Comments

Commented 19 years ago2005-06-23 04:01:28 UTC in vault item: de_ddust Comment #7885
Is it just me, or do the screenshots look very like bits of the original dust1 & 2 ?
Commented 19 years ago2005-06-23 02:26:07 UTC in vault item: City Prefabs Comment #7884
I might update this with more later, can't say I will, but I might.
Commented 19 years ago2005-06-23 01:44:34 UTC in vault item: de_ddust Comment #7883
How do you think it runs de_dust?
i dont get it :P
Commented 19 years ago2005-06-23 00:19:22 UTC in vault item: de_ddust Comment #7882
CS comes with cs_dust.wad anyway. How do you think it runs de_dust?
Commented 19 years ago2005-06-22 23:19:13 UTC in vault item: CS Surf Map Pack Comment #7881
Dude you made all these maps? Theyre like on every surf server out there!
Commented 19 years ago2005-06-22 21:36:21 UTC in vault item: Halo UNSC Scorpion Tank Comment #7880
Commented 19 years ago2005-06-22 19:07:39 UTC in vault item: Halo UNSC Scorpion Tank Comment #7879
Screenie! This sounds ominously like a prefab. If it is, it belongs at Ejoop--prefab site--, not here. :)
Commented 19 years ago2005-06-22 18:21:02 UTC in vault item: aim_roundacorner Comment #7878
Thanks.
Commented 19 years ago2005-06-22 16:39:48 UTC in vault item: Torture a Scientist Comment #7877
:/ its just....... killing people... its boring
Commented 19 years ago2005-06-22 12:42:49 UTC in vault item: Moving laserbeams Comment #7876
Yes but both were moving!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-06-22 07:27:58 UTC in vault item: Moving laserbeams Comment #7874
Uhm, i consider a ring beam and a normal beam 2 different things. :)
Commented 19 years ago2005-06-22 07:21:59 UTC in vault item: Moving laserbeams Comment #7873
Muzzleflash you had a map on that already! The one on rings made out of Env_beams! For some reason the ring effect doesn't work for me and it should for I know they did it in the game!
Commented 19 years ago2005-06-22 02:29:41 UTC in vault item: Domino for HL1 Comment #7872
hahahahhahah that was tight, nice work.
Commented 19 years ago2005-06-21 18:56:52 UTC in vault item: aim_roundacorner Comment #7871
Give the map a discription or else no body will download it!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-06-21 18:05:54 UTC in vault item: Heavyescape Comment #7869
Yeah thats tfc.
Commented 19 years ago2005-06-21 17:32:46 UTC in vault item: Unfinished Comment #7868
I got BS HD but my mp5 doesnt look like that :S
Commented 19 years ago2005-06-21 17:30:13 UTC in vault item: epscout's map pack Comment #7867
oh, there is several maps :P
Commented 19 years ago2005-06-21 17:29:48 UTC in vault item: epscout's map pack Comment #7866
what do you mean with "Only some of them are fullbright / skyboxed"? :S
Commented 19 years ago2005-06-21 17:27:57 UTC in vault item: de_eos2 Comment #7865
Thats probebly cuz he dont know what it is...
Commented 19 years ago2005-06-21 12:34:44 UTC in vault item: epscout's map pack Comment #7864
38 now and the reason is that the map and the screeni suck!
Commented 19 years ago2005-06-21 06:47:08 UTC in vault item: de_eos2 Comment #7863
You have the energy to make a map but not the energy to just click env_cubemap in some areas! NOT EVEN ONE! :/
Commented 19 years ago2005-06-21 06:09:00 UTC in vault item: Rocket accident Comment #7862
Ty for the good comments! :D
Commented 19 years ago2005-06-21 06:08:15 UTC in vault item: Domino for HL1 Comment #7861
So may ?t be "Domino" :)
Commented 19 years ago2005-06-20 16:33:52 UTC in vault item: epscout's map pack Comment #7860
i believe only 1 was not fullbright
Commented 19 years ago2005-06-20 16:21:39 UTC in vault item: de_eos2 Comment #7859
Thanks for the comments, guys.

I was kind of lazy so I didn't include a cubemap.

