Comments

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Commented 20 years ago2004-07-22 16:54:13 UTC in vault item: Multi-Level Elevators Comment #2827
as many as it takes :)
Commented 20 years ago2004-07-22 16:51:27 UTC in vault item: Prison Comment #2826
it looks almost the same in game
Commented 20 years ago2004-07-22 13:53:59 UTC in vault item: Prison Comment #2825
Why did you have to take a shot in the editor? I want to see what it looks like in-game...
Commented 20 years ago2004-07-22 01:17:32 UTC in vault item: Abandoned Comment #2824
trapt that was a touching speech, i dont play hl so im not gonna play it but it looks good... u put alot of work into as u said so 5 stars!!!
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Commented 20 years ago2004-07-21 13:33:55 UTC in vault item: My first map Comment #2822
jujitsu, why dont you just rename the bsp? chow, the map was clever, you should add to it.
Commented 20 years ago2004-07-21 12:17:35 UTC in vault item: Prison Comment #2821
i just looked at the map. i still suggest you put it in the unfinished section. you yourself say you're havin problems with the textures. this vault is for maps that are completely finished. imo, this map needs some work.
Commented 20 years ago2004-07-21 12:13:09 UTC in vault item: Simple scripted_seq not working Comment #2820
Gotcha. Thanks a ton. I'll see if that works.
Commented 20 years ago2004-07-21 11:13:57 UTC in vault item: Prison Comment #2819
null?? i dont get ya
Commented 20 years ago2004-07-21 10:18:42 UTC in vault item: Prison Comment #2817
the null texture is completely uncessery.
Commented 20 years ago2004-07-21 09:58:50 UTC in vault item: Prison Comment #2813
oh ok its kool
Commented 20 years ago2004-07-21 09:47:14 UTC in vault item: Prison Comment #2812
that screen shot wont update for sum reason
Commented 20 years ago2004-07-21 09:13:21 UTC in vault item: Prison Comment #2810
yeh bro, i saw that aye, it is a hell cool map
i have just updated this one
it is finnally finnished!!
Commented 20 years ago2004-07-21 04:29:59 UTC in vault item: Simple scripted_seq not working Comment #2809
Two possible problems.
The aiscripted_sequence does not have an Action Animation for barney to perform when he get's there...
But the main problem is that Barney can't see the sequence because it is inaccessable.
To get Barney to see it will require either info_node placement or widening the door.
Monster do not like tight spaces....
I suggest placing an info_node in the middle of the door and then scattering a pattern of them between Barny and the sequence.
Commented 20 years ago2004-07-21 02:41:38 UTC in vault item: Abandoned Comment #2808
What I would like to know is, why is this only 2 stars. That means its worse than a whole shitload of crappy maps on this site. I mean rooooms has 3 stars, and all that is is a badly textured hollow box with a hostage....

I don't want to sound stuck up or anything, but I put a lot of effort into this map, and I really think it deserves more than two stars. And the fact that it has been rated 9 times with only 4 comments is just annoying. This site needs to be like Snarkpit, where you can only rate if you comment in my opinion.
Commented 20 years ago2004-07-20 21:29:23 UTC in vault item: Simple scripted_seq not working Comment #2807
Firstly, it shouldn't matter whether it's a scripted_sequence or an aiscripted_sequence, should it? And secondly, I have already set the move to position to run, as I said in the description.
Commented 20 years ago2004-07-20 21:18:38 UTC in vault item: Simple scripted_seq not working Comment #2806
Make it a scripted_sequence, and set the move to position to either run or walk, or instant if necessary.
Commented 20 years ago2004-07-20 20:50:51 UTC in vault item: Simple scripted_seq not working Comment #2805
Oh, one more thing... the trigger is that big corner-like piece with the aaatrigger texture (it's 2 brushes, actually.)
Commented 20 years ago2004-07-20 17:04:55 UTC in vault item: Prison Comment #2804
Looks alot like my unfinished supermaxprison map in the unfinished stuff section. That map never was going to work due to the scale and mass amounts of 1way glass and water.

http://cariad.co.za/twhl/mapvault_map.php?id=1407

Hope you have better luck.
AllMuted.
Commented 20 years ago2004-07-20 13:13:26 UTC in vault item: de_aquarium Comment #2803
those are 2 different issues

1. the compiling error: goto the grid coordinates 356, 180, 56 then delete and carefully remake the brush thats there. do the same thing for the other set of coordinates unless its the same brush.

2. Solid Entity (func wall) is empty:
check map for problems, goto error, close map problems window, rt click grid, delete.

