Commented 18 years ago2006-01-05 10:16:53 UTC
in vault item: Gunz And ScienceComment #10360
Well. +In mod format +level changes +scripted sentences +Scripted sequences -mostly full bright -A little bit crazy -boring -The secret room dident open up for me
Commented 18 years ago2006-01-03 14:14:21 UTC
in vault item: summer_houseComment #10349
Even though you included the textures in the wad file, you'd need to compile the map again because it still asks for chateau.wad I copied another wad and renamed it so I could run the map. The water effect was neat, as well as lighting. I was a bit puzzled by the house itself, since it has no bedrooms and the bathroom is too big in size for such a house. But it does resemble the one from Doom3, good job on that!
Commented 18 years ago2006-01-02 07:33:28 UTC
in vault item: cs_tobenamedComment #10328
Nicely built, big map. It's actually sort of refreshing to "run" through a map that is so barren, because it's different to what you're used to seeing...
Inspiring, actually. Also walking throught this empty, yet well built map it makes you feel quite lonely, like everyone has moved someplace and leftt you behind!
Also very maze-like, and it's very easy to get lost... I'm sure that will not be the case when it's finished, and is more decorated.
The only suggestion I have for this "map to be" is to remove all the point lights and replace with some texture light fixtures.
Commented 18 years ago2005-12-31 21:47:23 UTC
in vault item: summer_houseComment #10312
I'll download it when the csomag.wad is updated with all custom textures. Unless someone knows where I can find the regular CS wads (without having to download the whole mod, of course)
Commented 18 years ago2005-12-31 16:32:32 UTC
in vault item: summer_houseComment #10310
this map deserves some more comments!!! its a decently put together map- Where is everybody? This guy has put his sweatand time into this one lets give him the fruit of his labour!!!!
Commented 18 years ago2005-12-31 08:49:37 UTC
in vault item: Glass Contest EntryComment #10304
Neat entry.
Many examples of glass in one way or another, all nicely done.
The prizm with the env beams was simply stunning.
++broken tv screen looked superb! +Maze was cool and the glass stairway was very pretty. +Greenhouse nice, but nothing really inside... -doors intersecting with walls was a small distraction. +mini0-mod format
5 stars for the excellent prizm thingy and the other nice things.
+nice "recessed" card reader +lovely bolt for the second, as well the detailed door frame which most people don't bother with. -give your sliding doors some lip, so you don't see the ugly brush intersection.
Commented 18 years ago2005-12-31 01:43:50 UTC
in vault item: PoltergeistComment #10299
What is your problem? I told you I didn't want your recompiled map! I don't care whether you just compiled it with entities or not, I specifically told you not to do it and you did it anyway!
Commented 18 years ago2005-12-29 23:31:51 UTC
in vault item: dorian27_fortComment #10296
LOLOL - Retard button!!! (I really did laugh out loud! lolo)
Nice layout with excellent killzones and weapons/grenade placement. Catwalk above and teleport to the shooting range is pure pwn as well.
The architecture probablly has the largest potential for improvement. I mean, the structres themselves are find, just very blocky. The lighting and texturing were fine for an aim map, but could still be improved. I liked your choice of textures in general, but you repeated them to a fault.
+w00t grenade the lower bunker +exploading barrels--maybe more? -more locations with nades and make them respawn a few times. +nice trenches
Bottom line is this is an excellent aim map, but still with a modicum of additional work, could be so much better.
I have to go 4 on this for the retard button and shooting range alone!
Good job, and maybe make the retard button an example. I tried doing that before but nothing happened
Commented 18 years ago2005-12-29 23:08:15 UTC
in vault item: aim_black_and_whiteComment #10295
P90 ONLY!!!! Do I need to say more?
That's what I thought too, but it's not correct. wherever you are on the map, if you drop your current weapon, you automatically pick up another, different weapon!
Radical weapons equipping, I must say. you cycle through the submachine guns, and the finally the colt and AK, and then no more.
Though the blinding white and hideous black are a bit trying on the eyes, but I guess that was the point :0
+nice little symmetrical layout +Radical weapon equippage! -little trenches served no purpose I could see -make the towers climbable perhaps?
I'm going 4 on this map, just because of the innovative way you get your weapons
Commented 18 years ago2005-12-29 00:52:59 UTC
in vault item: fy_digComment #10293
A nice map and refreshingl different from you're average fy map.
