Comments

Commented 20 years ago2004-01-07 08:36:29 UTC in vault item: Camp Aign Comment #722
Glad to see you also utilise the text titles doc, lol i am not alone
Commented 20 years ago2004-01-07 02:34:10 UTC in vault item: Camp Aign Comment #721
This is a Opposing Forces map...i dont have it atm will it work with just the normal half-life?
Commented 20 years ago2004-01-07 00:46:57 UTC in vault item: Car Park Comment #720
Excellent use of space. Runs well and does not suffer from high wpoly count in too many places.
I ran around bumping into things till I turned the brightness up, Was it meant to be dark or is it my monitor?
I liked it anyway, heaps of little black corners to Camp in.
Commented 20 years ago2004-01-07 00:44:26 UTC in vault item: Sinister Comment #719
This map runs in Software Mode..... Well Done, there are only 4 major spots where the Short Surf error comes up. A good Deathmatch Map.
ove the sky and the relationship between the Sun and the Shadow.
Commented 20 years ago2004-01-06 22:37:08 UTC in vault item: Sinister Comment #718
That sky texture...where did u get it from? It looks good
Commented 20 years ago2004-01-06 22:26:14 UTC in vault item: shotgun_canyon Comment #717
hey I want to thank the person that uplaed the Screenie.
Commented 20 years ago2004-01-06 21:24:07 UTC in vault item: jax_marioworld Comment #716
and models
Commented 20 years ago2004-01-06 20:27:43 UTC in vault item: Mario.wad Comment #715
oh yes, more wads coming up by me, also ask docrock he has a superb one
Commented 20 years ago2004-01-06 20:25:55 UTC in vault item: Mario Killbox Comment #714
the thing is, more ppl play cs than hl multiplayer, hl wouldve been the way to go with this map if it was sp, i couldve taken this map to a lan party if it was cs, oh well
Commented 20 years ago2004-01-06 20:02:11 UTC in vault item: Mario Madness Comment #713
omg. ur recreating all the 64 levels
Commented 20 years ago2004-01-06 20:01:10 UTC in vault item: Mario Land Comment #712
This is cool. ur going old school with the 64. i like that
Commented 20 years ago2004-01-06 19:32:49 UTC in vault item: Mario Killbox Comment #711
as much as i like your mario maps =P theres one tiny problem with each of them......... hl?? ewww come on dude cs is the only way to go (o boy am i going to get hatemail and pissed off people on my back for that comment) =X
Commented 20 years ago2004-01-06 15:15:20 UTC in vault item: Mario Air Comment #710
NICE! Can I have your mario textures please? I'd like to make bowser/peach's castle from paper mario.
Commented 20 years ago2004-01-06 15:14:41 UTC in vault item: Mario Land Comment #709
WOW! VERY accurate recreation. Nice job!
Commented 20 years ago2004-01-06 13:19:42 UTC in vault item: ma_factory Comment #708
lol, I think i was sleeping as I typed last time lol. Why I have the sky like it is, is because I want you to be able to jump and die. how can I do what I want and get low lag???? Hope this looks better then the last post.....
Commented 20 years ago2004-01-06 10:05:16 UTC in vault item: Null Textures 1 Comment #707
that is 1 lame screenie. the nulls should be blue.
Commented 20 years ago2004-01-06 03:31:26 UTC in vault item: shotgun_canyon Comment #706
AH yes i wasn't running it as a mp map so thats y it wasn't working
Commented 20 years ago2004-01-05 22:04:07 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #705
Well Remake it into HL MP and I'll look at it.
Commented 20 years ago2004-01-05 21:50:40 UTC in vault item: csde_school_assault Comment #704
i have to admit, the battle cruiser's color doesnt match the real thing, its a good spot for sniping
Commented 20 years ago2004-01-05 17:44:00 UTC in vault item: Sinister Comment #703
That looks cool. I'll try it. and finally! a hl map!
Commented 20 years ago2004-01-05 17:36:34 UTC in vault item: shotgun_canyon Comment #702
Updated the map file to reflect the newer issues.

