And gordonfreeman if you will make prettier example maps more people will download it! I proved it when I posted an example map with a horrible screeni(only showed a sign) no one downloaded it but when I changed the screeni so meny people started downloading it!
Commented 19 years ago2005-07-21 04:42:42 UTC
in vault item: aim_akcolt_smoresComment #8185
Hurts my eyes but not bad for a start, just remember from now on not to submit simple maps like this that only take minutes. Make a map and spend 3 months on it...Then you'll be fired up
Commented 19 years ago2005-07-21 02:21:44 UTC
in vault item: Day 13Comment #8182
great map man, hey can ya tell me how to make enemies. I know this is pretty much of the subject but ive searched forever to figure out how to make enemies its stalled my map for the past 3 weeks (no name for the map)
I like the roads! How do you make such nice turns? The textures are turning to,, you know.. Is the turn made by several brushes, so you rotate the texture for ech brush? :S Or is it some other trick?
I don't get it? What is this? The screeny shows nothing.. :S Is it like, before a levelchange in HL2, when you're in a tunnel, and the tunnel end is all white (By a sprite)? Or is it the same thing, but no level change, and the closer you get, the more you can see of the other side of the sprite?
Commented 19 years ago2005-07-19 10:54:11 UTC
in vault item: aim_mp5_smoresComment #8163
Well, this map took me more than a few mins, mostly because im new at mapping and havent figured out time saving ways of doing things. Right now im not going to change it unless theres some major problems, but i will think about going back and adding some more cover, i just dont know how i want to do it yet. I was also wondering if i should use a differnt texture theme???
Commented 19 years ago2005-07-19 09:47:19 UTC
in vault item: Day 13Comment #8161
Well it certainly was entertaining! The mapping wasn't amazing but it was good for a standalone mini map pack. The story was interesting and that Father Gregori bit made me laugh my head off when you hit him
Although there were some bugs i'll give it an 8/10 because it could be improved in mapping standards, the sequences however were grand! and finally the story was clever Well done...
Commented 19 years ago2005-07-19 05:37:47 UTC
in vault item: Day 13Comment #8158
I did post some screenshots of this map when it was in it's early stages -- but they were only early screenshots -- this is now the finished product! You can play it! Woo!
Commented 19 years ago2005-07-18 19:25:17 UTC
in vault item: aim_mp5_smoresComment #8153
well i didnt plan on getting into a lot of detail, i just wanted to make this map to figure things out and do something i wanted to do.... BTW it still looks ok doesnt it, i spent a little time choosing the textures and lining up the lights and stuff...... Im jsut new and am doing little projects to build some skill before i do a lrage project thats all... THANKS FOR THE COMMENTS!!!!
Nice look on the screenie, ill will certainly download this later
I don't mind though, of course. It's just a bit wierd - I got to submit it to a new place, and it's already beaten me there!
Monster_zombie etc - Hl1
How do you make such nice turns?
The textures are turning to,, you know..
Is the turn made by several brushes, so you rotate the texture for ech brush? :S
Or is it some other trick?
Is it like, before a levelchange in HL2, when you're in a tunnel, and the tunnel end is all white (By a sprite)?
Or is it the same thing, but no level change, and the closer you get, the more you can see of the other side of the sprite?
mwahaha....
Yeah, Hunter sorry you need to register because I couldn't get a permanent host and the map was too big to upload here
Here's an example someone sent me:
http://img272.imageshack.us/img272/8609/day13part200082dl.jpg
Please let me know if this happens for you, it's really not supposed to look that way hehehe
Looks grand
The story was interesting and that Father Gregori bit made me laugh my head off when you hit him
Although there were some bugs i'll give it an 8/10 because it could be improved in mapping standards, the sequences however were grand! and finally the story was clever
Well done...
it's much pickier than HL2 is
I noticed the scripted_sequences don't have targets or action animations - just wondering if this is right, as they would be required in HL2.
Sorry couldn't be of more help.
**--- (36)
Downloads: 33
o__O
sorry guys, just have to wait, i don't have my comp right now.
haha cockpit... that cracked me up
Try adding some more intresting obstacles and some covers wich makes it posseble to advance.