Commented 19 years ago2005-05-23 14:14:18 UTC
in vault item: 1cagematchComment #7411
Nope, just verticaly all the way up to the top AND hoizontaly all the way around the entire inside of the cage. Anyone standing on the bottom has to be ready for an attack from any angle. Try it
Commented 19 years ago2005-05-23 13:54:10 UTC
in vault item: Wildwest ShootoutComment #7410
Hehe, thanks Elon. I really wanted to put more detail, architecture, fun stuff, etc in the map, but I had to compromise some to make it playable and keep the wide open feel to the map.
Commented 19 years ago2005-05-23 12:53:11 UTC
in vault item: Wildwest ShootoutComment #7406
-madcow- Thanks. Sure you can use it on your server, that's what it's for!
-Elon- Yeah, I know I know. I really don't have much choice that I know of. If I made the town any bigger, the r-speeds got higher than I wanted (same thing if I put a fence around the whole area). I made a slight incline around the town to hint at where the player could not go, but if you have any better idieas, I'd like to hear them. Btw, that's your only comment about the entire map?
-madcow2- Yeah I messed with that sprite for so long, but nothing seemed to fix that bug. Got no clue what causes it. People who played earlier versions said they wanted the cow (and tombstones) to reappear to be shot again, so I respawn them after a couple minutes (like the TnT barrels). You think I should change it back? I did take out a couple sounds to fix an issue I was having with resource availability on a specific server, but the youwarned.wav should be what God says after you blow up the church for the second time. Didn't know about the messages, I'll take a look. Thanks!
-habboi- Yes I FINALLY did! I got some insperation from the owner of the TFC server I play on to finish it, then I had an epiphany on what was causing my invisible wall problem, and in no time it got done. I also finished CAGEMATCH!!!, which was an even earlier map :O. It's amazing how you can see things more clearly after you take a step back. I nearly killed myself beating my head against the wall trying to fix a couple problems that were easily taken care of after some time off. Go figure.
-Daubster- Thanks! Try the rest of my maps if you liked this one. Plus, there's one at my site that isn't on TWHL.
Commented 19 years ago2005-05-23 12:25:10 UTC
in vault item: cs_militia_pure_b1Comment #7404
Glad you like it Habboi
Militia is by far my fave CS map so really the aim was to get out a remake that did all the things that other versions don't like the lightswitches,etc and get rid off all the clutter from other verions (although we will be recluttering for next version!)
Thanks for taking the time with all those screenshots. A lot of those problems are just quick little fixes - tbh I rushed this beta to release a little bit, mainly because I wanted to play a good militia on source asap!
Most of those things you highlighted I will fix no probs!
The shiny bit of roof and the sewers are both cubemap problems (in the sewers the cubemaps are built for lights on so look a bit weird with lights off you see. I will look into improve this for next version too.
I think this looks a little odd with the blood :S I would suggest removing it because the original had no blood but actual targets! Make a custom texture with a proper human target thing...
Commented 19 years ago2005-05-23 06:25:56 UTC
in vault item: Wildwest ShootoutComment #7397
Review: +Fun! +Big, much bigger than I thought. +Custom teams +Cow model, it was really nice! -As Elon Yariv said, the ground suddenly ends. -If you are under the god sprite, you can't see the sprite. -When you shoot the cow, he disapares, but then, he pops up again, a few minutes later. -Included sound that wasn't used in the map,, ( example: youwarned.wav) -Some env_messages just shows up for a second, then they disapare. It went so fast I couldn't read it.
Great map, but needs more work! But I wouldn't be able to make a better map myself..
Commented 19 years ago2005-05-23 05:47:36 UTC
in vault item: Wildwest ShootoutComment #7395
Kill a cow! BOOH!! Btw,, map looks great from the screenshot. I think I'll download this one!
May I try, run this map on a tfc server? I'm trying to make a tcf server, but I don't know wich map I should use. But this one looks fun! I can't wait to eat that cow..
Nicely done. Would you consider releasing the rmf, so we can see how you did some of the stuff?;)
For starters, did you use env_shootters for the thingies--sprites?--shooting out of the crystal when it touches the env_beams/lasers?
