Commented 16 years ago2008-10-29 14:23:38 UTC
in vault item: cs_awesomeComment #17068
"Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. " muzz, its suposed to be a shop of some sort... potatis, add a quick fit sign to it
Commented 16 years ago2008-10-29 05:04:43 UTC
in vault item: cs_awesomeComment #17088
lookin much better now. Plus one star. (3 stars)
however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?
also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
other than this, it rocks. if you want 4 stars tho, fix these. i meen you dont have to but that would get you more stars from me
Edit: oh yeah, also why arent all the hostages in one spot? just a question. Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come?
This comment was made on an article that has been deleted.
Commented 16 years ago2008-10-19 04:42:04 UTC
in vault item: Dm_ComboComment #17035
whats with the huge planet that looks like an eye? well anyways short review: Architecture 9/10 Texturing 4/10 Ambience 4/10 EntitySetup 8/10 Alot of copy+paste -5 points In other words, you could of done better. 20/40 (2.5 stars)
You could add some different texturing to each one of the flying platforms to make it look a little better and not so much copy+pasty... maybe even add different prefabs to some of the platforms?
also lowering the floor by another 512 units would hurt, i was on the lowest of the platforms and when i fell i died within the first 128 units and it didnt look right.
What you could also add is a little fade that is triggered right before the trigger_hurt and applys only to the triggerer player to give it more realism.
...Also, the thing you said about most probably platforms being -Green (the most probable) -Yellow -Blue -Red ( the least ) is wrong. this is what i got (i spawned and teleported around 100 times total)
-Blue -Green -Yellow -Red... in otherwords i got the gauss alot... and with the gauss i can gauss jump anywhere in the map giving me an rpg
**EDIT: this doesnt mean the map is bad, your progressing looking at the fact that your last one was 2 stars. tell you what, if you fix most of these isues i listed, ill give you 4 stars!
lols i would of done some more if flat-life wouldnt have died, and right now its sill a bit mashed up so i dont want to continue, and if i did id probably make something else because my mapping skills have severely improved since this map.
4*
potatis, nice little sprite thats dripping from the rain pipe there
muzz, its suposed to be a shop of some sort... potatis, add a quick fit sign to it
however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?
also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
other than this, it rocks. if you want 4 stars tho, fix these. i meen you dont have to but that would get you more stars from me
Edit: oh yeah, also why arent all the hostages in one spot? just a question.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come?
well anyways short review:
Architecture 9/10
Texturing 4/10
Ambience 4/10
EntitySetup 8/10
Alot of copy+paste -5 points
In other words, you could of done better.
20/40 (2.5 stars)
You could add some different texturing to each one of the flying platforms to make it look a little better and not so much copy+pasty... maybe even add different prefabs to some of the platforms?
also lowering the floor by another 512 units would hurt, i was on the lowest of the platforms and when i fell i died within the first 128 units and it didnt look right.
What you could also add is a little fade that is triggered right before the trigger_hurt and applys only to the triggerer player to give it more realism.
...Also, the thing you said about most probably platforms being
-Green (the most probable)
-Yellow
-Blue
-Red ( the least )
is wrong. this is what i got (i spawned and teleported around 100 times total)
-Blue
-Green
-Yellow
-Red... in otherwords i got the gauss alot... and with the gauss i can gauss jump anywhere in the map giving me an rpg
**EDIT: this doesnt mean the map is bad, your progressing looking at the fact that your last one was 2 stars. tell you what, if you fix most of these isues i listed, ill give you 4 stars!
http://img147.imageshack.us/my.php?image=lazerqv8.jpg
...
same for the models!
Edit: missing zombie_barney model
Edit2: fatal error: slicksci.mdl not prechased bla bla...
i say you fix this up.