this is also countinuing the treaded conversation in the forms found here: http://cariad.co.za/twhl/forums.php?action=viewthread&page=last&id=1165
Commented 20 years ago2004-01-05 16:13:56 UTC in vault item: shotgun_canyon Comment #701
I really apraciate it Anthony. I do know how to get the game_play_equip to work. Right now it only works in MP. That is not a biggie cuasee it was to be a MP map.
Commented 20 years ago2004-01-05 05:31:03 UTC in vault item: jax_marioworld Comment #700
UPDATED! it now has waypoints :)
Commented 20 years ago2004-01-05 03:32:12 UTC in vault item: jax_marioworld Comment #699
ok, i have tyo compile it again cos i added some stuff, and when i do that it will come with waypoints :)
Commented 20 years ago2004-01-05 03:05:38 UTC in vault item: shotgun_canyon Comment #698
OK this map is fixed. It takes a while to compile. Now ur game_player_equip does not work and i don't kno how to fix that. I have also added a light_environment so it has some nice lighting now. If its not in the map i just gave u add one and it should work. Also remember to give out ur custom wads! Anywho this map now works completly, all problems solved
Commented 20 years ago2004-01-05 02:04:40 UTC in vault item: shotgun_canyon Comment #697
Theres a tut in here on making cliff faces, its called "terrain" so try that. Its a nice looking map thats for sure the cliff face effect is really good!
Commented 20 years ago2004-01-05 01:54:44 UTC in vault item: shotgun_canyon Comment #696
Ok i fixed the skybox with an idea that Andy gave me on my map. It may not be the same as it was but it works better (i think!). Anywho the prob is the canyon walls to complex and some brush work is too complex.
Commented 20 years ago2004-01-05 01:42:54 UTC in vault item: shotgun_canyon Comment #695
Dizzy how did u make the canyon walls? Did u carve out big blocks? If u did thats a big no no. IM gonna see if i can fix the sky box thing
Commented 20 years ago2004-01-05 01:39:48 UTC in vault item: shotgun_canyon Comment #694
Dizzy u need to include ur wad file otherwise we cant run it. Now just read what i wrote on ur thread and good luck!
Commented 20 years ago2004-01-04 23:21:24 UTC in vault item: ma_factory Comment #693
Hey andy, why the sky is like that is I wanted it that if you jumped you would fall and die. If that makes it lag, how do I get want and with low lag?????
Commented 20 years ago2004-01-04 21:12:58 UTC in vault item: jax_marioworld Comment #692
i can make waypoints for people
Commented 20 years ago2004-01-04 14:53:58 UTC in vault item: Null Textures 1 Comment #690
Well, the screenie sums it up I guess.
Commented 20 years ago2004-01-04 03:46:16 UTC in vault item: jax_marioworld Comment #689
when i downloaded it... it didnt work when i opened it...i can tell it is good though and gj to you
Commented 20 years ago2004-01-04 03:46:09 UTC in vault item: jax_marioworld Comment #688
when i downloaded it... it didnt work when i opened it...i can tell it is good though and gj to you
Commented 20 years ago2004-01-04 03:42:14 UTC in vault item: Castle Comment #687
Sorry, The sever kicked me... I have e-mailed it, but I know how fickle Hotmail is..
Here it is again.
Commented 20 years ago2004-01-04 03:27:54 UTC in vault item: Castle Comment #685
Thanks Andy. I had a feeling it was the VM...
Commented 20 years ago2004-01-04 03:24:21 UTC in vault item: Castle Comment #684
Have a look at this.
Holes almost fixed. The problem is the VM used on the roof. Will e-mail full ideas later.
Commented 20 years ago2004-01-03 19:38:21 UTC in vault item: Minimicus Comment #683
That was sweet!!!

Better than I could ever do. Makes me know How bad I've done at map making the whole time i've done it.
Commented 20 years ago2004-01-03 15:42:23 UTC in vault item: jax_marioworld Comment #682
I'd like to know how to do podbot waypoints as well. BTW, love the textures.
Commented 20 years ago2004-01-03 12:35:41 UTC in vault item: csde_school_assault Comment #681
139 people voted and it averaged to 5 stars
Commented 20 years ago2004-01-03 11:37:57 UTC in vault item: jax_marioworld Comment #680
Have u got any tutorials with making PODBot waypoints? I have my cs maps and PODBots but i need to create my waypoints. :)
Commented 20 years ago2004-01-03 11:36:31 UTC in vault item: jax_marioworld Comment #679
Cool map! I give it a four!
Commented 20 years ago2004-01-03 11:05:26 UTC in vault item: ma_factory Comment #678
Great to see you uploaded the wad...
The Map looks good, but suffers because you have SKY Boxed it. This drives the wpoly count through the roof, However... If it is just for fun and for use on a LAN then it might not be too bad.
Commented 20 years ago2004-01-03 06:16:38 UTC in vault item: Castle Comment #677
I did that and compiled yet the holes remain...someone plz tell what this is!!
Commented 20 years ago2004-01-03 05:17:34 UTC in vault item: Castle Comment #676
try adding the wall again, (the one that has the holes) and compile again, that sometimes helps (dunno y)
Commented 20 years ago2004-01-03 05:10:20 UTC in vault item: Castle Comment #675
i suggest it be at night and with some rain! then it will be utterly amazing and really give that castle effect
Commented 20 years ago2004-01-03 05:08:18 UTC in vault item: Castle Comment #674
ok, i am asuming there will be quite a bit more to this map, it looks good and will look amazing when u have added more detail but there seems to be little gaps in your map leading out into the void and the back of the 'castle' (as it is sofar) i am also asuming that this will be fixed and let there actually be something there. overall it looks good, and with stuff to do it will turn out a very good and interesting map i am hoping. keep at this map, it will turn out well
Commented 20 years ago2004-01-03 05:03:59 UTC in vault item: Castle Comment #673
OK that download is stuffed sorry. Read what i wrote and look at this
User posted image
Commented 20 years ago2004-01-03 05:00:59 UTC in vault item: Castle Comment #672
OK i finally got round to running this map...with no lights its a bit hard, but im trying to find something good. Anywho theres this weird error on the side of the castle. I've included a screenshot to show what it is...anyone kno what the heck is going on here?!?! Also how come no one has replied or commented on this map?
Commented 20 years ago2004-01-03 04:21:45 UTC in vault item: ma_factory Comment #671
i can't download it because of the absence of my computer ( =P ) but it looks cool.. its got the sun/lighting thing going so gj to you ;)