Comments

Commented 19 years ago2005-04-12 19:05:00 UTC in vault item: BigLots Comment #6753
You could use the .tga files from cs_assault for your citycaped sky, or just make your own. It's really easy and doesn't take long.
Commented 19 years ago2005-04-12 15:30:55 UTC in vault item: hal Comment #6752
Holy crap, you read my mind :o
I watched the smurfs yesterday :D
Commented 19 years ago2005-04-12 12:05:07 UTC in vault item: Paradrop Comment #6751
uhhh wtf?
Commented 19 years ago2005-04-12 12:03:20 UTC in vault item: Motor Blade Trap (HL2) Comment #6750
Well I hope it helps a little.
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Commented 19 years ago2005-04-11 23:26:10 UTC in vault item: crosshairs Comment #6744
im workin on a map called prison life now:)
Commented 19 years ago2005-04-11 15:02:04 UTC in vault item: hal Comment #6743
so you like smurfs, eh?
Commented 19 years ago2005-04-11 13:43:02 UTC in vault item: hal Comment #6742
That nice blue style makes me ejaculate
Commented 19 years ago2005-04-11 08:36:37 UTC in vault item: Paradrop Comment #6741
haha, I knew it!!!!!!!!!!
word @ hunter and habboi

evil laugh
Commented 19 years ago2005-04-11 06:46:44 UTC in vault item: cs_dust Comment #6740
I am only trying to make it perfect. Thats what a review is for :/

Next time you make a map Ravent I will be extra harsh to you :P
Commented 19 years ago2005-04-11 06:45:42 UTC in vault item: de_ignorance Comment #6739
Umm read all the comments and you will see that I said this map looked average. Zombieloffe said it's better than what I could produce so I said no. I thought I was the only one who thought it sucked and I was wrong, you and mulleboy don't like it either :D

So I proved Zombieloffe wrong ahahaha!
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Commented 19 years ago2005-04-10 22:42:12 UTC in vault item: BigLots Comment #6735
*edit old RMF not BSP
Commented 19 years ago2005-04-10 22:41:23 UTC in vault item: BigLots Comment #6734
I went in and quickly gathered wads I would need, ripped them apart, and now have my own wad set up. (prevents random people acessing my map for now) I have found an old bsp and worked hard core on it to re establish a fraction of what I had in mind, no probs so far, just a load of reworking. and the screenie is OLD lol i took it in base trial on it and havnt done a new screen yet. I need some help, if you can, IM me, the tutorials dont cover what I need. also i need a city sky theme..
Commented 19 years ago2005-04-10 18:24:56 UTC in vault item: hal Comment #6733
:( no one disagrees with me
Commented 19 years ago2005-04-10 18:24:35 UTC in vault item: Paradrop Comment #6732
Oh sorry for double post but use your own stuff if you want to get better practice!
Commented 19 years ago2005-04-10 18:24:11 UTC in vault item: Paradrop Comment #6731
Or call it a map pack :P
Take my secondchance mod map pack. I was all excited when I made it but I now realise what a piece of shit it is!
Commented 19 years ago2005-04-10 15:37:02 UTC in vault item: Half-Life Shorts Comment #6730
they're awsome!!! room is the funniest...

'i think its rather stimulating... dont you?'
Commented 19 years ago2005-04-10 14:54:08 UTC in vault item: Paradrop Comment #6729
stop... take a deep breath and ask yourself 'why am i making a mod?' think about it... Your first project... is.. a... mod... WTF?! make loads of maps.. get better... learn the system.
You shouldnt even consider making a mod unless you can AT LEAST make a ladder..

I am sorry if i sound mean but seriously, save this gem till later. Start on small prjects
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Commented 19 years ago2005-04-10 11:34:36 UTC in vault item: Gas Trap Comment #6727
oookkk?
Commented 19 years ago2005-04-10 11:30:04 UTC in vault item: de_fragfest2 Comment #6725
probebly has higher fps*

(sry for double-post)
Commented 19 years ago2005-04-10 11:29:42 UTC in vault item: de_fragfest2 Comment #6724
A small map probebly means a higher fps...!

FPS = Frames Per Second
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Commented 19 years ago2005-04-10 11:18:22 UTC in vault item: cs_dust Comment #6721
Give Him a break habboi. I mean one rope about a pixel out of place is hardly a major atrocity! Yeh well done mate a fairly decent map you got their. Find a server and let us play, Kill and bomb the living daylights out of those terrorist scum!
Commented 19 years ago2005-04-10 10:54:38 UTC in vault item: Broken RMF (fy_spikes) Comment #6720
when you run the map, don't select expert. Then go down to where it says HLVIS and check fast, It won't even do leafthread, which takes the longest of all the stages.

