Commented 20 years ago2004-09-21 13:31:10 UTC
in vault item: cartoonComment #4013
do u mean instead of saying plz or thnkyu i say please and thankyou because if so i mean whats wrong in speaking like that its how i speak in chat rooms etc so has any1 actually fixed it plz plz plz come on im begging you (dont make me send u all my cat to attack you)
Commented 20 years ago2004-09-21 06:40:49 UTC
in vault item: DSR_SKETCHINComment #4009
you should also consider calling your maps actual cs names, such as cs and de etc, dsr isn't descriptive, it just sounds pretentious. as for teh maps, they look.. k, but i guess you just need practice and stuff, nice tex's tho, maybe you should try using photoshop?
Well, yeah, Half-Life 2 supports open maps a lot better. As far as I understand, it uses another system then a bsp-tree for outside area's, but I'm not expert enough in that area to tell you exactly what's going on.
It was fun, the part at the beginning was difficult, but after that it was just fun dropping people that couldn't see you based on the distance. Yeah, the position of enemies needs work, but the terrain was very detailed and functioned pretty good, besides clipping probs that have been fixed on the DM_TERRAIN map by trapt (which is, BTW, very fun to play HLDM with) 1337 skills with the VM! interesting story, you've intrigued me, but the entity work is probably better then my own skill. That's why I made CS maps The glass world is a very nice theme! Run with it and make small arena-like maps to continue your epic!
Commented 20 years ago2004-09-20 17:42:46 UTC
in vault item: 2fortwannabeComment #4002
Something tells me you didn't run vis on this or something like that. if you didn't Im not going to lecture you about vis just run it from now on. Anyway on to the map. The texturing was... not very good. Most of the textures didn't match with each other. Grass field and metal? And Xen stuff? Is that supposed to be camaflouge? Also the map was a bit small for me. But you're off to a fairly good start. 2.5/5 stars (rated twice, one 3 one 2)
get ready for a certain pirate captain to give you a lecture on r_speeds...
Commented 20 years ago2004-09-20 14:20:40 UTC
in vault item: Glass Contest EntryComment #3998
Get a proper host, www.clickherefree.com. Using Lycos and that other shoddy host lost you your chance of a medal in the competiton 'cos I couldn't download it
Commented 20 years ago2004-09-20 11:47:23 UTC
in vault item: GuidanceComment #3997
Indeed another good map with some extraordinary features. Volumetric lights! Hehe. The fire was also very nice for good old HL. Maybe you'll find some time to finish this map. I'd be glad to see what it was supposed to become.
Commented 20 years ago2004-09-20 11:43:55 UTC
in vault item: Glass Contest EntryComment #3996
Hehe, the good old mirrored crate trick, eh? You've had some good ideas in there. I liked the laser that was splitt into it's light spectrum. But why did you add a light maze, why? Anyway, an interesting map. I've had fun playing it. And it came with a fresh pot of cannabis. Good work.
Commented 20 years ago2004-09-20 02:03:17 UTC
in vault item: CarbaseusComment #18247
like the level man neat i agree with the sky map theres thousands ou there but other then that man major props and since i m thinkin of it can i have your permission to play it on our server ddhlpsteamed the website we have is www.ddhlp.com if u want to post your answer here or there
Commented 20 years ago2004-09-18 22:55:58 UTC
in vault item: ka_glassmazeComment #3985
i have seen glass maps before they work fine. and glasss is better cause you can see where you are going and how to get to the enemy instead of waiting for 2 boring campers waiting for each other. if you get what i mean
Commented 20 years ago2004-09-18 13:05:59 UTC
in vault item: GuidanceComment #3978
Thanks. Yeah, I planned some interactivity but alas, not enough time to execute it. Texturing is pretty much in beta-stage too. But then again, nice you liked the effects.
Commented 20 years ago2004-09-17 17:45:53 UTC
in vault item: GuidanceComment #3972
Very nice architecture and design. I like the usage of those light-effects. The texturing was pretty dull here and there, but overall very nicely made. The lack of something to do was kinda disturbing though
Commented 20 years ago2004-09-17 12:38:10 UTC
in vault item: de_citybridgeComment #3970
The trucks are from DonnerKing and textures are from Blazurban2. Try the download, it has more detail than this picture can show. I can get under the big truck and pick off the enemy as they run by.
well, that works. i guess. so it is completed. i renamed it fy_arena_final. if an admin wants to post this in completed in stead of problem maps i'd be thankful. thanks
as for teh maps, they look.. k, but i guess you just need practice and stuff, nice tex's tho, maybe you should try using photoshop?
Well, yeah, Half-Life 2 supports open maps a lot better. As far as I understand, it uses another system then a bsp-tree for outside area's, but I'm not expert enough in that area to tell you exactly what's going on.
2.5/5 stars (rated twice, one 3 one 2)
get ready for a certain pirate captain to give you a lecture on r_speeds...
Volumetric lights! Hehe.
The fire was also very nice for good old HL.
Maybe you'll find some time to finish this map.
I'd be glad to see what it was supposed to become.
You've had some good ideas in there. I liked the laser that was splitt into it's light spectrum.
But why did you add a light maze, why?
Anyway, an interesting map.
I've had fun playing it. And it came with a fresh pot of cannabis.
Good work.
open maps somthing sokthing achieved to better quality in hl2 whenit comes out?
The texturing was pretty dull here and there, but overall very nicely made.
The lack of something to do was kinda disturbing though