Comments

Commented 19 years ago2005-06-19 22:14:25 UTC in vault item: epscout's map pack Comment #7834
my cfg actually has weapon on left side, :P.

I use a modified ksharp's cfg, because im a fanboy.
Commented 19 years ago2005-06-19 21:32:36 UTC in vault item: epscout's map pack Comment #7833
I refuse to download maps created by some1 that has the weapon on the RIGHT side!!!
Commented 19 years ago2005-06-19 18:35:49 UTC in vault item: epscout's map pack Comment #7832
1 download and seven 5 star ratings?
Commented 19 years ago2005-06-19 17:32:38 UTC in vault item: epscout's map pack Comment #7831
I love me.
Commented 19 years ago2005-06-19 16:56:53 UTC in vault item: Do what you want to Comment #7830
Seems kinda of kill boxish, this should really be a garys mod map...
Commented 19 years ago2005-06-19 12:37:58 UTC in vault item: Do what you want to Comment #7829
I rated it as a matter of fact!
If you read the convo closely you could easily assume who rated what etc...
Commented 19 years ago2005-06-19 12:37:36 UTC in vault item: Fan Light Trick Comment #7828
What????? That is crap!All it is a fan at he top and a small greyish fan at the bottom what a loada crap
Commented 19 years ago2005-06-19 12:30:01 UTC in vault item: Unfinished Comment #7827
HOW DID YOU GET THE M16?I thought you could only get the 'new looks' on The ps2's and the dreamcast's Half life? anyway the maps good!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-06-19 05:36:06 UTC in vault item: Domino for HL1 Comment #7825
It's "domino" ;>.
Commented 19 years ago2005-06-19 03:53:33 UTC in vault item: Teleports Comment #7824
Like the effect that you see when you get teleported into xen? You can see nothing exept to flicering green with green electricty! I think I know how to make this but tell me how you made it(if you made it at all)
Commented 19 years ago2005-06-18 22:07:29 UTC in vault item: Laboratory Comment #7823
Pretty cool. I like the bookcase secret passage, and your 'blending' machine--shame you missed the machine compo!.

Unfortunately, I couldn't figure what to do after opening the screen.
Commented 19 years ago2005-06-18 22:05:48 UTC in vault item: Do what you want to Comment #7822
I havnt rated it!
Commented 19 years ago2005-06-18 21:53:01 UTC in vault item: Heavyescape Comment #7821
Is that TFC?
Commented 19 years ago2005-06-18 21:51:29 UTC in vault item: Teleports Comment #7820
There is a tutorial for Teleporters
Commented 19 years ago2005-06-18 17:22:39 UTC in vault item: Laboratory Comment #7819
looks so from the screenie
Commented 19 years ago2005-06-18 16:47:18 UTC in vault item: Teleports Comment #7818
Oh also, there are some special sound affects, and a fade out when you go through the teleporter. Don't worry, these aren't just normal teleporters. They got special affects that make it cool
Commented 19 years ago2005-06-18 16:42:03 UTC in vault item: Night Things Zero Comment #7817
I've already updated the outside wall to a mountain range. The pillow will be fix if possible. Gordon didn't die at the end he just got knocked out. I'll comment on your map(Beginning by Vallian88) after I play it. Monster placment will also be changed. As for the sewer you'll just have to wait and see. I may displace the ground, but I really want to keep this a small 2MB file that all can easily and somewhat quickly get. Until next peoples. THX!
Commented 19 years ago2005-06-18 16:39:15 UTC in vault item: Do what you want to Comment #7816
Mercenary do not submit useless maps plz.''DO WHAT YOU WANT'' they do whatever they want if they wanna.Its just a map with no architecture,no story...AND DO NOT RATE MAPS TWICE WHEN I GIVE 1 STAR I MEAN IT!THEN WHATS THE POINT OF MY RATING IF UR GONNA MAKE IT BACK TO 3 STARS!
Commented 19 years ago2005-06-18 16:33:27 UTC in vault item: Laboratory Comment #7815
is it still full bright!
Commented 19 years ago2005-06-18 16:02:43 UTC in vault item: Level Change Example Map Comment #7814
AI disabled....? O.o
Commented 19 years ago2005-06-18 12:44:45 UTC in vault item: Do what you want to Comment #7813
Im just saying that because I noticed when I do some of my streches for football I can get pretty damn close to my crotch...
Commented 19 years ago2005-06-18 06:56:18 UTC in vault item: Domino for HL1 Comment #7812
nice stuff!!!!! awesome results there Daubster, i give you 5 stars
Commented 19 years ago2005-06-18 00:05:03 UTC in vault item: Night Things Zero Comment #7811
Ok, Ive played through it again, and now I have a better list of things to fix and stuff:

