Commented 20 years ago2004-01-07 00:46:57 UTC
in vault item: Car ParkComment #720
Excellent use of space. Runs well and does not suffer from high wpoly count in too many places. I ran around bumping into things till I turned the brightness up, Was it meant to be dark or is it my monitor? I liked it anyway, heaps of little black corners to Camp in.
Commented 20 years ago2004-01-07 00:44:26 UTC
in vault item: SinisterComment #719
This map runs in Software Mode..... Well Done, there are only 4 major spots where the Short Surf error comes up. A good Deathmatch Map. ove the sky and the relationship between the Sun and the Shadow.
Commented 20 years ago2004-01-06 20:25:55 UTC
in vault item: Mario KillboxComment #714
the thing is, more ppl play cs than hl multiplayer, hl wouldve been the way to go with this map if it was sp, i couldve taken this map to a lan party if it was cs, oh well
Commented 20 years ago2004-01-06 19:32:49 UTC
in vault item: Mario KillboxComment #711
as much as i like your mario maps =P theres one tiny problem with each of them......... hl?? ewww come on dude cs is the only way to go (o boy am i going to get hatemail and pissed off people on my back for that comment) =X
Commented 20 years ago2004-01-06 13:19:42 UTC
in vault item: ma_factoryComment #708
lol, I think i was sleeping as I typed last time lol. Why I have the sky like it is, is because I want you to be able to jump and die. how can I do what I want and get low lag???? Hope this looks better then the last post.....
Commented 20 years ago2004-01-05 16:13:56 UTC
in vault item: shotgun_canyonComment #701
I really apraciate it Anthony. I do know how to get the game_play_equip to work. Right now it only works in MP. That is not a biggie cuasee it was to be a MP map.
Commented 20 years ago2004-01-05 03:05:38 UTC
in vault item: shotgun_canyonComment #698
OK this map is fixed. It takes a while to compile. Now ur game_player_equip does not work and i don't kno how to fix that. I have also added a light_environment so it has some nice lighting now. If its not in the map i just gave u add one and it should work. Also remember to give out ur custom wads! Anywho this map now works completly, all problems solved
Commented 20 years ago2004-01-05 02:04:40 UTC
in vault item: shotgun_canyonComment #697
Theres a tut in here on making cliff faces, its called "terrain" so try that. Its a nice looking map thats for sure the cliff face effect is really good!
Commented 20 years ago2004-01-05 01:54:44 UTC
in vault item: shotgun_canyonComment #696
Ok i fixed the skybox with an idea that Andy gave me on my map. It may not be the same as it was but it works better (i think!). Anywho the prob is the canyon walls to complex and some brush work is too complex.
Commented 20 years ago2004-01-04 23:21:24 UTC
in vault item: ma_factoryComment #693
Hey andy, why the sky is like that is I wanted it that if you jumped you would fall and die. If that makes it lag, how do I get want and with low lag?????
Commented 20 years ago2004-01-03 11:05:26 UTC
in vault item: ma_factoryComment #678
Great to see you uploaded the wad... The Map looks good, but suffers because you have SKY Boxed it. This drives the wpoly count through the roof, However... If it is just for fun and for use on a LAN then it might not be too bad.
Commented 20 years ago2004-01-03 05:08:18 UTC
in vault item: CastleComment #674
ok, i am asuming there will be quite a bit more to this map, it looks good and will look amazing when u have added more detail but there seems to be little gaps in your map leading out into the void and the back of the 'castle' (as it is sofar) i am also asuming that this will be fixed and let there actually be something there. overall it looks good, and with stuff to do it will turn out a very good and interesting map i am hoping. keep at this map, it will turn out well
Commented 20 years ago2004-01-03 05:00:59 UTC
in vault item: CastleComment #672
OK i finally got round to running this map...with no lights its a bit hard, but im trying to find something good. Anywho theres this weird error on the side of the castle. I've included a screenshot to show what it is...anyone kno what the heck is going on here?!?! Also how come no one has replied or commented on this map?
I ran around bumping into things till I turned the brightness up, Was it meant to be dark or is it my monitor?
I liked it anyway, heaps of little black corners to Camp in.
ove the sky and the relationship between the Sun and the Shadow.
this is also countinuing the treaded conversation in the forms found here: http://cariad.co.za/twhl/forums.php?action=viewthread&page=last&id=1165
Here it is again.
Holes almost fixed. The problem is the VM used on the roof. Will e-mail full ideas later.
Better than I could ever do. Makes me know How bad I've done at map making the whole time i've done it.
The Map looks good, but suffers because you have SKY Boxed it. This drives the wpoly count through the roof, However... If it is just for fun and for use on a LAN then it might not be too bad.