Commented 8 years ago2015-10-27 08:46:09 UTC
in journal: #8617Comment #67025
There is no need to be ashamed of what you made, even if its crap Fun will always be a priority for most people, regardless of looks. Might take some time for them to get used to an environment, but it will definitely happen if they play games for fun.
Took me some time to get Nina to play WC3 XHero with me. At first she disliked the game because of old graphics and stuffy screen but in the end she liked it.
I personally started making maps inspired by old style, there is no need for meaningless details, especially overly complex brushwork.
I like the overall simplicity i achieved in the map because in the end it prooven very actiony with the current gameplay on the server. But i am not pleased completely as it lacks that certain atmosphere old maps (that style) have.
Its a bit tricky to get the best look out of things, but we try. Old masters were too good
Commented 8 years ago2015-10-26 15:19:37 UTC
in journal: #8617Comment #67026
I personally think that most maps are too detailed in the wrong places, even if it seems cool at first spot. Amen. That seems to be the problem with getting reviews back when you submit stuff to the Map Vault here. The best anyone can judge on their own is the texture work, brushwork, ambiance, and lighting. That's no thing to shrug off (since it's like 80% of the work on a map), the thing that makes it last is how the map plays out, which you at least need a buddy to figure out how well it holds up.
That kind of discourages me from uploading many of my map because although they're super fun to play with friends, it'll get ripped apart by the aesthetics inspection agency.
Kind of reminds me of how the produce industries throw away odd looking fruit and vegetables because they don't look marketable. `-`
Commented 8 years ago2015-10-25 17:24:16 UTC
in journal: #8617Comment #67024
Less visual obstructions enables quick detection of what is what. I personally think that most maps are too detailed in the wrong places, even if it seems cool at first spot.
I always like maps more that have both nice geometry and sprites and sounds as well. Maps always felt empty to me with out the use of at least a little sprites/transparent textures.
Also, I used to play l33t street a whole lot when i was younger, the teleport rooms some times stuck players if they used snarks. Fun map.
Commented 8 years ago2015-10-24 13:01:16 UTC
in vault item: de_retrostationComment #19529
Ohhhh yeahhhhh...I've seen the cs version of this one, from sven coop. Easily a favorite, reminds me of 2001:A space odyssey. Could of added a bit more depth if it were for colder lights, instead of some of the white ones. Imma try the other levels soon. Dem 60s feels yo.
Commented 8 years ago2015-10-24 12:46:18 UTC
in journal: #8614Comment #46134
I really like the 80s feel of the intro, maybe a similar outro wouldn't be a bad idea to play gently while next week schedule is done/adieus. 40 mins seems a bit of a stretch for plebs like me though
Commented 8 years ago2015-10-21 15:06:14 UTC
in journal: #8586Comment #46119
This song has been stuck in my head since I've heard it. Anywhere that an instrumental version exists? I'm a sucker for this kind of cut/sampled hip-hop House of Pain/Beastie Boys stuff.
Commented 8 years ago2015-10-20 18:42:13 UTC
in vault item: 2PartmentComment #20237
I recently found a very updated version of this map, complete with touch of layout changes and one simple addition that very much changes the flow of the map.
Not that anyone would go back after 2 years to play this again, but hey, it's something.
Commented 8 years ago2015-10-18 12:32:19 UTC
in vault item: de_retrostationComment #20235
Wow, thank you a lot. Actually I ran out of time for the contest it was for. The plan was to have 100% selfmade content inside the map. Yeah so the crates and also some "shelfes" are just placeholder.
Thanks a lot for the feedback, really lovely if someone, with also good knowledge about mapping, writes that
Also you can check the wpolys/epolys if you want to drop your jaw. I tryed to optimize it as much as possible + dont loose much details.
more comments are totally welcome this really helps in motivation for doing some new shit
Also Archie, you should try out my new reworked mayacore map for hldm I bet you will like it Wish you a nice day sir
Commented 8 years ago2015-10-17 18:44:19 UTC
in vault item: de_retrostationComment #18039
Good lord, this is obscenely good. The architecture and theming is better than just about anything I've ever seen achieved in Goldsource. Incredible.
I love the colour theming and the subtle deviations in lighting used to aid navigation. That walkway with the blue lights highlighting the grey railing in particular is such a brilliant contrast to the orange surroundings. It's really, really sweet.
Really my only problem is the use of wooden crates... They're so... dull in comparison to everything else in the environment you've created.
Fun will always be a priority for most people, regardless of looks. Might take some time for them to get used to an environment, but it will definitely happen if they play games for fun.
Took me some time to get Nina to play WC3 XHero with me. At first she disliked the game because of old graphics and stuffy screen but in the end she liked it.
I personally started making maps inspired by old style, there is no need for meaningless details, especially overly complex brushwork.
'''
Here is an map i made a while ago for my zombie server (remade from 0): http://cs.gamebanana.com/maps/185715
I like the overall simplicity i achieved in the map because in the end it prooven very actiony with the current gameplay on the server. But i am not pleased completely as it lacks that certain atmosphere old maps (that style) have.
Its a bit tricky to get the best look out of things, but we try. Old masters were too good
Amen. That seems to be the problem with getting reviews back when you submit stuff to the Map Vault here. The best anyone can judge on their own is the texture work, brushwork, ambiance, and lighting. That's no thing to shrug off (since it's like 80% of the work on a map), the thing that makes it last is how the map plays out, which you at least need a buddy to figure out how well it holds up.
That kind of discourages me from uploading many of my map because although they're super fun to play with friends, it'll get ripped apart by the aesthetics inspection agency.
Kind of reminds me of how the produce industries throw away odd looking fruit and vegetables because they don't look marketable. `-`
I personally think that most maps are too detailed in the wrong places, even if it seems cool at first spot.
I always like maps more that have both nice geometry and sprites and sounds as well. Maps always felt empty to me with out the use of at least a little sprites/transparent textures.
Also, I used to play l33t street a whole lot when i was younger, the teleport rooms some times stuck players if they used snarks. Fun map.
Dem 60s feels yo.
Not that anyone would go back after 2 years to play this again, but hey, it's something.
You made Apartment!
.....
Welcome back! ^_^
Happy Burbday!
Welcome back mate
You're still a kiddo. <3
nice
Actually I ran out of time for the contest it was for.
The plan was to have 100% selfmade content inside the map.
Yeah so the crates and also some "shelfes" are just placeholder.
Thanks a lot for the feedback, really lovely if someone, with also good knowledge about mapping, writes that
Also you can check the wpolys/epolys if you want to drop your jaw. I tryed to optimize it as much as possible + dont loose much details.
more comments are totally welcome this really helps in motivation for doing some new shit
Also Archie, you should try out my new reworked mayacore map for hldm I bet you will like it Wish you a nice day sir
I love the colour theming and the subtle deviations in lighting used to aid navigation. That walkway with the blue lights highlighting the grey railing in particular is such a brilliant contrast to the orange surroundings. It's really, really sweet.
Really my only problem is the use of wooden crates... They're so... dull in comparison to everything else in the environment you've created.
Easily a 5 star effort. You're a king.
That's why I kinda hate smartphones. I also prefer actual buttons too (I usually type without looking; which is not possible with smartphones afaik).