Comments

Commented 19 years ago2005-04-03 12:39:46 UTC in vault item: Repercussions Comment #6542
Habboi: wtf?

Hunter: I made a lot before that! I've been mapping since '98 but I never finish them. I'm interested in joining an SP mod team though, HL1 or 2.
Commented 19 years ago2005-04-03 12:23:35 UTC in vault item: Easy Breakable lamp Comment #6541
Floracent I thought?
Commented 19 years ago2005-04-03 12:22:35 UTC in vault item: Combine Stream -> ZOMBIE Comment #6540
Make one where loads of Gmen start appearing and you have to shoot them. I downloaded this example map somewhere and it had a working crane in it and gman, Eli, Alyx etc with guns shooting at me :S

They had combine noises though :S
Commented 19 years ago2005-04-03 11:14:25 UTC in vault item: Op4_Centri Comment #6539
Hm, did you play it on steam?
Commented 19 years ago2005-04-03 11:01:23 UTC in vault item: de_watertower Comment #6538
Stupid geocities... :(
Can anyone host the map 4 me?
Commented 19 years ago2005-04-03 10:51:04 UTC in vault item: Combine Stream -> ZOMBIE Comment #6537
lol, thx ^^
Commented 19 years ago2005-04-03 10:38:57 UTC in vault item: Combine Stream -> ZOMBIE Comment #6536
Yep that was me :P and you said vote it ;)
Commented 19 years ago2005-04-03 09:59:13 UTC in vault item: Op4_Centri Comment #6535
is it me or did you forgot to upload wad file?
Commented 19 years ago2005-04-03 09:08:27 UTC in vault item: Op4_Centri Comment #6534
Looking good. Cliffs look a little flat, perhaps use the clip tool to make nice cliffs but the bridge type thing on your picture looks great and stuns me a lot :)
Commented 19 years ago2005-04-03 09:01:37 UTC in vault item: aim_mbn Comment #6533
Brunn Jag hoppa det de njuta av leker den utom kanske tillägga mer områdena och göra den betydligare.
Commented 19 years ago2005-04-03 06:39:25 UTC in vault item: de_watertower Comment #6532
I come to some yahoo stuff
Commented 19 years ago2005-04-03 04:21:30 UTC in vault item: de_watertower Comment #6531
Just when you get the "cant find file" page press go again, it should download then...
Commented 19 years ago2005-04-03 03:06:39 UTC in vault item: de_watertower Comment #6530
I cant download it :(
Commented 19 years ago2005-04-03 02:46:24 UTC in vault item: aim_mbn Comment #6529
ok, ja förstog typ hälften av det där! va de en blandning mellan norska och danska eller? :S
Commented 19 years ago2005-04-02 16:00:41 UTC in vault item: Repercussions Comment #6528
The Hunter:

Vi Maj döma från avbilda emedan vi er alltför lat till data överför den utom kanske om din trevlig JAG makt data överför den och hastighet den god.
Commented 19 years ago2005-04-02 15:58:32 UTC in vault item: aim_mbn Comment #6527
OK , din karta ser alright från avbilda utom Jag ser alltför många spjällådan. Hur god är din clan orsak en stor karta skulle hjälp tåg dem god! Jag gir upp den 4 stjärna utom JAG kan icke ger den en full röst emedan Jag har inte dataöverföring den :/
Commented 19 years ago2005-04-02 15:39:15 UTC in vault item: aim_mbn Comment #6526
Först >:)
Commented 19 years ago2005-04-02 14:54:31 UTC in vault item: Combine Stream -> ZOMBIE Comment #6525
wtf? 1 vote 5 stars? I never thought it was so good!!
Commented 19 years ago2005-04-02 11:42:38 UTC in vault item: The Sydney Harbour Bridge Comment #6523
Truly amazing and it should be made into HL2 later on!

I would play it all the time if it was :D
Commented 19 years ago2005-04-02 08:25:55 UTC in vault item: 3D Toolbar / newmap Comment #6522
As I said before, NEATO!
Commented 19 years ago2005-04-02 08:24:50 UTC in vault item: de_watertower Comment #6521
Hmm seems a lot better... Nice gameplay as well :)
Commented 19 years ago2005-04-02 06:53:31 UTC in vault item: fy_club Comment #6520
The oracle has a point there...
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-02 00:05:44 UTC in vault item: ka_lowgravarena Comment #6518
game_player_equip
smartedit off
weapon_* 1
* is the weapon you want spawned
and you might have to add:
targetname knife
spawnflags 0
Commented 19 years ago2005-04-01 21:06:12 UTC in vault item: cs_control2 Comment #6517
ill give it 4 stars. not a bad job on it at all.
Commented 19 years ago2005-04-01 19:15:15 UTC in vault item: Repercussions Comment #6516
im dissappointed, you guys shouldnt comment from screensie alone...