The walls of the starting area are tiled, it looks really bad. You should make it look a bit more natural. Same goes for most of the floor. Its so flat, it doesnt look like ground should. Your house is good, not much to improve. Wine celler is very laggy, please fix, its well detailed though. The sewer is a little boring, not sure how to fix it up though. The area with the white fogging pipes and fast headcrab is the same texture over and over. It's quite boring, you should really use more than one texture in every room. If you have the walls and ground the same, use a different ceiling, if you have the same walls and ceiling use a different floor. Vary your textures and it will reward you with stars on your maps. Your architecture is a bit boxy, use circles and arches to make your map look better. Decals are your friend, use blood decals around your bodies and monsters, it makes them look a bit scarier. I've spend a lot of time writing about your map, please return the favor if you could for my unfinished map "Beginning". It's suppose to be a scary map too.
Commented 19 years ago2005-06-17 23:44:26 UTC in vault item: Night Things Zero Comment #7810
I dont know why everyone is coming down on you so hard. I thought it was great. It was quite fun to play, I personally think the monster placement was great. Architecture was a bit boring in the boxy areas, but you did well with details. Those pipes definately made it look better. I like your gullitine, miniture and lifesize. I thought recieving the pistol before the crowbar was unusual but it fit relatively well. Headcrabs around corners are predictiable and sometimes just plain annoying, use that sparingly. Ambience was great, fog, lights, and sound were well used. It was pretty short, and I dont really know how your going to continue the story if gorden just died... Your pillow sounds like a brick, but thats not really a big deal. There are points of low FPS, you should really fix those for nice smooth gameplay. Use "nodraw" texture on any face the player is not going to see. It really makes a big difference. If you supe up your architecture, Im sure your map could look great.
Commented 19 years ago2005-06-17 23:14:37 UTC in vault item: Unfinished Comment #7809
Im getting an error that it isn't a valid bsp file...
Commented 19 years ago2005-06-17 19:16:26 UTC in vault item: Switchable Texture Lights with ZHLT 3.2 Comment #7808
Muzzie, If you look at BJ's example, it's actually the exact same thing. But whatever, your's is more clealy explained imo.
Commented 19 years ago2005-06-17 18:53:06 UTC in vault item: Rocket accident Comment #7807
Very cool! One of the most interesting vignettes I've seen in a while.
Commented 19 years ago2005-06-17 18:01:17 UTC in vault item: Unfinished Comment #7806
Mind deleting the other ones =]?
Commented 19 years ago2005-06-17 16:05:56 UTC in vault item: Laboratory Comment #7805
Change the screeni!!
Commented 19 years ago2005-06-17 12:52:57 UTC in vault item: Rocket accident Comment #7804
nice! seemed very realistic. Nice entity set-ups. Although the turning of the rock looked a little unrealistic. But who cares

im gonna rate, if i could 4 1/2 but ill round it up to 5
Commented 19 years ago2005-06-17 12:44:22 UTC in vault item: Rocket accident Comment #7803
rofl! nice mapping! it feels a lot like the actualy game thanks to the blatant overuse of renders ;) n1
Commented 19 years ago2005-06-17 11:45:33 UTC in vault item: Laboratory Comment #7802
BTW I'd put it in "Unfinished Stuff".... This REALLY doesn't look like a finished map... :S
Commented 19 years ago2005-06-17 11:21:02 UTC in vault item: Laboratory Comment #7801
I have added lights now :P
Commented 19 years ago2005-06-17 10:54:24 UTC in vault item: Laboratory Comment #7800
I didn't use to, pc ALWAYS crashed. But my pc has been upgraded now so I shall add lights.
Commented 19 years ago2005-06-17 10:07:54 UTC in vault item: Laboratory Comment #7799
dude, how come all your maps are fullbright?

do you use RAD?
Commented 19 years ago2005-06-17 09:49:54 UTC in vault item: Laboratory Comment #7798
I'm thinking of expanding this, so it's like the HL disaster, but i don't know how to do sprites, it keeps coming up with Mod_Numforname or something, it pisses me off.
Commented 19 years ago2005-06-17 09:18:42 UTC in vault item: Laboratory Comment #7797
Pretty small...
Nothing too interesting, although i liked the talking minutemaid :)
Commented 19 years ago2005-06-17 09:12:20 UTC in vault item: Laboratory Comment #7796
Eh. I'll give it a try... Dling now
Commented 19 years ago2005-06-17 08:50:08 UTC in vault item: Laboratory Comment #7795
Fullbright=BAD

Add some lights!!!
Commented 19 years ago2005-06-17 08:39:28 UTC in vault item: Laboratory Comment #7794
Fullbright? Me not be downloading!
Commented 19 years ago2005-06-17 03:52:09 UTC in vault item: Allout: Source Comment #7793
It is a five-minute time waster!? I'm not saying it's shit but playing it any longer is boring.
Commented 19 years ago2005-06-17 03:35:07 UTC in vault item: Do what you want to Comment #7792
Vallian88's reputation is forever ruined.
Commented 19 years ago2005-06-17 03:23:58 UTC in vault item: Do what you want to Comment #7791
it's weird how quickly this 'discussion' turned into talk of dick sucking!? anyway isn't this map sort of what garry's mod is for?
Commented 19 years ago2005-06-17 02:58:21 UTC in vault item: Domino for HL1 Comment #7790
Thx for the good comments, everyone! Wow... 5 stars :)
Commented 19 years ago2005-06-16 19:10:58 UTC in vault item: Scripted conversations Comment #7787
Yes but if the last script doesn't stop when the next one starts then Hl1 will try to preform the seconed script again after a secound!!! If I'll post my map(with out detailing it) you will see what I meen!!!
Commented 19 years ago2005-06-16 17:54:14 UTC in vault item: Domino for HL1 Comment #7786
Cool. You'd be surprised how many Source effects you cn fake with HL1.
Commented 19 years ago2005-06-16 16:41:45 UTC in vault item: Domino for HL1 Comment #7785
Wow neat idea! You should see how many dominos you can add before hammer says 'uncle'!
Commented 19 years ago2005-06-16 16:00:58 UTC in vault item: Domino for HL1 Comment #7784
Whats dominoe?
Commented 19 years ago2005-06-16 15:47:03 UTC in vault item: Switchable Texture Lights with ZHLT 3.2 Comment #7783
Nice example, but -250 forum points for no screenie! :P