look here for all compiling problems: https://www.slackiller.com/tommy14/errors.htm
Commented 20 years ago2004-07-20 11:53:50 UTC in vault item: Prison Comment #2802
you should post this in the unfinished or problem map section.
Commented 20 years ago2004-07-20 09:56:54 UTC in vault item: fy_icewar Comment #2801
i think that it is no map to be happy about, although what you have done is quite good. I think that you should go for a more artistic style of a map, this one is a bit boring..
Commented 20 years ago2004-07-20 08:22:06 UTC in vault item: Abandoned Comment #2800
Good screenshot photography, I must admit
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Commented 20 years ago2004-07-20 06:57:05 UTC in vault item: Multi-Level Elevators Comment #2798
How many multi-elevators are going to be up on this site?
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Commented 20 years ago2004-07-20 01:16:19 UTC in vault item: de_dust_tjk_beta_1 Comment #2796
?????????????????????????????????????????????????????????????????????????????????????????
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Commented 20 years ago2004-07-20 00:29:27 UTC in vault item: cs_2fort Comment #2794
Oh man, I have to resture some stuff for this map. I was playing tfc and relaized how much texturing was off (other from the winter theme, I did that on purpose) So now I get to retexture the cielings and basement and all that good stuff. What fun!
Commented 20 years ago2004-07-19 20:14:41 UTC in vault item: Weird Dreams Comment #2793
Heres some improvement ideas then. (calling acer X stupid was a feeble attempt of making a bad comeback)
At the end have something scary looking jump at you really fast when the thing explodes. Theres something that will make you jump. ould try it with a sprite perhaps?
Commented 20 years ago2004-07-19 19:17:34 UTC in vault item: awp_park Comment #2792
I'm very sorry guys i had a problem with the map b4 so i fixed it. If you have already downloaded it plz redownload it now.
Commented 20 years ago2004-07-19 19:02:25 UTC in vault item: Abandoned Comment #2791
Why do all people upload their compo entries?
They are available when the results are out.
Anyway the screenshot looks auspicious, I'm downloading it right now.
Commented 20 years ago2004-07-19 18:52:45 UTC in vault item: cs_2fort Comment #2790
But I didn't focus much on those rock walls. It was hard to recreate 2fort and by the time I had gotten really into the bases I had forgotten about the walls outside.
Commented 20 years ago2004-07-19 16:37:21 UTC in vault item: fy_icewar Comment #2789
cool dude.
Commented 20 years ago2004-07-19 15:23:58 UTC in vault item: Abandoned Comment #2788
+Good use of textures.
+Nice architecture.
+Cool broken glass.
+-Good machine, but as gargantua said, it has no purpose.
-Too dark.

I give it a 4/5.
Commented 20 years ago2004-07-19 13:21:26 UTC in vault item: awp_park Comment #2787
ty. :D
Commented 20 years ago2004-07-19 13:20:41 UTC in vault item: awp_park Comment #2786
Simple but very fun and nice. I give it 5 stars.
Good map for getting ppl on your server.
nice work.
Commented 20 years ago2004-07-19 12:19:49 UTC in vault item: cs_2fort Comment #2785
he original 2fort is also extremely blocky.
Commented 20 years ago2004-07-19 11:42:10 UTC in vault item: Scripting Comment #2784
I think its kinda funny, a button that makes you wave or talk -- who needs interogation
Commented 20 years ago2004-07-19 10:59:21 UTC in vault item: Abandoned Comment #2783
Its pretty good. really dark in places and its really easy to get lost in. the machine itself looks good but really doen't seem to have a purpose. and the R_speeds are high. other then that it was good. probably will get better then mine.
Commented 20 years ago2004-07-19 09:14:32 UTC in vault item: Overhead door Comment #2782
How is that going to work with three seperate parts? And it needs to roll up above cieling like a real garage door does.
Commented 20 years ago2004-07-19 08:24:58 UTC in vault item: cs_2fort Comment #2781
I'd hate to sound ignorant, but from the screenshot I'd say it looks a lil too blocky. More detail is needed - especially the rockface, it looks too un-natural - like those cardboard rock faces you get as scenary in cheap films
Commented 20 years ago2004-07-19 06:33:18 UTC in vault item: SwirusMap (call it "Dream") Comment #2780
why? it's easy. I thought that i need to make it harder lol but if you say so it'll stay as it is :D Hey, anyone already know how to fix that boxes problem? I just want the hole to be not visible when water is iside the room. You destroy the wooden box, water can escape than and you see beggining part of next outdoor section. PLZ i've posted a problem map (i belive i know how to fix teleport problem, still boxes and scripted sentence remains. I wan scientist to say: "Freeman you fool!" :D)
Commented 20 years ago2004-07-19 06:22:17 UTC in vault item: Rooms Comment #2779
there even is a tutorial on ladders on this site...
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Commented 20 years ago2004-07-19 05:27:07 UTC in vault item: Rooms Comment #2777
ladders are made of two parts, a normal world brush (or func_wall, depending on the required render settings) and a func_ladder. The func_ladder is always invisible.
Commented 20 years ago2004-07-19 04:12:28 UTC in vault item: Rooms Comment #2776
yeh i rekon, i actually have a full scale map in progress :D thank god. but i am having trouble with making the ladders, when i make a ladder, it is not visible even tho i have put a tecture to it ???? help plz :o
Commented 20 years ago2004-07-19 03:56:33 UTC in vault item: Rooms Comment #2775
Please come back when you have something worthy of us downloading :) . Next time, only include the BSP, and RMF or MAP if you wish. No need for all the other files.

My recomendation is to read the in the beginning tutorials, and search for some tutorials.
Commented 20 years ago2004-07-18 18:16:40 UTC in vault item: Bowling Problems Comment #2774
Well, this is only a fraction of my map. Many secrets, MANY! My clan mates seem to enjoy it, i just would like to complete this little bowling alley