Comments

Commented 19 years ago2005-04-06 15:24:53 UTC in vault item: dm_gasworks_aghl Comment #6644
Looks nice from screenie!
Commented 19 years ago2005-04-06 14:35:47 UTC in vault item: Easy Breakable lamp Comment #6643
I thought that It would be cool in a CSS map,, =)
Commented 19 years ago2005-04-06 14:17:17 UTC in vault item: dm_gasworks_aghl Comment #6642
Looks very nice--the lighting, the texturing. I am sure the gameplay is superb (even though I haven't downloaded the map), since it's based on an existing, tried-and-true HL map.

Great job.
Commented 19 years ago2005-04-06 13:39:50 UTC in vault item: de_fragfest2 Comment #6641
yeah, i shoulda made this a dm_ map. it's just that fy_ maps are frowned upon and i since there is a bombsite in this map, i thought to myself: "why not make it a de_ map?". can anyone help come up with a 1337'er name for the map? dm_???
Commented 19 years ago2005-04-06 09:51:43 UTC in vault item: Besieged_101 Comment #6640
Make another map, or mod, rock on.
Commented 19 years ago2005-04-06 09:16:15 UTC in vault item: de_ignorance Comment #6639
So your maps are less than average. xD

A map called Ignorance set in Iraq. How ironic. Good name.

Map looks good from the screenshot. :)
Commented 19 years ago2005-04-06 09:14:32 UTC in vault item: de_ignorance Comment #6638
Habboi, judging by the screenie, it looks better than anything you've ever produced.
Commented 19 years ago2005-04-06 08:52:17 UTC in vault item: dm_parking_z Comment #6637
dunno if its an oink-newbie map, i enjoy making it while asking for help and reading tutorials ,it was fun doin it,so dont be cruel lol

He who controls the spice controls the universe!!
Commented 19 years ago2005-04-06 08:04:44 UTC in vault item: dm_parking_z Comment #6636
and that is why?? give a reason mr or leave this site forever!
Commented 19 years ago2005-04-06 05:14:41 UTC in vault item: de_ignorance Comment #6635
I saw this on HL2files and thought it was average.

I like your description though, shows you are commited unlike some. Your map looks cool and I will review it soon.
Commented 19 years ago2005-04-06 05:13:37 UTC in vault item: de_fragfest2 Comment #6634
Trust Satchmo, he made Justice map :o
Commented 19 years ago2005-04-06 05:13:01 UTC in vault item: fy_trainworld Comment #6633
Oh I didn't know it was for source :o

What textures did you use, they look HL1ish :/
Commented 19 years ago2005-04-05 21:11:31 UTC in vault item: de_fragfest2 Comment #6632
The light_environment setting is too high. It's probably around 200-300. Set it to 100-150. It makes the outside environment more realistic.
Commented 19 years ago2005-04-05 19:26:41 UTC in vault item: fy_trainworld Comment #6631
fixed screenshot links, sorry about that.
Commented 19 years ago2005-04-05 19:14:31 UTC in vault item: Stained Glass Comment #6630
i just use photos of real stained glass windows for textures. it looks so uch better and is easier. make 'em glass, then put a sky behind them and you have nice colrs and light.
Commented 19 years ago2005-04-05 17:20:03 UTC in vault item: Surf Map Example Comment #6629
Nah, I think it's just REALLY hard and must be mastered even though I haven't even made it to the end.
Commented 19 years ago2005-04-05 17:02:44 UTC in vault item: de_fragfest2 Comment #6628
just reading the map description - you say its trying to stay away from icworld (an fy map) then you say its a small deathmatch map, THEN in the screenshots their are weapon placements and finally in the name it says de!

So what is it?
an fy_, a de_ or a dm_
Commented 19 years ago2005-04-05 16:55:03 UTC in vault item: Combine Stream -> ZOMBIE Comment #6627
cool map likey likey but maybe a better screenie not enough level in it
Commented 19 years ago2005-04-05 16:27:57 UTC in vault item: as_shelter Comment #6626
on second hand - the pic looks SOOOOOO nice. i WILL download it!!! ;)
Commented 19 years ago2005-04-05 16:25:56 UTC in vault item: as_shelter Comment #6625
im not gonna download cause it's 7 MB. that's too much
Commented 19 years ago2005-04-05 16:22:04 UTC in vault item: aim_btf-dust Comment #6624
if ya got teh BSP viewer, any map is worth downloading
Commented 19 years ago2005-04-05 16:08:38 UTC in vault item: aim_mbn Comment #6623
looks nice from the pic. i will download it and test it out ;)
Commented 19 years ago2005-04-05 15:58:25 UTC in vault item: dm_parking_z Comment #6622
newb map
Commented 19 years ago2005-04-05 15:28:31 UTC in vault item: Surf Map Example Comment #6621
ive made it to the end before
Commented 19 years ago2005-04-05 14:53:25 UTC in vault item: de_fragfest2 Comment #6620
Hey what gives?

I said it was ok and my comment has gone!
Commented 19 years ago2005-04-05 14:50:47 UTC in vault item: Surf Map Example Comment #6619
it's imposible to go to the end without lovering gravity...
Commented 19 years ago2005-04-05 14:49:11 UTC in vault item: hal Comment #6618
habboi.................WTF?

