Comments

Commented 19 years ago2005-04-09 09:14:07 UTC in vault item: Easy Breakable lamp Comment #6694
the hunter ,what the hell are you thinking?giving lamps an AI
Commented 19 years ago2005-04-09 08:38:33 UTC in vault item: hf_graveyard Comment #6693
thanks habboi!!!
Commented 19 years ago2005-04-09 08:35:24 UTC in vault item: de_fragfest2 Comment #6692
dm_whatever214 maybe ?
Commented 19 years ago2005-04-09 07:42:46 UTC in vault item: New to mapping? Try this... Comment #6691
So you realised how bad it was like I did with my first maps :D
Commented 19 years ago2005-04-09 07:35:08 UTC in vault item: de_ignorance Comment #6690
I thought it don't let you if it is over the limit :/
Commented 19 years ago2005-04-09 07:33:53 UTC in vault item: hf_graveyard Comment #6689
Meh Steampowered are evil.

It is a tad dark but it is playable, I see the players well on my computer.
If it is too light then it loses its touch so I think it should be left as it is.
Commented 19 years ago2005-04-09 07:15:53 UTC in vault item: Vesa Research Facility Station Comment #6688
A NEW VERSION OF THIS MAP IS COMING OUT REAL SOON!
Its going to be crazy, theres an elevator, some funkey design, some more custom poster. AWESOME!
Commented 19 years ago2005-04-09 05:27:59 UTC in vault item: de_ignorance Comment #6687
Quote from the map submission page:

"If your ZIP is bigger than 2MB, you can upload it to your own webspace and link to it instead. Link directly to the file."

Kindly do so.
Commented 19 years ago2005-04-09 05:16:41 UTC in vault item: Map Rope Swingy Thing Comment #6686
Wrong!! I did use a length constraint I just didnt pull the origin up to the top point of the rope. It works fine now.
Commented 19 years ago2005-04-08 20:43:41 UTC in vault item: de_ignorance Comment #6685
Haha, opinions.

I liked it, I thought it was fun to play when I tested it with bots. It's pretty detailed and it's clear by the on-site info you're dedicated to the quality of the map.

No need to argue over who's comment was 'right', everyone's entitled to their own opinions :/
Commented 19 years ago2005-04-08 17:50:55 UTC in vault item: dm_parking_z Comment #6684
Emperor rules!
Commented 19 years ago2005-04-08 15:08:49 UTC in vault item: Combine Stream -> ZOMBIE Comment #6683
ooooooooooookkkkkkkk? habboi... (Dunno what he's gabbing 'bout
Commented 19 years ago2005-04-08 15:03:39 UTC in vault item: aim_mbn Comment #6682
thx, dandylion
Commented 19 years ago2005-04-08 09:15:08 UTC in vault item: hf_graveyard Comment #6681
I don't know, the ambient sound is neat, but the rest of the map feels lacking. It's dark, and pretty much some displacements and some headstones with the clip tool. It's alright for 4 hours, I suppose, but it's still way too dark to be playable. (Post it at the SteamPowered forum and you'll get what I mean :p)
Commented 19 years ago2005-04-08 07:03:31 UTC in vault item: de_bridge Comment #6680
Rowleybob is that all you say lol.
Commented 19 years ago2005-04-08 07:01:14 UTC in vault item: Repercussions Comment #6679
Heh heh

Ok I will speak English now then.
Commented 19 years ago2005-04-08 06:59:00 UTC in vault item: de_ignorance Comment #6678
Well done Mulleboy... I told you lot it was average so HA HA HA LOSER!
Commented 19 years ago2005-04-08 06:36:26 UTC in vault item: hf_graveyard Comment #6677
Holy mother of fuck...
The ambience of this map is the best I have ever heard!

The level also suits the sounds and it looks so cool.

It's simple, beautiful and stunning.
My only negative is the mountains in the distance. They look a little to white due to the fog.

Apart from that well done!
Commented 19 years ago2005-04-08 06:32:11 UTC in vault item: hf_graveyard Comment #6676
this is my first acctual complete map.. and i thank all of you for commenting it and ranking it.. enjoy!
Commented 19 years ago2005-04-08 06:30:27 UTC in vault item: hf_graveyard Comment #6675
I don't know if this is your first but it looks great from the picture. I like the darkness of it (as well as the band ;)...) anyway I will download this personally.
Commented 19 years ago2005-04-08 04:48:06 UTC in vault item: de_ignorance Comment #6674
Err, how can you all think this is such a good map? I thought it sucked, lot's of bugs and errors and the maps layout was crap! Some parts were too empty and some were filled with stuff that had no part in that certain location. I HATE the way mappers say "Oh my map is so good, you'll love it" Only to find out it SUCKS!!111 So, err. I rate it 2/5 just because it's a dust ;D
Commented 19 years ago2005-04-07 15:39:29 UTC in vault item: dm_combine_fort Comment #6673
Completed Maps (666)
and thats the last entry so... :)
Commented 19 years ago2005-04-07 15:20:09 UTC in vault item: Repercussions Comment #6672
Thanks for the review rowleybob. I know how to change the message but there isn't anything down there, which is why you can't access it!
Commented 19 years ago2005-04-07 09:13:28 UTC in vault item: hal Comment #6671
I still love the blue.
Commented 19 years ago2005-04-07 09:12:32 UTC in vault item: dm_combine_fort Comment #6670
How do you know its the 666 map? where does it say :o

Nice map for your first especially when you had all those compiling probs.
Commented 19 years ago2005-04-07 08:56:11 UTC in vault item: dm_combine_fort Comment #6669
thanks is it alright? hope you enjoyed it
Commented 19 years ago2005-04-07 08:54:31 UTC in vault item: Falling Tower Comment #6668
"-The tower 'disappears' you reach the apex"

That was the point. The person wanted it to break when it reached the bottom.