This is the last of the Eos series, but if you feel compelled enough to make a similiar map, go ahead. It's really fun to make Mayan-inspired stuff. =)
Commented 19 years ago2005-06-20 16:14:38 UTC in vault item: epscout's map pack Comment #7858
How, prey tell, do you get 35 people to rate your map, when only 2 have downloaded...?
Commented 19 years ago2005-06-20 15:44:07 UTC in vault item: epscout's map pack Comment #7857
oh, and the comment about
honestly!
all fullbright.
All with blocky arcitechture.
All with repeating textures.
All skyboxed.

thats not true at all :/ only some of them are fullbright / skyboxed.
Commented 19 years ago2005-06-20 15:42:08 UTC in vault item: epscout's map pack Comment #7856
There should be a limit on the star rating system. Its just too tempting :/
Commented 19 years ago2005-06-20 15:39:50 UTC in vault item: epscout's map pack Comment #7855
Yeah but maybe he deserved it after self voting it 5 stars ;)
Commented 19 years ago2005-06-20 14:21:54 UTC in vault item: Fan Light Trick Comment #7854
wow, thanks for this man, I've been trying to make this forever and it kept giving me a fan pain action when i walk into the non-solid rotating.
Commented 19 years ago2005-06-20 12:15:23 UTC in vault item: epscout's map pack Comment #7853
honestly!
all fullbright.
All with blocky arcitechture.
All with repeating textures.
All skyboxed.

not even worth 1 star. Dont upload your first maps
Commented 19 years ago2005-06-20 12:06:04 UTC in vault item: de_eos Comment #7852
I see no cubemaps?
Commented 19 years ago2005-06-20 10:13:56 UTC in vault item: de_scorched Comment #7851
I was the first :P
Commented 19 years ago2005-06-20 10:04:03 UTC in vault item: Cs_Canbunk Comment #7850
Wow the first ever map :D
Commented 19 years ago2005-06-20 10:00:26 UTC in vault item: ministeve: The Beginning Comment #7849
Ha ha funny isn't it when looking back at your old maps!
Commented 19 years ago2005-06-20 09:52:52 UTC in vault item: BC_TownSquare (for Bumper Cars) Comment #7848
Heh that mod was fun!
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Commented 19 years ago2005-06-20 09:42:47 UTC in vault item: Electrified Water Comment #7846
It is a good map, helped me a year ago ;)
Commented 19 years ago2005-06-20 09:40:09 UTC in vault item: Combine Stream -> ZOMBIE Comment #7845
Uhh I mean you used an entity called 'light' instead of 'light_environment'

Jeez it's like talking to a kid...
Commented 19 years ago2005-06-20 09:36:49 UTC in vault item: de_eos2 Comment #7844
Obviously CS:Source man :P The graphics are so much better!
The gun mdl is not like 2D...
Commented 19 years ago2005-06-20 06:08:04 UTC in vault item: de_eos2 Comment #7843
Is this CS or CS:source ?
Commented 19 years ago2005-06-20 06:02:30 UTC in vault item: de_eos2 Comment #7842
Looks good for 11 hours of work ;)
Will play this later, perhaps you would like to play a few games with me?
Commented 19 years ago2005-06-20 06:00:06 UTC in vault item: epscout's map pack Comment #7841
Don't self rate!
Commented 19 years ago2005-06-20 05:00:39 UTC in vault item: Unfinished Comment #7840
That is the high defenition weapon (MP5 replacement) from the Blue Shift High Def pack.
Commented 19 years ago2005-06-20 03:00:27 UTC in vault item: Scripted conversations Comment #7839
I know its a late response bob, but if you check out the tutorials for scripted sentences + scripted sequences, it makes it alot easier. I looked at the tutorial once and it made clear what i was doing. Sentences are easier than sequences unless you have the Half-Life Model Viewer, highly recommended for scripted sequenes. Not that you use HLMV to add sequences into your map, but to find out the names of each animation of a certain model. If you know the correct animation name, you just type it in for the sequence, and the monster that plays the sequence will do it when targeted, or at start. Knowing the names of animations is about 95% of what you need to use scripted sequences
Commented 19 years ago2005-06-20 02:52:52 UTC in vault item: Teleports Comment #7838
Oh and also, if you decide on downloading the map Elon, tell me what'cha think of my doors, i think they look pretty cool, part glass and a yellow + black stripe outline. The lighting inside each room makes the doors look a little bit different
Commented 19 years ago2005-06-20 02:51:17 UTC in vault item: Teleports Comment #7837
Sorry, been away from this site a bit. I didn't get that into make a special flickering effect, its just an env_fade is activated as you teleport. The exit side of the teleport is light green, like the sprite, and when you teleport, the fade makes the screen completely green, and fades back to normal within a fraction of a second. I could probably make beams and electiricity if you wanted me too, but i'd still have to work on it. Im not all that great with env_beams and env_lasers.
Commented 19 years ago2005-06-20 02:20:46 UTC in vault item: Night Things Zero Comment #7836
The update should be up by Wednesday or Friday. I used all the comments as a list of what to fix. I'm still aiming for a 2MB download and better fps. Until next time peoples.