I love blue normally, but you've overdone it. Needs some yellow in it.
Commented 19 years ago2005-04-05 14:41:16 UTC in vault item: de_fragfest2 Comment #6617
that's not source !
Commented 19 years ago2005-04-05 11:25:04 UTC in vault item: de_fragfest2 Comment #6616
I don't have source, so I can't test it :(
Looks pretty good... ;)
Commented 19 years ago2005-04-05 10:51:46 UTC in vault item: awp_samtex Comment #6615
WOW! The map itself and its design and terrain are not so good, but when i made some waypoints and tried to play with bots the gameplay was great! But I did get bored in about 6 rounds tho... Thats bad. Although the map is TOO SMALL and has a open wiew to the enemys' spawn point.. That's bad.... Try making some kinda wall from the spawn points, anywho I'd give like 3/5 ONLY for the gameplay... Keep up with the good work!
Commented 19 years ago2005-04-05 10:00:38 UTC in vault item: Repercussions Comment #6614
LOL LOL LOL LOL @ habboi
Commented 19 years ago2005-04-05 09:29:36 UTC in vault item: hal Comment #6613
And you should...
Commented 19 years ago2005-04-05 09:24:47 UTC in vault item: cs_depository Comment #6612
Change the light_environment brightness and it will look good!

Look at one made by Valve to see what I mean.
Commented 19 years ago2005-04-05 08:21:08 UTC in vault item: cs_depository Comment #6611
Thats why the original was a night, I can never seem to get daylight looking how it should.
Commented 19 years ago2005-04-05 08:03:48 UTC in vault item: hal Comment #6610
habboi, you scare me... i pity you
Commented 19 years ago2005-04-05 07:57:48 UTC in vault item: Repercussions Comment #6609
speak english fuknut
Commented 19 years ago2005-04-05 07:19:36 UTC in vault item: aim_shotgun Comment #6608
Just wanted to know :o
Commented 19 years ago2005-04-05 06:06:23 UTC in vault item: cs_dust Comment #6607
Doh, me is feeling tired and didn't notice cs :S

Anyway I had a quick go on it and found some bugs, fixes and tips.

http://img61.exs.cx/img61/5036/csdust00006ej.jpg

There were far too many objects all over the floor which made walking around difficult cause the player was sliding everywhere.

http://img200.exs.cx/img200/9600/csdust00019xe.jpg

I could jump up here and noticed the wires were off the holes slightly... Make them thinner or move them a bit to the right.

http://img37.exs.cx/img37/6735/csdust00029dg.jpg

I don't know why but when I walked past this, the model started mixing with the texture but only once :S

Maybe my computer but I seriously doubt that.

http://img215.exs.cx/img215/5885/csdust00036ny.jpg

I noticed lines here leaking into the sky.

http://img215.exs.cx/img215/9605/csdust00045yb.jpg

I could jump up high enough to see sky below :/

http://img152.exs.cx/img152/2999/csdust00054mv.jpg

Perhaps add more detail on these buildings.

http://img140.exs.cx/img140/3371/csdust00060dc.jpg

Place nodraw on these as well to reduce lag a bit more.

http://img154.exs.cx/img154/1848/csdust00075di.jpg

This looks lame, add windows instead of lame bullet holes.

That is all improve it eh.
Commented 19 years ago2005-04-05 05:40:41 UTC in vault item: Surf Map Example Comment #6606
what exactly is a surf map
Commented 19 years ago2005-04-05 05:37:23 UTC in vault item: hal Comment #6605
But but buttt the blue it's so blue I LOVE IT!

Makes me wanna dance in my throat.
Commented 19 years ago2005-04-05 05:36:14 UTC in vault item: de_watertower Comment #6604
Same which is a problem due to the fact that maps will lag otherwise.
Commented 19 years ago2005-04-05 05:35:27 UTC in vault item: aim_shotgun Comment #6603
My tip, stop getting paranoid over your maps. Be happy that people download it. JEEZ
Commented 19 years ago2005-04-05 05:33:19 UTC in vault item: cs_depository Comment #6602
I thought the same. The sky doesn't match the light.
Commented 19 years ago2005-04-05 05:31:52 UTC in vault item: fy_trainworld Comment #6601
Pics don't work.

I like the idea though...
Commented 19 years ago2005-04-05 05:06:04 UTC in vault item: cs_dust Comment #6600
Yeah it looks cool, seeing as it's Source I will download it and review for you!

Also your name de_dust has already been taken by the Valve one which could cause confusion. Perhaps calling it the legendary de_dust3 which the maker of 1 and 2 decided not to use.
Commented 19 years ago2005-04-05 04:14:29 UTC in vault item: Stained Glass Comment #6599
I personally think that would be way too complicated and take forever to compile. The illusionary brush works just fine in my opinion.
Commented 19 years ago2005-04-05 01:06:53 UTC in vault item: cs_dust Comment #6598
Looks fairly decent. I'll give it a go tomorrow.
Commented 19 years ago2005-04-05 00:53:34 UTC in vault item: cs_dust Comment #6597
Before anyone makes a complain about, ewww... another dust map!! or not another one!! Take a moment to think why I made this... I personally was getting tired of the bomb scenario's in de_dust and de_dust2, so I created a hostage situation version... I like this one better then de_dust and I hope you all enjoy it too. :)
Commented 19 years ago2005-04-05 00:06:57 UTC in vault item: Surf Map Example Comment #6596
ya u can make bends. this is just a really simple example. go look at surf_spiral (i think thats what its called) the ramp bends in a spiral. so if u do it right it should work.
Commented 19 years ago2005-04-04 20:33:42 UTC in vault item: Stained Glass Comment #6595
I was thinking of that, too, but I don't think it would work. He has the whole window set as a func_breakable, so you could only give it 1 colored shadow.