Commented 19 years ago2005-06-22 07:21:59 UTC
in vault item: Moving laserbeamsComment #7873
Muzzleflash you had a map on that already! The one on rings made out of Env_beams! For some reason the ring effect doesn't work for me and it should for I know they did it in the game!
Commented 19 years ago2005-06-20 16:21:39 UTC
in vault item: de_eos2Comment #7859
Thanks for the comments, guys.
I was kind of lazy so I didn't include a cubemap.
This is the last of the Eos series, but if you feel compelled enough to make a similiar map, go ahead. It's really fun to make Mayan-inspired stuff. =)
Commented 19 years ago2005-06-20 03:00:27 UTC
in vault item: Scripted conversationsComment #7839
I know its a late response bob, but if you check out the tutorials for scripted sentences + scripted sequences, it makes it alot easier. I looked at the tutorial once and it made clear what i was doing. Sentences are easier than sequences unless you have the Half-Life Model Viewer, highly recommended for scripted sequenes. Not that you use HLMV to add sequences into your map, but to find out the names of each animation of a certain model. If you know the correct animation name, you just type it in for the sequence, and the monster that plays the sequence will do it when targeted, or at start. Knowing the names of animations is about 95% of what you need to use scripted sequences
Commented 19 years ago2005-06-20 02:52:52 UTC
in vault item: TeleportsComment #7838
Oh and also, if you decide on downloading the map Elon, tell me what'cha think of my doors, i think they look pretty cool, part glass and a yellow + black stripe outline. The lighting inside each room makes the doors look a little bit different
Commented 19 years ago2005-06-20 02:51:17 UTC
in vault item: TeleportsComment #7837
Sorry, been away from this site a bit. I didn't get that into make a special flickering effect, its just an env_fade is activated as you teleport. The exit side of the teleport is light green, like the sprite, and when you teleport, the fade makes the screen completely green, and fades back to normal within a fraction of a second. I could probably make beams and electiricity if you wanted me too, but i'd still have to work on it. Im not all that great with env_beams and env_lasers.
Commented 19 years ago2005-06-20 02:20:46 UTC
in vault item: Night Things ZeroComment #7836
The update should be up by Wednesday or Friday. I used all the comments as a list of what to fix. I'm still aiming for a 2MB download and better fps. Until next time peoples.
i dont get it
It's answered. And fixed!
I was kind of lazy so I didn't include a cubemap.
This is the last of the Eos series, but if you feel compelled enough to make a similiar map, go ahead. It's really fun to make Mayan-inspired stuff. =)
honestly!
all fullbright.
All with blocky arcitechture.
All with repeating textures.
All skyboxed.
thats not true at all :/ only some of them are fullbright / skyboxed.
all fullbright.
All with blocky arcitechture.
All with repeating textures.
All skyboxed.
not even worth 1 star. Dont upload your first maps
Jeez it's like talking to a kid...
The gun mdl is not like 2D...
Will play this later, perhaps you would like to play a few games with me?