Far, far, far too many things wrong with this map for me to be bothered even compiling!
Its an over large, white texured skyboxed heap of steaming shat. The whole map is an error.
Its too big, i dont even know what the heck those spliced things are in the corners. Seriously that map isnt worth proceeding with at all.
I'm not being hard on you since im a beginner too, but NEVER make a skybox, let alone one encompassing a map that size (most of which has nothing in it) it might make the leaks errors go away but it cripples the map in so many ways.
*makes you write out the in the ENTIRE tutorials section 100 times on the blackboard.
Start from the complete beginning again, sorry man, but EVERYTHING is wrong.
Commented 20 years ago2004-09-11 20:01:39 UTC
in vault item: Maze MadnessComment #3899
The level has no reference so then it all looks the same, make something like a statue or foutian some where to give a reference of whether we are going in circles or not.
Commented 20 years ago2004-09-11 19:51:52 UTC
in vault item: ka_glassmazeComment #3898
I tried to make a map simular to this a while ago, but then realized that looking through th glass slew down the game a lot... but the map might have to much glass so it just makes it invisible, that has happened before.
Commented 20 years ago2004-09-11 19:47:48 UTC
in vault item: MinimicusComment #3897
When i first saw this map i thought it would be a good learning experiance to mapping, but when i read the other comments and downloaded it, i realized there was a lot more in the level then i thought.
Commented 20 years ago2004-09-11 19:39:50 UTC
in vault item: ka_glassmazeComment #3896
Yeah I realize that, but it was a friends idea and he asked me if it was possible, so I'm trying to make it possible. Plus most everyone on the server seems to love the map, so it's cool. Thanks for the thought though! Any help please, thanks. btw when I started to read your comment, 'Hate to err, ruin your hopes', I was like fuck, the map's screwed, lol good to hear that it's not though....... atleast not yet.
He doesn't need to include the wad files as specialists.wad comes with TS, the mod it's for.
It could use some lighting changes. Especially inside, it gave me a tad of a headache after a while . Maybe add some more lights inside to make it less dark and better light.
Commented 20 years ago2004-09-11 06:48:45 UTC
in vault item: fy_squrelComment #3889
i started this map just becasue i was bored but i liked it so much that i kept on improving it there are a couple secret rooms and ill give you a couple hints- the entire map is semetrical (i prob spelled that wrong), and the button is above you
ok this map is for TS as it says in the name so use it with TS, the light inside i wanted it to be like in the movie so it's very tense when playing with people, use tables as cover and move carefuly, and also it's a good map to use a flashlight in, it's in the game for a reason.. any ways if you a fan of the movie you'll like it!!
Commented 20 years ago2004-09-10 08:16:50 UTC
in vault item: DeadcentreComment #3880
Not all places are wide, so not all places have good movability. That's what I tried to stress: the map moved bad in a lot of spots, I felt really trapped now and then. The map could've used some more thought on that.
The planet levels looked, well, bad, and movability often was a real pain. Combat came down to just glocksniping, wich I personally do not find too challenging or entertaining.
The other parts however did look decent, although I feel you had a bit too much polygons for that level of detail. Some things just don't really get noticed (like the cammo netting at first?) so they shouldn't get too much polygons assigned.
Overall, I was not impressed by the maps themselves nor by the whole game experience, but the idea was somewhat funny. 3/5
Even though you neglected to upload the wad files, I allready had The specialists, so that fixed that. Then I played the map....... An its a good idea, but IT'S NOT COMPLETE!!!! This map does not belong with Completed Maps!!!!!! 1. Reason: The light on the lamps outside needs to be closer to the lamps. 2. The lights inside NEED lamps!!! 3. The lights inside is just anoying (good thought but not well placed). 4. Some textures outside are not placed right. This map belongs with the unfinished maps!!! Its a good start of a map but not a final map!! okey? HAPPY MAPPING
There are some wads missing one of them: specialists.wad please upload all of the wads u used so that we can play the map! And not just see the screenshot.
Like Jahzel said... So far the main problem that I can see is that you zipped a .bsp file. Noone can help you with an already compiled map. You must upload it as a .RMF . And whats actually wrong with it would be helpful too.
Its an over large, white texured skyboxed heap of steaming shat. The whole map is an error.
Its too big, i dont even know what the heck those spliced things are in the corners. Seriously that map isnt worth proceeding with at all.
I'm not being hard on you since im a beginner too, but NEVER make a skybox, let alone one encompassing a map that size (most of which has nothing in it) it might make the leaks errors go away but it cripples the map in so many ways.
*makes you write out the in the ENTIRE tutorials section 100 times on the blackboard.
Start from the complete beginning again, sorry man, but EVERYTHING is wrong.
lol...
-Koozie
It could use some lighting changes. Especially inside, it gave me a tad of a headache after a while . Maybe add some more lights inside to make it less dark and better light.
3/5, decent start with good gameplay.
MORE CLUES PLZ
so it's very tense when playing with people, use tables as cover and move carefuly, and also it's a good map to use a flashlight in, it's in the game for a reason.. any ways if you a fan of the movie you'll like it!!
The planet levels looked, well, bad, and movability often was a real pain. Combat came down to just glocksniping, wich I personally do not find too challenging or entertaining.
The other parts however did look decent, although I feel you had a bit too much polygons for that level of detail. Some things just don't really get noticed (like the cammo netting at first?) so they shouldn't get too much polygons assigned.
Overall, I was not impressed by the maps themselves nor by the whole game experience, but the idea was somewhat funny.
3/5
This map does not belong with Completed Maps!!!!!!
1. Reason: The light on the lamps outside needs to be closer to the lamps.
2. The lights inside NEED lamps!!!
3. The lights inside is just anoying (good thought but not well placed).
4. Some textures outside are not placed right.
This map belongs with the unfinished maps!!!
Its a good start of a map but not a final map!!
okey? HAPPY MAPPING
one of them: specialists.wad
please upload all of the wads u used so that we can play the map! And not just see the screenshot.
great lay out too
I cant SEE whats wrong if the map is COMPILED as a .bsp file.
You must submit a .RMF (hammer) file so that it can be looked at and fixed.
k the problem is that wen ever u play as a terrorist it crashes the game?
So far the main problem that I can see is that you zipped a .bsp file. Noone can help you with an already compiled map.
You must upload it as a .RMF . And whats actually wrong with it would be helpful too.