+Nice music Raidohead Idioteque <3 -large absense of ambience elsewhere +Great buried things and crumbled archaeological structures -maybe add some digging tools, and some aztec-style lights for the dig -some stuff scaled crazy big outside -sand dunes above could be more creatively constructed +good weapons placement
This is well done, especially for a beginner map, but still much room for improvement.
And yes here
+Coool laser wich kills scientist XD
-You lied it killed one of my barneys as well
I wonder why the secret room didn't open. :S
Meh, the map was buggy anyway.
I am thinking about fixing the map, as tyrlop said.
Maby I could make ownage out of it!
+In mod format
+level changes
+scripted sentences
+Scripted sequences
-mostly full bright
-A little bit crazy
-boring
-The secret room dident open up for me
there and it was your first map/mini mod.
pity i dont play cs, but ill look at it.
The water effect was neat, as well as lighting. I was a bit puzzled by the house itself, since it has no bedrooms and the bathroom is too big in size for such a house. But it does resemble the one from Doom3, good job on that!
And it'd be good if you put up a proper screenshot. People like lighting, ya know.
I'll try it in a minute ;D
Thanks Ansith.
Inspiring, actually. Also walking throught this empty, yet well built map it makes you feel quite lonely, like everyone has moved someplace and leftt you behind!
Also very maze-like, and it's very easy to get lost... I'm sure that will not be the case when it's finished, and is more decorated.
The only suggestion I have for this "map to be" is to remove all the point lights and replace with some texture light fixtures.
Nice job!
<rowleybob prays to the gods for map comment edit>
You might fix the lighting and remove fix the problem where you can see the "aaa trigger" brush.
Was this done in HL1, or was that a rotating sign/muliptle rotating signs?
Everything else aside, it's a sound, simple, excellent concept.
Nice job!
Unless someone knows where I can find the regular CS wads (without having to download the whole mod, of course)
5 stars!!
Many examples of glass in one way or another, all nicely done.
The prizm with the env beams was simply stunning.
++broken tv screen looked superb!
+Maze was cool and the glass stairway was very pretty.
+Greenhouse nice, but nothing really inside...
-doors intersecting with walls was a small distraction.
+mini0-mod format
5 stars for the excellent prizm thingy and the other nice things.
Nice job!
It's just an example map, so I suppose it doesn't matter...
Nice job!
+nice "recessed" card reader
+lovely bolt for the second, as well the detailed door frame which most people don't bother with.
-give your sliding doors some lip, so you don't see the ugly brush intersection.
Nice job!
Nice layout with excellent killzones and weapons/grenade placement. Catwalk above and teleport to the shooting range is pure pwn as well.
The architecture probablly has the largest potential for improvement. I mean, the structres themselves are find, just very blocky. The lighting and texturing were fine for an aim map, but could still be improved. I liked your choice of textures in general, but you repeated them to a fault.
+w00t grenade the lower bunker
+exploading barrels--maybe more?
-more locations with nades and make them respawn a few times.
+nice trenches
Bottom line is this is an excellent aim map, but still with a modicum of additional work, could be so much better.
I have to go 4 on this for the retard button and shooting range alone!
Good job, and maybe make the retard button an example. I tried doing that before but nothing happened
4 stars
Radical weapons equipping, I must say. you cycle through the submachine guns, and the finally the colt and AK, and then no more.
Though the blinding white and hideous black are a bit trying on the eyes, but I guess that was the point :0
+nice little symmetrical layout
+Radical weapon equippage!
-little trenches served no purpose I could see
-make the towers climbable perhaps?
I'm going 4 on this map, just because of the innovative way you get your weapons
Nice job!
+Nice music Raidohead Idioteque <3
-large absense of ambience elsewhere
+Great buried things and crumbled archaeological structures
-maybe add some digging tools, and some aztec-style lights for the dig
-some stuff scaled crazy big outside
-sand dunes above could be more creatively constructed
+good weapons placement
This is well done, especially for a beginner map, but still much room for improvement.
Looking forward to seeing more material from you!
3 stars
I realized this is an example map, but you could trigger sound and/point light when you cross the gravity threshold to spruce it up a bit perhaps.
Nice job!
Telling!