Commented 7 years ago2017-03-15 01:10:32 UTC
in journal: #8785Comment #68117
Haha. Copy-pasting takes time?
I love how excited you were to see your friends playing your map. I remember the thrill of seeing that in-person for the first time myself, and it really stuck with me.
Why didn't you want to go on the school trip? They were the best days of school!
Keep doing what you're doing; It's good that your class are enjoying it. Try not to show off too much, make sure your teachers know it's a creative outlet, don't kiss your cousin and be proud of your work.
Commented 7 years ago2017-03-13 22:32:21 UTC
in journal: #8784Comment #66215
One of my roommates has Siege on the Xbox, he doesn't play it anymore because of the netcode and lack of singleplayer.
One of my other roommates has Vegas 1 and 2 on steam, and I've been playing them a bit lately via steam sharing. Quite a fun experience, though there were quite a few very cheap feeling deaths. (And the final boss for 2 is absolutely sadistic) Have yet to find the Terrorist Hunt map I remember watching Urby and Archie playing on youtube though. I seem to recall the video being called Defusing the Convention Center, but I also remember the spawn being outside, so I dunno.
Haven't tried online with them because I doubt anybody plays 'em anymore, so I can't attest to the netcode in the Vegas games. Probably better than Siege though.
Commented 7 years ago2017-03-13 16:27:20 UTC
in journal: #8784Comment #66216
This is one of the major reasons that I don't like this game, I knew that technically speaking it was bad and it would follow quite the same path as PAYDAY 2. I think Ubisoft should have sticked with Unreal Engine 3 (Rainbow Six Vegas 1/2 were cool on the PC, the consoles versions seems to have suffered the same issue) or moved on to Unreal Engine 4 instead of wasting time on a dedicated engine.
Looking at the netcode analysis video you provided, especially with the first experiment with the shooter/victim, it seems that the game trust client's data, during my lessons in network programming, I've been taught to NEVER trust client's data so we hit a compromise here.
The thing that reveal player's IPs is also stupid in my opinion, it's a mix between P2P (Peer 2 Peer) and client-server architecture.
This is why I disable client prediction whenever I can, I would rather see players lagging and have a true confirmation of hit/non-hit instead of smooth player movement with "false hits".
For me, the best Rainbow Six game is still Raven Shield along with it's extensions.
Commented 7 years ago2017-03-10 13:32:31 UTC
in journal: #8783Comment #58551
An actual resonance cascade wouldn't be a good thing. Basically, the whole gaming industry would collapse. Imagine all these consoles and PCs getting rekt by aliens. That would be so unfortunate.
Commented 7 years ago2017-03-05 22:31:35 UTC
in vault item: HysteriaComment #18454
Nice clean re interpretation of the level! I can't stand it when there's vertical release that the player cannot access however. But the map is very tidy and nicely made.
Commented 7 years ago2017-03-02 15:07:11 UTC
in vault item: dm_hydroelectricComment #18449
Great job Jessie!
I really like the idea about this map.
+ Huge map with much stuff to explore + Cool use of the Apache + I love the underwater part with the flooded building and the glass pipes + Ambience is sweet, feels like a real hl1 map directly out of the sp.
- Weapon/Item Placement is awfull for DM. ( as example: corners with 5 Batterys.... never do that, 2 Batterys in a corner is good to go ) - because of the water and the high wpolys the map felt a bit laggy, maybe the engine has troubles with such big scaled water brushes, try using a normal brush with water texture, it will block vis too, or use water without waves to test if fps/ms getting better.
Commented 7 years ago2017-03-02 02:09:18 UTC
in vault item: dm_hydroelectricComment #18439
Note that I've encountered some weird clipping issues in the past in unassuming locations on the terrain, where you'll just move into the floor for no reason. I've fixed the ones I've found, but let me know if you bump into any more.
Revision one will include:
Fix the rather bad clipping issue between dam and first tent
Add ichthyosaur, because Zeeba told me to (won't show up unless mp_allowmonsters is set to 1)
Commented 7 years ago2017-02-26 14:32:25 UTC
in vault item: HydrophobiaComment #12190
The sounds and all the tiny effects in this map are great. Sounds are just the right volume so you can hear other players. Unlike your other maps, this is far less linear so it's much better for DM and from what I played it might be a pretty good map. Again the lighting is a bit bland but nevertheless this map is very cool
I love how excited you were to see your friends playing your map. I remember the thrill of seeing that in-person for the first time myself, and it really stuck with me.
Why didn't you want to go on the school trip? They were the best days of school!
Keep doing what you're doing; It's good that your class are enjoying it. Try not to show off too much, make sure your teachers know it's a creative outlet, don't kiss your cousin and be proud of your work.
@JeffMOD: Interestingly enough, the map was called Convention Center
Rainbow Six Siege is frustratingly broken. It does not.
We had a lot of fun with terrorist hunt against AI, but I don't think we've ever won a PvP game that wasn't a fluke.
One of my other roommates has Vegas 1 and 2 on steam, and I've been playing them a bit lately via steam sharing. Quite a fun experience, though there were quite a few very cheap feeling deaths. (And the final boss for 2 is absolutely sadistic)
Have yet to find the Terrorist Hunt map I remember watching Urby and Archie playing on youtube though. I seem to recall the video being called Defusing the Convention Center, but I also remember the spawn being outside, so I dunno.
Haven't tried online with them because I doubt anybody plays 'em anymore, so I can't attest to the netcode in the Vegas games. Probably better than Siege though.
Looking at the netcode analysis video you provided, especially with the first experiment with the shooter/victim, it seems that the game trust client's data, during my lessons in network programming, I've been taught to NEVER trust client's data so we hit a compromise here.
The thing that reveal player's IPs is also stupid in my opinion, it's a mix between P2P (Peer 2 Peer) and client-server architecture.
This is why I disable client prediction whenever I can, I would rather see players lagging and have a true confirmation of hit/non-hit instead of smooth player movement with "false hits".
For me, the best Rainbow Six game is still Raven Shield along with it's extensions.
Let's just hope it doesn't happen.
Welp let's see what the future holds for us!
If it comforts you, I will teach my 6-year-old brother about GoldSource, lol.
@satchmo
I wish him lots of progress and a good future in mapping.
Felt like the map was a bit to plain in places. But overall it felt and looked good.
http://rgho.st/6qCT86nh5
Don't feed HL with 44K/16bit - it really hurts it
Stunning work!
I agree with Trempler's weapon/item placement issues. More numerous basic weapons + more spread out batteries would be a great starting point.
Otherwise, the only flaw I noticed was that the max viewable distance is short by around 256 units.
Also the turbine button should do something :>
I really like the idea about this map.
+ Huge map with much stuff to explore
+ Cool use of the Apache
+ I love the underwater part with the flooded building and the glass pipes
+ Ambience is sweet, feels like a real hl1 map directly out of the sp.
- Weapon/Item Placement is awfull for DM. ( as example: corners with 5 Batterys.... never do that, 2 Batterys in a corner is good to go )
- because of the water and the high wpolys the map felt a bit laggy, maybe the engine has troubles with such big scaled water brushes, try using a normal brush with water texture, it will block vis too, or use water without waves to test if fps/ms getting better.
4/5 Stars for you
contra:
Revision two uploaded. Readme now states version number (1.0.2), so check it if you're not sure you've the latest version.
Revision two will include:
Revision one will include:
Flagging as a candidate for "best maps of century" megaproject.
This is incredible.
Happy TWHL birthday young TWHLian!
"May this day bring much merriment and alcohol-inspired life choices."
You well know that won't happen
for yesterday
sorry man
You're still a lil kid, no worries. :3