Great sequences and architecture, as usual. Only too criticisms/suggestions:
-Clip in front of the blue and red pipes, so you don't walk up them like stairs. -Move the center of the big cylinder thingy in the center of the room closer to the ceiling. I looks off center currently, imo.
Otherwise, very fun and of course...1337! Great job, 1000 pts
Commented 19 years ago2005-05-22 13:16:41 UTC
in vault item: de_rockComment #7384
yes i want to see clearly INSIDE the rock. Heres what i want to do. The atmosphere. is sopossed to be dark. Its sopossed to be a night map.. raining.. high waves.. steam coming off the water. i also want to ass a boat for the T spawn instead of that little hack-job island i got going on. i need some ideas because the game isnt balanced really. i was playing with bots, spectating. and the ct's won every time. I need some ideas of how to make it balanced.
Commented 19 years ago2005-05-22 10:34:15 UTC
in vault item: Power SwitchComment #7383
Well, for me it never ends when it start reporting the problem with an unknown location(?,?,?). I wanted to know if this is the map you are going to post because if it isn't then I can change the map with out asking you,exapt for the power swicth and the lights. Only one more thing is that your outward walls are very thin(only 4 units). they should be about 16 for then you will make less mistakes.
Commented 19 years ago2005-05-21 21:28:47 UTC
in vault item: Power SwitchComment #7380
yeah, sorry about that. i get the same error, but it still works for me. it takes about 10 seconds to compile for me and then it launches the map in CS...
im am trying to use this same method to make a laser that only works when you "pick up" a crystl from another place, but im having a few problems making it work correctly, however i know it works because i have seen it done in a mod.
Commented 19 years ago2005-05-21 12:37:53 UTC
in vault item: de_rockComment #7372
Elon i dont know what you mean by turning off the sprites when you enter the rock. Its COunter-Strike. How would you individually turn off the sprites? Or do you mean somethign else? Lost coast.. my cpu doesnt have half of whats it's sopossed to to run hl2. YOu think i can run lost coast lol. But yeah i'll look into it thanks.
-Elon- Yeah, I know I know. I really don't have much choice that I know of. If I made the town any bigger, the r-speeds got higher than I wanted (same thing if I put a fence around the whole area). I made a slight incline around the town to hint at where the player could not go, but if you have any better idieas, I'd like to hear them. Btw, that's your only comment about the entire map?
-madcow2- Yeah I messed with that sprite for so long, but nothing seemed to fix that bug. Got no clue what causes it. People who played earlier versions said they wanted the cow (and tombstones) to reappear to be shot again, so I respawn them after a couple minutes (like the TnT barrels). You think I should change it back? I did take out a couple sounds to fix an issue I was having with resource availability on a specific server, but the youwarned.wav should be what God says after you blow up the church for the second time. Didn't know about the messages, I'll take a look. Thanks!
-habboi- Yes I FINALLY did! I got some insperation from the owner of the TFC server I play on to finish it, then I had an epiphany on what was causing my invisible wall problem, and in no time it got done. I also finished CAGEMATCH!!!, which was an even earlier map :O. It's amazing how you can see things more clearly after you take a step back. I nearly killed myself beating my head against the wall trying to fix a couple problems that were easily taken care of after some time off. Go figure.
-Daubster- Thanks! Try the rest of my maps if you liked this one. Plus, there's one at my site that isn't on TWHL.
Perhaps when it is hosted on a server we could play each other
Militia is by far my fave CS map so really the aim was to get out a remake that did all the things that other versions don't like the lightswitches,etc and get rid off all the clutter from other verions (although we will be recluttering for next version!)
Thanks for taking the time with all those screenshots. A lot of those problems are just quick little fixes - tbh I rushed this beta to release a little bit, mainly because I wanted to play a good militia on source asap!
Most of those things you highlighted I will fix no probs!
The shiny bit of roof and the sewers are both cubemap problems (in the sewers the cubemaps are built for lights on so look a bit weird with lights off you see. I will look into improve this for next version too.
Thanks!
I am going to download yours and review it!