"would it be possible to have the tower fall forward or to the side"

Yeah, I'll update that.
Commented 19 years ago2005-04-07 07:43:00 UTC in vault item: dm_combine_fort Comment #6667
Hehe this is the 666 map in the section ,spooky e? have a good start :)
Commented 19 years ago2005-04-07 06:59:02 UTC in vault item: dm_combine_fort Comment #6666
if you use it on your map cycle can you tell me the ip, CONSTRUTIVE crtisism would be nice^^ ummm yeah thats it:P
ps i ran out of room srry for the long post.
Commented 19 years ago2005-04-07 05:09:32 UTC in vault item: Surf Map Example Comment #6665
I played surf_egypt and at first I didn't understand but you just gotta hold left or right depending on what side you are.

I admit though, perhaps lower the water a bit because I couldn't reach it :o
Commented 19 years ago2005-04-07 05:07:09 UTC in vault item: de_ignorance Comment #6664
Oh I can't be bothered to review it now due to certain comments above.
Commented 19 years ago2005-04-07 05:06:05 UTC in vault item: de_fragfest2 Comment #6663
dm_whatever215
Commented 19 years ago2005-04-07 03:18:22 UTC in vault item: de_ignorance Comment #6662
Love it.

Your dedication and attention to the detailing and the map in general is beautiful. It could use a bit more lighting contrast but meh, I can't complain. Well done.
Commented 19 years ago2005-04-07 02:11:08 UTC in vault item: fy_trainworld Comment #6661
Looks nice from screenie.
Commented 19 years ago2005-04-07 02:03:58 UTC in vault item: Stained Glass Comment #6660
1337. Simply beautiful. Agree with Rabid that shadows should be skewed to the left, right, or stredtched forward, backward depending on the position of the sun. Otherwise, Excellent!

+1000pts
Commented 19 years ago2005-04-07 01:59:35 UTC in vault item: dm_gasworks_aghl Comment #6659
Thanks guys :-)
Gooch: Not sure if this particularly map has been circulating yesterday
There's a couple of other gaswork maps out there, I know some of them is running on a Team Deathmatch server

You will be able to join my small server Friday and Saturday evenings this week
It's 10 players and probably be a bit laggy, time will tell
During alpha testing we were 4-5 players on the server and was reasonable :-)
I have 256 MBit upload currently
Commented 19 years ago2005-04-07 01:56:40 UTC in vault item: hal Comment #6658
Missing XT_italia.wad
Commented 19 years ago2005-04-07 01:24:02 UTC in vault item: Repercussions Comment #6657
+beautifully textured
-clean and interesting architecture
+neat lighting--pipes, rafters
-once you get the level 2 card and enter the door, it should say something like "access granted," not 'level 2 card required."
Commented 19 years ago2005-04-07 01:19:09 UTC in vault item: Surf Map Example Comment #6656
rofl i surf in a clan and practice alot once u get the hang of it nothing in surfing is that hard just play a surf map for like an hour and ull get it (remember NEVER hold W when ur going down a ramp only hold down A or D)
Commented 19 years ago2005-04-07 01:08:23 UTC in vault item: Falling Tower Comment #6655
Neat. I was hypnotized by the way the dynamite was shaped/textured...drawn to it like a moth to the flame...

+Cool Effect
-The tower 'disappears' you reach the apex

I didn't look at the .RMF, so I don't know how it works, but, would it be possible to have the tower fall forward or to the side, so the player can see it? You could do it with a func_door rotating.
Commented 19 years ago2005-04-07 00:03:56 UTC in vault item: Falling Tower Comment #6654
C'mon, I didn't post this for nothing!
Commented 19 years ago2005-04-06 20:00:16 UTC in vault item: aim_patriarch-towers Comment #6653
dandy, i really doubt "usted no puede incluso descargar ese mapa. No trabaja" means like 6 sentences...

but Patriarch i gave you a 3 for effort...
doesnt download
Commented 19 years ago2005-04-06 19:07:19 UTC in vault item: dm_gasworks_aghl Comment #6652
Real nice, well detailed, and great fps. Only problem is i couldnt play it due to the "all teams are full" message :P
Commented 19 years ago2005-04-06 15:52:26 UTC in vault item: gm_vertsmap_v3a Comment #6651
Looks nice from screenie.
Commented 19 years ago2005-04-06 15:48:46 UTC in vault item: de_bridge Comment #6650
Wow, looks neat from screenie.
Commented 19 years ago2005-04-06 15:42:13 UTC in vault item: Stained Glass Comment #6649
Looks awsome. Will playtest later...
Commented 19 years ago2005-04-06 15:36:46 UTC in vault item: dm_parking_z Comment #6648
Looks neat from the screenie, and I agree about the pillars.
Commented 19 years ago2005-04-06 15:35:24 UTC in vault item: cs_depository Comment #6647
Looks cool from screenie.
Commented 19 years ago2005-04-06 15:33:21 UTC in vault item: cs_dust Comment #6646
Looks neat from the screenie. Paticularly, I like the palisade wall.
Commented 19 years ago2005-04-06 15:26:07 UTC in vault item: de_ignorance Comment #6645
Looks well done from screenie!