Commented 19 years ago2005-08-30 13:48:43 UTC
in vault item: Battle ArenaComment #8780
good map! I have only a few comments:
-fix the lighting. When I compiled the map, it looked fullbright. (no leaks, though! good job!) -Textures. You used about 3?maybe? add some more variety. -Make it bigger. -and add weapons (duh)
Otherwise, its a very good start for a multiplayer map.
My review: ************** + Architecture. Nice cliffs, pretty good. + Weapon placement. It was good, enough ammo for the wpns. + Very simple, I liked it. + Gameplay. Because of the layout - it would be cool. You could puch players off the cliff wit the gauss gun. ****************************** +/- Lighting. Bright enough but retty boring. ******************************** - Ambient sounds. Add some. - The map is too open in some areas and empty too.. ********************************* In total - I liked it! It would play ok - i liked it. Oh and one more thing: The name is too long. I retried 3 times until I got it right..
Commented 19 years ago2005-08-29 09:47:27 UTC
in vault item: cs_destructionComment #8747
A small tip: when making stairs, make sure the texture alignment in each is step is a bit different than the ones next to it. (Look at the part of the screenshot where the crosshair is)
I don't know whoever created the car prefab, I download these things from ejoop.com but I rarely use them (this is the 1st time) And isn't the car realistic? It's been placed there by teleportation, don't underestimate combine technology
oh wait I forgot to mention that car looks definetly not realistic (according to Captain P way)Because how can that car get up there,there is no road,no bridge,no tunell
Commented 19 years ago2005-08-29 02:31:29 UTC
in vault item: Canyon WarehouseComment #8738
Nope, doesn't work. E-mail me the file, if you want, and I'll get it hosted somewhere and fix the link for you. Send it to seventh-monkey@twhl.cjb.net.
Any other maps to showcase?
And make sure to set the direction with the compass.
-fix the lighting. When I compiled the map, it looked fullbright. (no leaks, though! good job!)
-Textures. You used about 3?maybe? add some more variety.
-Make it bigger.
-and add weapons (duh)
Otherwise, its a very good start for a multiplayer map.
**************
+ Architecture. Nice cliffs, pretty good.
+ Weapon placement. It was good, enough ammo for the wpns.
+ Very simple, I liked it.
+ Gameplay. Because of the layout - it would be cool. You could puch players off the cliff wit the gauss gun.
******************************
+/- Lighting. Bright enough but retty boring.
********************************
- Ambient sounds. Add some.
- The map is too open in some areas and empty too..
*********************************
In total - I liked it! It would play ok - i liked it. Oh and one more thing: The name is too long. I retried 3 times until I got it right..
mmm... habboi mix,,
Oh me deleted that a while ago, just refresh
But anyway don't expect anything special
3 times the same shit habboi?
A well.. Good job!
But I don't aspect anything speceal so..
HL2 = VMF
Downloading...
yas!
Nice map habboi!
Similar it seems
I had forgotten to include the sprites in the zip, so, if you didn't have them, the game would crash upon loading the dt_3.bsp
Have fun gang! email me with any inquiries about the game.
Excelent work.
That is strange....
And isn't the car realistic? It's been placed there by teleportation, don't underestimate combine technology
and where did you get that prefab...
oh wait I forgot to mention that car looks definetly not realistic (according to Captain P way)Because how can that car get up there,there is no road,no bridge,no tunell
I lower my stars to 2
I do like the smoothness in the spiralage, something i probably couldn't do
With an animated texture and playing with the fx settings, you might be able to make it look like flowing water as well.