Comments

Commented 1 year ago2023-02-28 12:52:28 UTC in journal: What's The Scariest Things Happen to Your Windows/Mac/Linux System? Comment #105141
When my computer screen suddenly went dark, and an acrid smell wafted from the ventilation of the case.p

It was a sure sign that my PSU died.
Commented 1 year ago2023-02-28 12:43:35 UTC in journal: 个人解释Personal interpretation Comment #105140
我也是中國人。
"I am also Chinese."
This comment was made on an article that has been deleted.
Commented 1 year ago2023-02-27 21:48:59 UTC in vault item: Half-Life but there are no restrooms outside Sector C Comment #105138
This is peak Half-Life content!
Commented 1 year ago2023-02-27 14:46:17 UTC in wiki page: Tutorial: Setting up a Mod: Addendum Comment #105137
About the usage of -wadinclude compile command-line argument and game_text entities. I think they are better suited for addon pack where you "can't" edit the original files and copying/pasting the original ones is not an option as if everyone was doing that, it would "overlap".

For mods, shipping the WAD(s) and using titles.txt is fine since it's distributed as "standalone".
Commented 1 year ago2023-02-27 09:48:44 UTC in journal: Annual vita log 0x015 Comment #105136
PS Vita
Commented 1 year ago2023-02-26 17:18:00 UTC in vault item: Toggleable lights on func_[track]train Comment #105135
I originally wanted to demonstrate with a func_tracktrain, but I don't have time to build a complete map with train tracks.

EDIT: Also I want to point out that this is not a working example of the func_[track]trains throwing out light, but instead of light being thrown onto them instead. Prolly should've put a screenshot or 2. That's for later.
Commented 1 year ago2023-02-26 16:41:24 UTC in wiki page: game_player_equip Comment #105134
use name game_playerspawn to automatically trigger this entity at the start of the map.
Commented 1 year ago2023-02-26 11:16:35 UTC in journal: What's The Scariest Things Happen to Your Windows/Mac/Linux System? Comment #105133
I guess visiting this website https://www.iso.org is quite a scary thing, since the guy who made it thought everyone has a 4K monitor, that's standards for you, hey!
Commented 1 year ago2023-02-26 07:19:45 UTC in vault item: Half-Life but there are no restrooms outside Sector C Comment #105132
?
Commented 1 year ago2023-02-25 04:16:18 UTC in journal: 个人解释Personal interpretation Comment #105131
谢谢。
thank you.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-02-23 22:33:13 UTC in journal: Finished 21, Today 22 Comment #105129
Happy birthday!
Commented 1 year ago2023-02-23 21:27:48 UTC in vault item: Unfinished Raven City level Comment #105128
really nice detail goin on, i like it
Commented 1 year ago2023-02-23 18:33:42 UTC in journal: Annual vita log 0x015 Comment #105127
First real, proper love, I should note. I've had online relationships until now, but this is the first one that actually crossed the boundaries. Quite literally.

My boy travelled from central Europe all the way to Bosnia just to spend 10 days with me, and I wanna do everything in my might to absolutely reward that effort & make it worth it.

Thanks y'all for the birthday wishes!
Commented 1 year ago2023-02-23 16:59:48 UTC in journal: Annual vita log 0x015 Comment #105126
Happy birthday! First love is amazing, I'm happy for you ❤️
Commented 1 year ago2023-02-23 16:58:15 UTC in journal: Finished 21, Today 22 Comment #105125
Have a good one!
Commented 1 year ago2023-02-23 09:26:34 UTC in journal: Annual vita log 0x015 Comment #105124
happy birthday!
Commented 1 year ago2023-02-23 09:25:35 UTC in journal: Finished 21, Today 22 Comment #105123
happy birthday!
Commented 1 year ago2023-02-23 08:57:51 UTC in journal: Annual vita log 0x015 Comment #105122
SINIAP Birthday!
Commented 1 year ago2023-02-23 08:42:16 UTC in journal: Finished 21, Today 22 Comment #105121
Happy birthday!
Commented 1 year ago2023-02-23 08:10:55 UTC in vault item: Road Comment #105120
really fun and dream-like. :>
Commented 1 year ago2023-02-23 04:22:44 UTC in journal: 个人解释Personal interpretation Comment #105119
Welcome to our community mate!
Commented 1 year ago2023-02-22 03:42:27 UTC in journal: 个人解释Personal interpretation Comment #105118
谢谢您的鼓励。是的,我是。
Thank you for your encouragement.Yes, I am.
Commented 1 year ago2023-02-21 16:40:13 UTC in journal: 个人解释Personal interpretation Comment #105117
Don't worry about it. The translation software you are using produces very clear English.

