thought it was dust2 in source with all of its detail gutted. Looks very much like it's source counterpart. But, I suggest you up the brightness of the lighting and make it more yellow. Good job.
Commented 18 years ago2006-01-30 17:18:41 UTC in vault item: fy_reomaha Comment #10745
You know, I'm actually thinking of redoing this map in CS:S and cs1.6 if the rspeeds are good.
Commented 18 years ago2006-01-30 15:22:05 UTC in vault item: dm_aztecbeta 1.3 Comment #10744
A very nice map that still needs a bit of work.

This map has a very good level of detail in most places. The grate over the lava, broken bits, the lava crack, pwn.

Lighting is also really good on the interiors imo but is a bit drab outside, and in some other spots. Nice glow effect coming from the lava!

Layout is confusing, which is a bit of a distraction imo.

Texturing is pretty good in most places--I love the lava texture!

Random suggestins:
-The lavafalls look un realistic. just add some nice curvy edges, and I would put them flush with the wall.
-maybe add some fire sprites for the lighting, or make little semispherical baths that hold lava for lighting.
-Cliffs are off to a good start, but try to improve there texturing/brushwork.

Excellent start for a map!

Edit: I didn't read your description about the sprites..sorry!
Commented 18 years ago2006-01-30 15:03:18 UTC in vault item: Torture a Friendly NPC Comment #10743
Has been done a lot before, and not really to well done imo. If your a beginner, then I give you props for experimenting with a myriad of different things.

+funny seeing the vast array of gib body parts :)

I think the biggest problem I have with this map is that you don't see what's causing the torture. You hit the button and the effect is immediate.

For example, if you have an exploding scientist, put some brushed-in things that look like explosives. If a guy get's cut in half, have a rotating knife that swings out. Whatever torture you decide to inflict, add some detail to help us visualize what's happening :)

Search the vault for "torture" if you need some ideas or a new perspective...
Commented 18 years ago2006-01-30 14:05:13 UTC in vault item: Explosive-Only breakable Comment #10742
Oooo... I got to see this. I once wanted to make a cannon fodder mod, my problem I needed to kind of walls, destroyable with all kinds of explosives but undestroyable by bullets and destroyed by HE only, bomb/special missles.(apache's and a func_tank's missles/mortars)
Commented 18 years ago2006-01-30 12:39:02 UTC in vault item: TWHL Dedication Project Comment #10741
I took it down yesterday because no one else is downloading it so you know...

I mean every time I take it down the next day someone complains so unless you want it ask someone else!!!!
Commented 18 years ago2006-01-30 07:28:48 UTC in vault item: func_door fun Comment #10740
Great job,with Func_doors.Nice entity work,from what I've seen.
Commented 18 years ago2006-01-30 02:21:22 UTC in vault item: TWHL Dedication Project Comment #10739
Uhhh...don't know if anyone cares or not but the link is broken.

FYI: Was in a hurry and didn't reaf comments. Don't know if something was already mentioned about this.
Commented 18 years ago2006-01-29 19:26:48 UTC in vault item: Explosive-Only breakable Comment #10738
its not source!
Commented 18 years ago2006-01-29 18:56:37 UTC in vault item: Trirena Comment #10737
Excellent Stuff1

+Nice, Tight layout.
+Superb exterior portion:Industrial goodness with a splash of techno!
+Superb Stairways. I love the one that contracts as it goes up to a smaller hallway--Awsome!
+Multiple ambients--Refreshing!
-large areas lacking detail
+Superb Lighting!
+Superb textures for most areas.

I can't be to hard on the little things that could be improved, since you only spent 5 hours on it!!!

Superb work, which is exactly what we'd Expect from the Captain!
Commented 18 years ago2006-01-29 18:40:49 UTC in vault item: ak-colt_onglass Comment #10736
Tested the link, it works fine.

It's not a huge deal--I don't think he cares--, just thought I'd let you know...
Commented 18 years ago2006-01-29 17:37:49 UTC in vault item: ak-colt_onglass Comment #10735
i've never seem howdys map so i have no clue and i went to the link but its not there
Commented 18 years ago2006-01-29 17:37:06 UTC in vault item: VertexManipProb fixed Comment #10734
doh! =)

3.2.1, I believe. I used this on some other stuff--some complex stuff at angles and rotated, and it came out dreamily!

You should write a tutorial for this, for one reason, because it's so helpful, and two, There really are none out there--or at least none I could easily find.

Thanks for all your help on this!!! NinjaGrinch FTW :P
Commented 18 years ago2006-01-29 11:20:17 UTC in vault item: VertexManipProb fixed Comment #10733
Your delete map command is missing a '' between $path and $file...doh! :)

All faces were drawn for me. Which compile tools are you using? I used ZHLT 2.5.3 CB 1.7 to compile.
Commented 18 years ago2006-01-29 11:20:13 UTC in vault item: dm_aztecbeta 1.3 Comment #10732
:( fair enough fair enough...

lavaflowing isnt in the beta, I mentioned it in previous releases but I forgot to here. its working in the final version.

the plan for this map was to make a DMC style map so Im gonna put that down to personal prefrences but yeah the map is quite small!

finally I dont really like the rocks either, but I couldnt come up with a better rock face without dropping the framerate to 10fps. Ill try and look into that...
Commented 18 years ago2006-01-29 09:40:15 UTC in vault item: fy_reomaha Comment #10731
Well since you can't edit it, I won't bother with my planned recommendations, unless you'd like me too. I'll just say there are tons of bugs :P

But that does not detract how much fun this is, and how creatively done it is!

+Mines--Watch Your Step!
+Superb multiple ambients!
+Excellent props, detail work for the most part
+Super fun :)

Despite the errors, bugs, and dire need for improvements, this map still has suprisinly much to offer. I'm inspired!

You might consider putting this in the "unfinished" section. This is in no way a finished map imo!