Comments

Commented 19 years ago2005-04-04 20:32:30 UTC in vault item: Surf Map Example Comment #6594
Looks like fun, though =P
Commented 19 years ago2005-04-04 20:32:18 UTC in vault item: aim_shotgun Comment #6593
Kind of Black-Mesa cargo facility-y, I like that theme. Could use with a sign or two next to that rounded door and some more detail-y elements (power boxes or something) but otherwise pretty cool.
Commented 19 years ago2005-04-04 20:31:58 UTC in vault item: Surf Map Example Comment #6592
I figured out. Here's steps:

1. Make a block 256 x 128 x 192. You probably should be able to switch the first 2.
2. Join the top vertices into the middle.
3. Use shear on the side (x/z) view to bend it. (or front (y/z) if you swapped the first 2 on step 1)
4. Repeat to make the whole slope.

Oh, and is it okay to make bends or will it screw up the whole surfing process?
Commented 19 years ago2005-04-04 20:30:50 UTC in vault item: dm_parking_z Comment #6591
Yep.

Pillars are okay square-y if they have 4 or so units cut off at a 45deg angle on the sides.
Commented 19 years ago2005-04-04 20:29:24 UTC in vault item: hal Comment #6590
Doesn't match the sky lighting, and it seems toooooo blue to me - Realistically (and visually) you need a contrasting yellow or red. Preferably yellow. Add some sunlight.
Commented 19 years ago2005-04-04 20:27:19 UTC in vault item: cs_depository Comment #6589
I think ambient lighting is too dim for the sky texture and light_environment. It makes the scene look incongruent.
Commented 19 years ago2005-04-04 19:31:30 UTC in vault item: dm_parking_z Comment #6588
Just assign a smoothing group onto those, whatever they are. :P Or add a -smooth command to the RAD line (I think).
Commented 19 years ago2005-04-04 18:25:26 UTC in vault item: dm_parking_z Comment #6587
Correction: Pillars are NEVER round. Those are called columns. Our teachers last year insisted that we used the words correctly :)
Commented 19 years ago2005-04-04 18:07:47 UTC in vault item: hal Comment #6586
Seek help Habboi.
Commented 19 years ago2005-04-04 18:03:44 UTC in vault item: Stained Glass Comment #6585
Why not use the hacky coloured shadows in ZHLT? Give a nice diffuse feel. Maybe a mixture, half-blurr'd, half-sharp, that might look nice.
Commented 19 years ago2005-04-04 18:01:56 UTC in vault item: awp_samtex Comment #6584
Practice makes perfect.
Commented 19 years ago2005-04-04 16:24:54 UTC in vault item: awp_samtex Comment #6583
Much better and nice sky!
Commented 19 years ago2005-04-04 15:32:48 UTC in vault item: awp_samtex Comment #6582
i updated it so try dl it and see if its better :)
Commented 19 years ago2005-04-04 15:22:03 UTC in vault item: Repercussions Comment #6581
Welke u uitsluitend zei gemaakte niet zin , MIJ luiden op zoals Frans schil pieper of iets :S
Commented 19 years ago2005-04-04 15:18:49 UTC in vault item: awp_samtex Comment #6580
The map looks dark slightly.
Commented 19 years ago2005-04-04 15:18:04 UTC in vault item: dm_parking_z Comment #6579
Greek :o

Yeah I know pillars are not all round but yours look well blocky no offence.
Commented 19 years ago2005-04-04 15:11:46 UTC in vault item: hal Comment #6578
Yeah me too. It has a nice glow to it and it makes me feel all happy inside.
Commented 19 years ago2005-04-04 15:05:32 UTC in vault item: awp_samtex Comment #6575
got a better idea to lightning ? :) im not the best mapper
Commented 19 years ago2005-04-04 15:03:16 UTC in vault item: awp_samtex Comment #6574
Lightning is awful
Commented 19 years ago2005-04-04 14:20:01 UTC in vault item: hal Comment #6573
i like the blue kinda off style
Commented 19 years ago2005-04-04 14:06:44 UTC in vault item: Repercussions Comment #6572
from the screenshot it looks nice :) btw dont insult me ! that was not swedish but dutch ! lol :P
Commented 19 years ago2005-04-04 13:37:52 UTC in vault item: dm_parking_z Comment #6571
Yep its a DM allright i forgot to mention it, its my second map ,not all pillars are round lol :)