Most of us learned English as a second language so we are quite used to broken English, so don't hesitate if you want to try writing some English on your own 🙂

Are you Chinese?
Commented 1 year ago2023-02-20 18:50:10 UTC in journal: A Poem Comment #105116
happy 82nd birthday doc :walter:
Commented 1 year ago2023-02-20 07:02:10 UTC in vault item: Road Comment #105115
如果可以的话,请留下你们的评论,我想知道你们的体验如何。
Leave a comment if you wish, I'd like to know what your experience was like.
Commented 1 year ago2023-02-20 06:20:34 UTC in wiki page: Tutorial: Materials.txt Comment #105114
Some time ago I did a detailed explanation of the materials.txt system, along with excerpts from the code / base textures / sample sound effects / how to achieve a desired sound. You can read the whole thing here: https://greg-kennedy.com/hl_materials/
Commented 1 year ago2023-02-20 04:37:25 UTC in wiki page: Tutorial: Making textures with WadMaker Comment #105113
Maybe I should use J. A. C. K. to make Half-Life Maps for Mods
This comment was made on an article that has been deleted.
Commented 1 year ago2023-02-19 02:05:29 UTC in journal: GoldSRC + Godot = ??? (continued) Comment #105111
Incredible :walter:
Commented 1 year ago2023-02-19 01:12:45 UTC in vault item: [%25] de_monteriggioni Comment #105110
If you want to make this as a WIP, i suggest you use GameBanana (Here is an example of mine). I think you can keep us updated on your map with your journals.
Commented 1 year ago2023-02-19 01:12:44 UTC in vault item: [%25] de_monteriggioni Comment #105109
If you want to make this as a WIP, i suggest you use GameBanana (Here is an example of mine). I think you can keep us updated on your map with your journals.
Commented 1 year ago2023-02-18 21:59:21 UTC in vault item: [%25] de_monteriggioni Comment #105108
Map is updated from %17 to %25. Finally added more decoration, more detail and continued map's length. Pictures from this %25 version:
User posted image
User posted image
User posted image
User posted image
Commented 1 year ago2023-02-18 20:21:41 UTC in journal: A Poem Comment #105107
Twenty two? Happy birthday!
Commented 1 year ago2023-02-18 15:05:37 UTC in journal: A Poem Comment #105106
Tjugotvå. Grattis!
Commented 1 year ago2023-02-18 13:43:29 UTC in vault item: Half-Life: Blue Shift Bench Comment #105105
10/10 would sit
Commented 1 year ago2023-02-18 12:25:08 UTC in journal: A Poem Comment #105104
Tom Buff
Commented 1 year ago2023-02-17 01:45:15 UTC in vault item: the n-level elevator Comment #105103
Excellent example! I hope we'll see more fully-functional elevators in maps from now on. Soon we'll have Elevator Action remade in Goldsrc! Seriously though, this is very neat.

Also, this reminds me of an essay I've watched recently about the many ways elevators are used in video games, it's a good watch.
Commented 1 year ago2023-02-16 02:35:26 UTC in vault item: Town Comment #105102
4.2/10
Architecture — 5
Texturing — 5
Ambience — 2
Lighting — 3
Gameplay — 6

Starting with some fun aspects that I liked:
I like how the area where you fight particularly enjoyed the office area, as you had to pick which doors you wanted to go through for the best combat advantage based on the positional sound of the HECU grunts. The layout of the one barracks area with the tower was pretty neat, and I liked the idea of fighting a tougher enemy in the sniper tower giving you a height advantage. If honed in on future maps you make, I think choosing your fights in that way could be great!

Things that could be improved:
I think the lighting in the first combat section is a tad poor. It's somewhat hard to see the field and what's still left to take down, ending up with unecessary damage being taken by a straggling grunt or the turret towards the back of the section. I also think a missed opportunity was to allow for more stealth within the map, as it can sometimes add a lot of depth to combat encounters.

Overall, I think this was a neat little combat-orientated map! With some fine-tuning of some of the best aspects in the map, and potentially adding more to some of the finer details like ambience, I think you could make a super great and fun map! :)
Commented 1 year ago2023-02-16 00:58:41 UTC in vault item: Road Comment #105101
Very trippy. Dig it!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-02-14 11:02:33 UTC in vault item: Road Comment #105098
抱歉,我刚刚看到它正在被审核。这需要一些时间。
Sorry, I just saw that it's being reviewed. It's going to take some time.
Commented 1 year ago2023-02-12 15:08:24 UTC in journal: Science Team Comment #105097
"Science team? You think he was responsible? Sabotage maybe?"
Commented 1 year ago2023-02-11 06:51:30 UTC in journal: Science Team Comment #105096
"Dont shoot! im from the science team"
Commented 1 year ago2023-02-10 15:01:49 UTC in journal: Science Team Comment #105095
Sure not.
Commented 1 year ago2023-02-10 11:55:47 UTC in journal: Science Team Comment #105094
Happy birt- oh wait, it's not your birthday yet
Commented 1 year ago2023-02-07 19:13:52 UTC in journal: My new map (that is not a test map or something like that): Le prison Comment #105093
cant wait to see it
Commented 1 year ago2023-02-06 23:23:17 UTC in vault item: Testing Map Comment #105092
Just so you know, your upload only contains the .map file and not a playable .bsp

As for the texture stretching, either you're mapping with UV lock enabled or your using the "Fit" button all the time. Both of these are best avoided.