Commented 20 years ago2004-07-21 12:17:35 UTC
in vault item: PrisonComment #2821
i just looked at the map. i still suggest you put it in the unfinished section. you yourself say you're havin problems with the textures. this vault is for maps that are completely finished. imo, this map needs some work.
Two possible problems. The aiscripted_sequence does not have an Action Animation for barney to perform when he get's there... But the main problem is that Barney can't see the sequence because it is inaccessable. To get Barney to see it will require either info_node placement or widening the door. Monster do not like tight spaces.... I suggest placing an info_node in the middle of the door and then scattering a pattern of them between Barny and the sequence.
Commented 20 years ago2004-07-21 02:41:38 UTC
in vault item: AbandonedComment #2808
What I would like to know is, why is this only 2 stars. That means its worse than a whole shitload of crappy maps on this site. I mean rooooms has 3 stars, and all that is is a badly textured hollow box with a hostage....
I don't want to sound stuck up or anything, but I put a lot of effort into this map, and I really think it deserves more than two stars. And the fact that it has been rated 9 times with only 4 comments is just annoying. This site needs to be like Snarkpit, where you can only rate if you comment in my opinion.
Firstly, it shouldn't matter whether it's a scripted_sequence or an aiscripted_sequence, should it? And secondly, I have already set the move to position to run, as I said in the description.
Commented 20 years ago2004-07-20 17:04:55 UTC
in vault item: PrisonComment #2804
Looks alot like my unfinished supermaxprison map in the unfinished stuff section. That map never was going to work due to the scale and mass amounts of 1way glass and water.
Commented 20 years ago2004-07-20 13:13:26 UTC
in vault item: de_aquariumComment #2803
those are 2 different issues
1. the compiling error: goto the grid coordinates 356, 180, 56 then delete and carefully remake the brush thats there. do the same thing for the other set of coordinates unless its the same brush.
2. Solid Entity (func wall) is empty: check map for problems, goto error, close map problems window, rt click grid, delete.
Commented 20 years ago2004-07-20 09:56:54 UTC
in vault item: fy_icewarComment #2801
i think that it is no map to be happy about, although what you have done is quite good. I think that you should go for a more artistic style of a map, this one is a bit boring..
Commented 20 years ago2004-07-20 00:29:27 UTC
in vault item: cs_2fortComment #2794
Oh man, I have to resture some stuff for this map. I was playing tfc and relaized how much texturing was off (other from the winter theme, I did that on purpose) So now I get to retexture the cielings and basement and all that good stuff. What fun!
Commented 20 years ago2004-07-19 20:14:41 UTC
in vault item: Weird DreamsComment #2793
Heres some improvement ideas then. (calling acer X stupid was a feeble attempt of making a bad comeback) At the end have something scary looking jump at you really fast when the thing explodes. Theres something that will make you jump. ould try it with a sprite perhaps?
Commented 20 years ago2004-07-19 19:02:25 UTC
in vault item: AbandonedComment #2791
Why do all people upload their compo entries? They are available when the results are out. Anyway the screenshot looks auspicious, I'm downloading it right now.
Commented 20 years ago2004-07-19 18:52:45 UTC
in vault item: cs_2fortComment #2790
But I didn't focus much on those rock walls. It was hard to recreate 2fort and by the time I had gotten really into the bases I had forgotten about the walls outside.
Commented 20 years ago2004-07-19 10:59:21 UTC
in vault item: AbandonedComment #2783
Its pretty good. really dark in places and its really easy to get lost in. the machine itself looks good but really doen't seem to have a purpose. and the R_speeds are high. other then that it was good. probably will get better then mine.
Commented 20 years ago2004-07-19 08:24:58 UTC
in vault item: cs_2fortComment #2781
I'd hate to sound ignorant, but from the screenshot I'd say it looks a lil too blocky. More detail is needed - especially the rockface, it looks too un-natural - like those cardboard rock faces you get as scenary in cheap films
why? it's easy. I thought that i need to make it harder lol but if you say so it'll stay as it is Hey, anyone already know how to fix that boxes problem? I just want the hole to be not visible when water is iside the room. You destroy the wooden box, water can escape than and you see beggining part of next outdoor section. PLZ i've posted a problem map (i belive i know how to fix teleport problem, still boxes and scripted sentence remains. I wan scientist to say: "Freeman you fool!" :D)
Commented 20 years ago2004-07-19 05:27:07 UTC
in vault item: RoomsComment #2777
ladders are made of two parts, a normal world brush (or func_wall, depending on the required render settings) and a func_ladder. The func_ladder is always invisible.
Commented 20 years ago2004-07-19 04:12:28 UTC
in vault item: RoomsComment #2776
yeh i rekon, i actually have a full scale map in progress thank god. but i am having trouble with making the ladders, when i make a ladder, it is not visible even tho i have put a tecture to it ???? help plz
Commented 20 years ago2004-07-19 03:56:33 UTC
in vault item: RoomsComment #2775
Please come back when you have something worthy of us downloading . Next time, only include the BSP, and RMF or MAP if you wish. No need for all the other files.
My recomendation is to read the in the beginning tutorials, and search for some tutorials.
i have just updated this one
it is finnally finnished!!
The aiscripted_sequence does not have an Action Animation for barney to perform when he get's there...
But the main problem is that Barney can't see the sequence because it is inaccessable.
To get Barney to see it will require either info_node placement or widening the door.
Monster do not like tight spaces....
I suggest placing an info_node in the middle of the door and then scattering a pattern of them between Barny and the sequence.
I don't want to sound stuck up or anything, but I put a lot of effort into this map, and I really think it deserves more than two stars. And the fact that it has been rated 9 times with only 4 comments is just annoying. This site needs to be like Snarkpit, where you can only rate if you comment in my opinion.
http://cariad.co.za/twhl/mapvault_map.php?id=1407
Hope you have better luck.
AllMuted.
1. the compiling error: goto the grid coordinates 356, 180, 56 then delete and carefully remake the brush thats there. do the same thing for the other set of coordinates unless its the same brush.
2. Solid Entity (func wall) is empty:
check map for problems, goto error, close map problems window, rt click grid, delete.
look here for all compiling problems: https://www.slackiller.com/tommy14/errors.htm
At the end have something scary looking jump at you really fast when the thing explodes. Theres something that will make you jump. ould try it with a sprite perhaps?
They are available when the results are out.
Anyway the screenshot looks auspicious, I'm downloading it right now.
+Nice architecture.
+Cool broken glass.
+-Good machine, but as gargantua said, it has no purpose.
-Too dark.
I give it a 4/5.
Good map for getting ppl on your server.
nice work.
My recomendation is to read the in the beginning tutorials, and search for some tutorials.