Ok 15 minutes later
I must say that it is a very good remake of my favourite CS map!
http://img165.echo.cx/img165/7395/csmilitiapureb100002cg.jpg
The first thing I noticed was that I could see the sky around this corner where the ct's start!
http://img165.echo.cx/img165/5770/csmilitiapureb100019uu.jpg
I think this could use some displacments as it looks really odd!
http://img146.echo.cx/img146/7545/csmilitiapureb100022wa.jpg
Weird line?
http://img165.echo.cx/img165/8559/csmilitiapureb100038ts.jpg
These box props are mixing and the textures flicker as always so fix that!
http://img146.echo.cx/img146/9102/csmilitiapureb100045tp.jpg
I think your sewers need cubemaps because my finger nails went all white like on my old map which had 0 cubemaps :S
http://img165.echo.cx/img165/4614/csmilitiapureb100052sr.jpg
I think this looks a little odd with the blood :S
I would suggest removing it because the original had no blood but actual targets! Make a custom texture with a proper human target thing...
http://img165.echo.cx/img165/4128/csmilitiapureb100061in.jpg
The bed looks ok and it is hard to make fabrics look like one but this texture on the side is too big and needs to be resized!
http://img165.echo.cx/img165/8500/csmilitiapureb100077kz.jpg
I think the lighting outside it ok but the indoors is boring and some need light rays (point_spotlight).
http://img165.echo.cx/img165/5863/csmilitiapureb100083em.jpg
Strange shiny half shiny roof :S
+I liked the camera screen in the sewers because yours is the first remake to actually have it in militia...
+ I liked the attic noise as I could hear players above me with that attic noise
+ Nice 3d skybox
+Lights go on and off in sewers
-Needs fixing but apart from that well done!
You have my respect!
I love maps where you have your own base and it has a power so great no-one can stand in its way!
Brilliant
+Fun!
+Big, much bigger than I thought.
+Custom teams
+Cow model, it was really nice!
-As Elon Yariv said, the ground suddenly ends.
-If you are under the god sprite, you can't see the sprite.
-When you shoot the cow, he disapares, but then, he pops up again, a few minutes later.
-Included sound that wasn't used in the map,, ( example: youwarned.wav)
-Some env_messages just shows up for a second, then they disapare. It went so fast I couldn't read it.
Great map, but needs more work!
But I wouldn't be able to make a better map myself..
Btw,, map looks great from the screenshot. I think I'll download this one!
May I try, run this map on a tfc server?
I'm trying to make a tcf server, but I don't know wich map I should use. But this one looks fun! I can't wait to eat that cow..
+the door hanging by a thread--func_door_rotating?
Interesting map, but 5 stars it is not. Also, the biggest ladder i've ever seen on a half-life map!
Neat job.
-750 forum pts
Move the top edge of big cylinder thingy--at the center of the room-, so it's closer to the ceiling, and looks more correctly aligned.
For starters, did you use env_shootters for the thingies--sprites?--shooting out of the crystal when it touches the env_beams/lasers?
Great sequences and architecture, as usual. Only too criticisms/suggestions:
-Clip in front of the blue and red pipes, so you don't walk up them like stairs.
-Move the center of the big cylinder thingy in the center of the room closer to the ceiling. I looks off center currently, imo.
Otherwise, very fun and of course...1337!
Great job, 1000 pts
But it works so gj!
please tell me which map your talking about and i'll forget about it
You put it in the HL2/maps,, or,, well,, whatever..
Then you run the map command in the console to play the map.
Example: map swingy_thingy
Heres what i want to do.
The atmosphere. is sopossed to be dark. Its sopossed to be a night map.. raining.. high waves.. steam coming off the water.
i also want to ass a boat for the T spawn instead of that little hack-job island i got going on.
i need some ideas because the game isnt balanced really. i was playing with bots, spectating. and the ct's won every time. I need some ideas of how to make it balanced.
Tutorial: Security Cards
But this is a good example of using env_render.
Lost coast.. my cpu doesnt have half of whats it's sopossed to to run hl2. YOu think i can run lost coast lol. But yeah i'll look into it thanks.