Commented 19 years ago2005-07-27 18:47:58 UTC
in vault item: City PrefabsComment #8305
Yeah the .map file inside the zip is corrupted, it comes up empty... thats a big problem with .map files... I suggest never ever using them again heh.. always save in rmf.
Commented 19 years ago2005-07-27 16:42:35 UTC
in vault item: Day 13Comment #8304
An easy way to kill Gregori is to just charge him -- ignore the antlions and run straight up to Gregori and put some bullets in his face. He'll go down fast!
Commented 19 years ago2005-07-27 15:40:19 UTC
in vault item: Rise of the Dead DemoComment #8299
I will upload tomorrow. This map was a early stage anyway, the atural mod has info_nodes. And all problems are fixed. I do not want to upload it becuase well...I am a jerk
Commented 19 years ago2005-07-25 06:10:18 UTC
in vault item: Torture that AlienComment #8268
I didn't upload it because it was alas not mine but I did use the torture devices for www.freewebs.com/rlmmod I have loads of trash maps that are antiques
K. Round 1 is finished. I deleted all your doors and made 4 new ones--one in each direction. They all worked fine without the 'use only' flag checked, but behaved the way you described with.
Next I'll mess with some or func_buttons or such, combined with the doors, to simulate the 'use' effect, and see what works best.
I've tried a bunch of things, even making new maps with only a func_door, and they all behave in the same way you've described.
It's a weird bug that I can't believe I never heard about 'till now... I thought it was just my map or system config that was the culprit!
I will take a look at your map and try for the next simplest way, to get your doors to open consistently in all directions, with the 'use only' flag on.
Ironic indeed! The screenshot doesn't provide ample lighting, so the batmobile's sharp edges and other features along the left-side of the vehicle are somewhat hard to see. I was just trying to fit as much of the vehicle in the picture as possible.
+ good balance of light and darkness
- a bit blocky. ie, things with headcrabs on.
otherwise, excellent, an keep up good work
Architecture was good!
How can you expect NPC's to walk
Why not finish this first before submitting?
Well i'll play it to pass the time Brb
Thx
1)the gun a little too far to the right...
2)You can hear the death choking noise because its simply too silent..aw well
On the hole its a nice map. I downloaded this earlier and never commented on it till now. Quite nice:)
* crouches in corner and cries *
I have loads of trash maps that are antiques
4/5
Next I'll mess with some or func_buttons or such, combined with the doors, to simulate the 'use' effect, and see what works best.
It's a weird bug that I can't believe I never heard about 'till now... I thought it was just my map or system config that was the culprit!
I will take a look at your map and try for the next simplest way, to get your doors to open consistently in all directions, with the 'use only' flag on.
I spawn whit the suit on and cant take it is ther a setting for that like mp_allowmonsters 0?