did you make a skybox around the map or make it connected to the bottoms of the ground?
Commented 19 years ago2005-04-10 10:36:18 UTC in vault item: Paradrop Comment #6719
ok, i know this is some of your early work but take more time on details, the ship looks... Blocky and a bit bland and look up how to use entitites before continuing with the mod
Commented 19 years ago2005-04-10 10:31:18 UTC in vault item: Paradrop Comment #6718
The ladder problem: You need a func_wall for the appearance and a func_ladder for the actual climable ladder.
Commented 19 years ago2005-04-10 09:40:09 UTC in vault item: de_ignorance Comment #6717
wtf r u talking 'bout habboi?
Commented 19 years ago2005-04-10 09:27:20 UTC in vault item: de_ignorance Comment #6716
It's the source engine that makes it look "good"
Commented 19 years ago2005-04-10 05:07:37 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #6715
looks good. i want to see it when its done.
Commented 19 years ago2005-04-10 02:22:15 UTC in vault item: Broken RMF (fy_spikes) Comment #6707
i did just like you said. i copied YOUR map into a new one, saved in .map. it's fine now, no aaa brushes. but compiling takes forever. it slows down drastically on HLVIS/LeafTHread. i am gonna scale down the map, i.e. the walls and 'ceiling' and see if it will compile faster this time.
Commented 19 years ago2005-04-10 00:43:07 UTC in vault item: Nightmare: A horror map Comment #6706
this map reminded me of american mgees alice, or at least being on some kind of hallucinogen. real good map i liked the feel. screaming woman and flying face got me the most.
Commented 19 years ago2005-04-09 18:28:33 UTC in vault item: Broken RMF (fy_spikes) Comment #6705
thanks! yes i made those with hammer.
open my or your rmf. copy everything. make a new map and paste everything into that map. when you export to a .map file, the crap should be gone. this worked for me. i bet most of your ideas could be made, it's just that there are few mappers who can make their ideas without some loss in appearance/size.
Commented 19 years ago2005-04-09 18:28:09 UTC in vault item: aim_shotgun Comment #6704
Ok then :o
Commented 19 years ago2005-04-09 18:27:51 UTC in vault item: de_ignorance Comment #6703
Well done Merc hahahahaa Zombieloffe ahaha I was so right ahaha!!!
Commented 19 years ago2005-04-09 16:41:38 UTC in vault item: Broken RMF (fy_spikes) Comment #6702
oh, yeah, and thanks for the help.
Commented 19 years ago2005-04-09 16:41:19 UTC in vault item: Broken RMF (fy_spikes) Comment #6701
dude, did you make those with hammer? nice... ALTHOUGH!!! - did you check the .map? the same problem this time. i won't even try to compile it... maybe i should stick to simple designs. so many of my ideads cannot be realized. how unfortunate.
Commented 19 years ago2005-04-09 16:23:03 UTC in vault item: Broken RMF (fy_spikes) Comment #6700
ok here it is. obviously this isnt hardly usable but it gives you the general idea of how to make a map look like yours but still be able to work. make an outline of flat brushes that follow the edges of the "path". once you have the main area mapped out, start adding spikes to the walls. Try to make the spikes cover the walls enough so they look like your map enough, completely cover the walls, and have variences in height. (i didn't do that)

eventually you will have a map that looks sort of like yours, but slightly less visually appealing and it runs. you will also be able to make it 10 times bigger.
Commented 19 years ago2005-04-09 15:03:06 UTC in vault item: Broken RMF (fy_spikes) Comment #6699
eeeek! there is more polygons in that small space than half of the entire HL1 game! I don't know what exactly your problem is besides the aaa texture, so I am guessing it is compile time or an error. Trust me on this, the terrain you generated in that map is actually real easy to make, it's just a bunch of spikes around a small path.

Take a look in 3d mode and fly around. You'll notice that the intire map is divided into many small triangles, and the spikes on top of those. The compile has to render each and everyone as a seperate brush, and since they are conncected split them up and the brushes that they split up need to be splitted, then light has to bounce everywhere on the map. It probably doesnt work becuase it's just an insane map. Don't use generators. Period.

Since I am feeling generous, I'll try to make a copy of this map but with realistic properties.
Commented 19 years ago2005-04-09 13:59:15 UTC in vault item: de_fragfest2 Comment #6698
no... anyways.... some people have complained that fps is kinda low on this map. is this normal, cause, this is a small map? hell, people DO like this map, so before releasing the next version i wanna know if the fps is really higher than it should be. no one from these forums has told me yet wether they like the map or not.
Commented 19 years ago2005-04-09 13:32:45 UTC in vault item: hf_graveyard Comment #6697
Oh and my tip, next map you make, make it bigger :P but keep the cool ambience.

Take my de_boshi for instance, it is quite big and by the way it's still being made.

(reference pics on my site)
Commented 19 years ago2005-04-09 13:31:36 UTC in vault item: hf_graveyard Comment #6696
No problemo!
Commented 19 years ago2005-04-09 13:09:11 UTC in vault item: de_ignorance Comment #6695
booring