Commented 19 years ago2005-04-09 07:33:53 UTC
in vault item: hf_graveyardComment #6689
Meh Steampowered are evil.
It is a tad dark but it is playable, I see the players well on my computer. If it is too light then it loses its touch so I think it should be left as it is.
Commented 19 years ago2005-04-08 20:43:41 UTC
in vault item: de_ignoranceComment #6685
Haha, opinions.
I liked it, I thought it was fun to play when I tested it with bots. It's pretty detailed and it's clear by the on-site info you're dedicated to the quality of the map.
No need to argue over who's comment was 'right', everyone's entitled to their own opinions :/
Commented 19 years ago2005-04-08 09:15:08 UTC
in vault item: hf_graveyardComment #6681
I don't know, the ambient sound is neat, but the rest of the map feels lacking. It's dark, and pretty much some displacements and some headstones with the clip tool. It's alright for 4 hours, I suppose, but it's still way too dark to be playable. (Post it at the SteamPowered forum and you'll get what I mean :p)
Commented 19 years ago2005-04-08 06:30:27 UTC
in vault item: hf_graveyardComment #6675
I don't know if this is your first but it looks great from the picture. I like the darkness of it (as well as the band ;)...) anyway I will download this personally.
Commented 19 years ago2005-04-08 04:48:06 UTC
in vault item: de_ignoranceComment #6674
Err, how can you all think this is such a good map? I thought it sucked, lot's of bugs and errors and the maps layout was crap! Some parts were too empty and some were filled with stuff that had no part in that certain location. I HATE the way mappers say "Oh my map is so good, you'll love it" Only to find out it SUCKS!!111 So, err. I rate it 2/5 just because it's a dust ;D
Commented 19 years ago2005-04-07 06:59:02 UTC
in vault item: dm_combine_fortComment #6666
if you use it on your map cycle can you tell me the ip, CONSTRUTIVE crtisism would be nice^^ ummm yeah thats it:P ps i ran out of room srry for the long post.
Commented 19 years ago2005-04-07 03:18:22 UTC
in vault item: de_ignoranceComment #6662
Love it.
Your dedication and attention to the detailing and the map in general is beautiful. It could use a bit more lighting contrast but meh, I can't complain. Well done.
Commented 19 years ago2005-04-07 02:03:58 UTC
in vault item: Stained GlassComment #6660
1337. Simply beautiful. Agree with Rabid that shadows should be skewed to the left, right, or stredtched forward, backward depending on the position of the sun. Otherwise, Excellent!
Commented 19 years ago2005-04-07 01:59:35 UTC
in vault item: dm_gasworks_aghlComment #6659
Thanks guys Gooch: Not sure if this particularly map has been circulating yesterday There's a couple of other gaswork maps out there, I know some of them is running on a Team Deathmatch server
You will be able to join my small server Friday and Saturday evenings this week It's 10 players and probably be a bit laggy, time will tell During alpha testing we were 4-5 players on the server and was reasonable I have 256 MBit upload currently
Commented 19 years ago2005-04-07 01:24:02 UTC
in vault item: RepercussionsComment #6657
+beautifully textured -clean and interesting architecture +neat lighting--pipes, rafters -once you get the level 2 card and enter the door, it should say something like "access granted," not 'level 2 card required."
Commented 19 years ago2005-04-07 01:19:09 UTC
in vault item: Surf Map ExampleComment #6656
rofl i surf in a clan and practice alot once u get the hang of it nothing in surfing is that hard just play a surf map for like an hour and ull get it (remember NEVER hold W when ur going down a ramp only hold down A or D)
Commented 19 years ago2005-04-07 01:08:23 UTC
in vault item: Falling TowerComment #6655
Neat. I was hypnotized by the way the dynamite was shaped/textured...drawn to it like a moth to the flame...
+Cool Effect -The tower 'disappears' you reach the apex
I didn't look at the .RMF, so I don't know how it works, but, would it be possible to have the tower fall forward or to the side, so the player can see it? You could do it with a func_door rotating.
Take my de_boshi for instance, it is quite big and by the way it's still being made.
(reference pics on my site)
It is a tad dark but it is playable, I see the players well on my computer.
If it is too light then it loses its touch so I think it should be left as it is.
Its going to be crazy, theres an elevator, some funkey design, some more custom poster. AWESOME!
"If your ZIP is bigger than 2MB, you can upload it to your own webspace and link to it instead. Link directly to the file."
Kindly do so.
I liked it, I thought it was fun to play when I tested it with bots. It's pretty detailed and it's clear by the on-site info you're dedicated to the quality of the map.
No need to argue over who's comment was 'right', everyone's entitled to their own opinions :/
Ok I will speak English now then.
The ambience of this map is the best I have ever heard!
The level also suits the sounds and it looks so cool.
It's simple, beautiful and stunning.
My only negative is the mountains in the distance. They look a little to white due to the fog.
Apart from that well done!
and thats the last entry so...
Nice map for your first especially when you had all those compiling probs.
That was the point. The person wanted it to break when it reached the bottom.
"would it be possible to have the tower fall forward or to the side"
Yeah, I'll update that.
ps i ran out of room srry for the long post.
I admit though, perhaps lower the water a bit because I couldn't reach it
Your dedication and attention to the detailing and the map in general is beautiful. It could use a bit more lighting contrast but meh, I can't complain. Well done.
+1000pts
Gooch: Not sure if this particularly map has been circulating yesterday
There's a couple of other gaswork maps out there, I know some of them is running on a Team Deathmatch server
You will be able to join my small server Friday and Saturday evenings this week
It's 10 players and probably be a bit laggy, time will tell
During alpha testing we were 4-5 players on the server and was reasonable
I have 256 MBit upload currently
-clean and interesting architecture
+neat lighting--pipes, rafters
-once you get the level 2 card and enter the door, it should say something like "access granted," not 'level 2 card required."
+Cool Effect
-The tower 'disappears' you reach the apex
I didn't look at the .RMF, so I don't know how it works, but, would it be possible to have the tower fall forward or to the side, so the player can see it? You could do it with a func_door rotating.
but Patriarch i gave you a 3 for effort...
doesnt download