Excuse my english and i ll excuse ur Greek :)
Commented 19 years ago2005-04-04 13:32:18 UTC in vault item: aim_shotgun Comment #6570
that's it no more comments? Those who downloaded please comment...
Commented 19 years ago2005-04-04 12:27:30 UTC in vault item: dm_parking_z Comment #6569
Pretty good mapping, judging from the screenshot. The lighting is very theatric and well done.
Commented 19 years ago2005-04-04 10:43:12 UTC in vault item: dm_parking_z Comment #6568
The pillars look chunky and needs to be rounded more!
Commented 19 years ago2005-04-04 10:33:31 UTC in vault item: dm_parking_z Comment #6567
you should specify if this is a SP or DM map. Those who have HL2 can guess it's a source map by the screenshot, but the map name certainly doesnt give any hints
Commented 19 years ago2005-04-04 10:21:14 UTC in vault item: de_watertower Comment #6566
Yea, but it looks like REAL dusk, doesn't it?
And the r_speeds problem? Well... Sorry, but i havent figured out, how to fix that... To be honest, i have NO idea on how to use hint brushes :( I didnt understand, where to actually place them in my map...
Commented 19 years ago2005-04-04 10:05:26 UTC in vault item: Repercussions Comment #6565
Does anyone fancy reviewing or even just rating the map? Those comments should be in the Swedish forum. :)
Commented 19 years ago2005-04-04 09:51:43 UTC in vault item: de_watertower Comment #6564
hmmm, i've downloaded it and tested... nothing really new, (bit impoved gameplay), but r_speeds in some places are still over 2800... my pc cant handle it :(
Commented 19 years ago2005-04-04 09:34:59 UTC in vault item: Repercussions Comment #6563
:| A well : Bij deze dan, frans zij tegen frans dat jan tegen gert zij dat joop een aardappel eet
Commented 19 years ago2005-04-04 08:45:07 UTC in vault item: Repercussions Comment #6562
Heh well I am practicing so it might not make much sense anyway :o

I forgot what I wrote though :/
Commented 19 years ago2005-04-04 08:43:16 UTC in vault item: de_watertower Comment #6561
I can.
Commented 19 years ago2005-04-04 06:56:42 UTC in vault item: Repercussions Comment #6560
lol @ habboi, swedish looks funny ^^ (no offence)
Commented 19 years ago2005-04-03 22:02:23 UTC in vault item: Stained Glass Comment #6559
Nifty shadows, though they should be skewed (depending on where the light is entering from, I guess)
Commented 19 years ago2005-04-03 21:44:14 UTC in vault item: Stained Glass Comment #6558
Nice effects. All hail the mighty func_illusionary! You can do so much with that.
Commented 19 years ago2005-04-03 21:29:01 UTC in vault item: Stained Glass Comment #6557
ok the wad file is there now
Commented 19 years ago2005-04-03 21:24:39 UTC in vault item: Stained Glass Comment #6556
oops i forgot the wad. ill upload it again.
Commented 19 years ago2005-04-03 21:16:19 UTC in vault item: Stained Glass Comment #6555
I mean for the RMF...or you could've used standard textures...I think the stained glass is too bright.

Smart idea with the func_illusionary shadows, though.
Commented 19 years ago2005-04-03 21:12:01 UTC in vault item: Stained Glass Comment #6554
Maybe it would help if you uploaded the WAD...
Commented 19 years ago2005-04-03 21:08:37 UTC in vault item: aim_mbn Comment #6553
Your sky is incorrect. There is a Dust sky called Des, but you are using the default sky.
Commented 19 years ago2005-04-03 16:45:57 UTC in vault item: Combine Stream -> ZOMBIE Comment #6552
Sorry for the double post but why did you use lightbulbs for the slighting of the sky :/

Use light_environment :P
Commented 19 years ago2005-04-03 16:36:27 UTC in vault item: Combine Stream -> ZOMBIE Comment #6551
Oh I just tried it out and thought it was cool so I am going to make my own one with those antlions :)

Anyway I notcied it wasn't cubemapped! perhaps because it was renamed? it don't work if it is renamed!
Commented 19 years ago2005-04-03 16:21:48 UTC in vault item: Easy Breakable lamp Comment #6550
attack of the floracant lambs
Commented 19 years ago2005-04-03 15:53:10 UTC in vault item: 3D Toolbar / newmap Comment #6549
Tanks againe. :)
Commented 19 years ago2005-04-03 14:48:51 UTC in vault item: Repercussions Comment #6548
YEAH THAT'S OK HABBOI I just wondered what it said, whatever language it's in.
Commented 19 years ago2005-04-03 14:42:28 UTC in vault item: Repercussions Comment #6547
Llama: It's Swedish OK!
Commented 19 years ago2005-04-03 13:55:47 UTC in vault item: Combine Stream -> ZOMBIE Comment #6546
odd request, but I'll try :)
Commented 19 years ago2005-04-03 13:54:32 UTC in vault item: aim_mbn Comment #6545
SPEAK ENGLISH
Commented 19 years ago2005-04-03 13:52:44 UTC in vault item: aim_shotgun Comment #6544
IT OWNS!! :) great job for your first aim map
Commented 19 years ago2005-04-03 13:48:35 UTC in vault item: aim_shotgun Comment #6543
Damn that was quick, it looks great!