btw, how many maps were before 1st submitted cos they're right, it does look good
Commented 19 years ago2005-04-01 18:57:15 UTC in vault item: fy_paint_station Comment #6515
I think its the biggest compliment a person could get :D
Commented 19 years ago2005-04-01 18:37:54 UTC in vault item: Half-Life Shorts Comment #6514
Use WON, then, until I figure out whats wrong.
Commented 19 years ago2005-04-01 16:29:50 UTC in vault item: ka_club Comment #6513
Cocktail i writed it good or wrong? ...
Commented 19 years ago2005-04-01 14:48:01 UTC in vault item: Motor Blade Trap (HL2) Comment #6512
Not many downloads and yet it is rather helpful :)
Commented 19 years ago2005-04-01 14:47:13 UTC in vault item: ka_club Comment #6511
Yes, yes I do :(
Commented 19 years ago2005-04-01 14:45:00 UTC in vault item: Repercussions Comment #6510
I don't have the .rmf anymore anyhow, I tried to rescue it from my old PC but it wasn't having any of it. Yeah the bench is shocking! I'll release something better very soon.
Commented 19 years ago2005-04-01 14:36:39 UTC in vault item: Nexus Comment #6509
I decided to relook this map and I hope you convert this to HL2 eventually.

The servers are getting boring with newbish maps and yous bites the dust :D
Commented 19 years ago2005-04-01 14:19:38 UTC in vault item: crosshairs Comment #6508
There's something missing on this map, But I'm sorry that I'm not quite sure what it is. Maybe a clear theme for the level?
Commented 19 years ago2005-04-01 14:07:08 UTC in vault item: crosshairs Comment #6507
He was talking 'bout his next map.
Commented 19 years ago2005-04-01 13:55:01 UTC in vault item: fy_paint_station Comment #6505
<whacks self in the gennnies>
I still think it looks cool though, maybe it's the toony-textures...
Commented 19 years ago2005-04-01 12:30:19 UTC in vault item: Pipes Comment #6504
here's a crazy idea, use some organic texturing, like Xen or something, have some floating sprites etc... make it like the inside of a persons arteries, veins etc... like in Fantastic Voyage http://www.imdb.com/title/tt0060397/ ...
Commented 19 years ago2005-04-01 11:44:09 UTC in vault item: Repercussions Comment #6503
The bench looks a little big and the wooden shelf above that is blocky as well.

The rest looks fine.
Commented 19 years ago2005-04-01 11:40:09 UTC in vault item: ka_lowgravarena Comment #6502
Looks nice. I love ka_ maps but I can't get knives to work.
Commented 19 years ago2005-04-01 11:39:17 UTC in vault item: fy_paint_station Comment #6501
Wow it would seem that any could play HL2 if the graphics were as bad as that heh heh.

Nice map.
Commented 19 years ago2005-04-01 11:25:22 UTC in vault item: Repercussions Comment #6499
glad to see maps still for HL1, my system is crap and I don't have money to buy a new one right now. will try later but from the screenshot the textures look very well aligned, the lighting in the corridor is effective, i won't complain about the blandness of the textures, textures on the bench look a little odd, bench is blocky maybe you can refine that or try using a prefab bench.
Commented 19 years ago2005-04-01 03:54:04 UTC in vault item: fy_paint_station Comment #6498
If that's HL2, then...then....

*whacks rowleybob
Commented 19 years ago2005-04-01 01:07:04 UTC in vault item: Repercussions Comment #6496
Screenshot :>
Commented 19 years ago2005-03-31 23:10:14 UTC in vault item: Half-Life Shorts Comment #6495
Don't be such a jerk.
half-life closes after it opens the mod.
Commented 19 years ago2005-03-31 23:02:44 UTC in vault item: fy_paint_station Comment #6494
*whacks rowleybob

thats HL1, but if it is HL2 then I pity its horible architechure.
Commented 19 years ago2005-03-31 22:25:30 UTC in vault item: fy_paint_station Comment #6493
Looks neat from the screenie... Unfortunately, I don't have HL2, so I can't playtest it. :(
Commented 19 years ago2005-03-31 22:23:16 UTC in vault item: BigLots Comment #6492
Trust me, I'm not missing anything.

Decompiling won't really help you 'cause of the way it works--transforms all the brushes into something that won't compile--, so you're gonna have to rebrush the whole thing anyway. Which shouldn't be too bad, considering from the screenie it doesn't look so complex.

I would advise going into hammer options and removing any unecessary wads before making your next map.
Commented 19 years ago2005-03-31 21:06:50 UTC in vault item: BigLots Comment #6491
and now my browser is double posting.. how annoying (please clean that up.. I cant seem to delete it or anything)
Commented 19 years ago2005-03-31 21:05:00 UTC in vault item: BigLots Comment #6489
If mods want to scrap this whole topic/post/download, I wont be (too) upset. Looks like I have to find a decompiler.. or work on a 3 hour out dated .rmf, or start all over... so... yea.... sucks to be me. On another note.. Ill make sure I just use my custom .wad so there will be less to track down.
Commented 19 years ago2005-03-31 20:41:45 UTC in vault item: BigLots Comment #6487
shouldnt be! i only used my biglotsF.wad in the Hammer... if your missing something.. then *^93. My comp crashed and I had to format and reload, Iam in crap as it is, I dont have its RMF to keep working on it.