Comments

Commented 12 years ago2012-01-05 03:22:57 UTC in vault item: Secret Santa 2011 - Rimrook Comment #12680
Fun SP gameplay with some great attention to detail and consistency thoughout. (i can't wait to play the core)

It didn't really bother me that the map ended abruptly, since i felt you did a whole bunch of work for this little ssanta project. The only thing that bummed me out is i could not "unwrap" the gifts, aww. =')

Superb ssanta entry sir! and great to see you participating in this! i think Tetsu0 should get a standalone commendation for that alone! :P
*****
Commented 12 years ago2012-01-03 02:23:58 UTC in news: Happy New Year! Comment #100031
nice! :P

I'd still like to pick my own blueberries tho tyfm. =)
Commented 12 years ago2012-01-02 10:51:27 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #100885
HOLY CRAP, you were right about changing to performance mode! SO much smoother zooming in/out now! =)
Commented 12 years ago2012-01-02 02:23:23 UTC in journal: #7554 Comment #62320
Happy New year to you sir!
Commented 12 years ago2012-01-02 02:21:51 UTC in vault item: Secret Santa 2011 - SpaG Comment #4833
Ha, and you call my work oddball! :P

++lovely snow texture(did you make it urself?)
++Superb construction
+fun/strange merger of a grisly bear and a motorcycle and a santa hat!
+Nice music and effects
+Including the .rmf

I REALLY loved how the terrain and how the scene looked, even if some of the terrain looked blocky. It would be awesome to make a quick aim or fy map out of this =)

Simply gorgeous work and a beautiful addition to the ssanta project!
*****
Commented 12 years ago2012-01-02 00:31:17 UTC in vault item: Secret Santa 2011 - Soup Miner Comment #4832
chea, nilathith spawns on the last or second to last question if you choose wrong answers, at least for me.
Commented 12 years ago2012-01-01 23:28:47 UTC in journal: #7553 Comment #66755
Roses are red,
What in the fuck,
fuck off with the fireworks.
:P
Commented 12 years ago2012-01-01 21:45:04 UTC in journal: #7548 Comment #57827
Happy New year to you sir!
Commented 12 years ago2012-01-01 21:44:28 UTC in journal: #7547 Comment #51413
To you as well sir!
Commented 12 years ago2012-01-01 21:42:00 UTC in journal: #7552 Comment #34805
Happy New Year to you as well sir. :P
Commented 12 years ago2012-01-01 21:40:18 UTC in news: Happy New Year! Comment #100006
I have lots of guesses but i'm sure they are all wrong :P

TWHL 4?
Commented 12 years ago2012-01-01 00:31:19 UTC in news: Happy New Year! Comment #99982
ffing great! i never knew pb smoked!? What was urby's ringer do want! :P

Please tell me there will be some bourne identity kung fu inbound! And ya, those portraits are priceless, rim's is the best LOL.
Commented 12 years ago2011-12-31 07:58:35 UTC in journal: #7546 Comment #50419
And hot dogs. Everyone knows u need hot dogs to complete tequila ;)
Commented 12 years ago2011-12-31 07:15:32 UTC in journal: #7546 Comment #50418
Excellent Daubs, now you can drink alcohol legally in America! Stop over for pint and a pancake sometime =)

Happy Birthday!
Commented 12 years ago2011-12-31 04:57:51 UTC in vault item: Secret Santa 2011 - Soup Miner Comment #19700
Reallly cool shit!

++Beautiful layouts and construction
++superb effects like the moving terrain on the train
+some beautiful texturing
+superb use of sounds
+really cool theme. i felt i was in hong kong without the mountains and giant sea creature markets. =)
++Gameplay Fun and thoughtfully done
+/-voice audio was i bit tough for me to understand but still good.
-The question didn't pop up for me in the first train car fsr
-what happens after you kill the fat baby, is that the end?

Superb construction throughout which by itself is worth 5 stars in my book. Add the gameplay and it makes it something very special. I was really blown away by the way you handled the moving terrain outside the train windows, just really great stuff all around. Please tell me you're entering the c32 contest!

Blown away by this! Great work!
*****
Commented 12 years ago2011-12-31 04:31:32 UTC in journal: #7542 Comment #66744
hahaha you're fucked, i love it. :P
Commented 12 years ago2011-12-30 06:06:53 UTC in vault item: Sound loop tests Comment #18565
very precisely and carefully done! After all these years, i finally understand what "not toggled" flag is for and now i truly understand exactly what the cue points do and why.

Superb work sir! this should be written up as a tutorial too!

EDIT: LOL it creates quite a cacoughpanously awesoome sound when you willy-nilly start pressing all the buttons! All kinds of ideas are popping up in my haed for some multiplayer maps using all these togglable sounds, but i'm sure it would wreak some seriousl havoc on a server. :P
Commented 12 years ago2011-12-29 10:48:29 UTC in wiki page: Tutorial: Map Layout Theory for CS Comment #101044
Thank you fwend! this definitley helps me out for c32!
Commented 12 years ago2011-12-29 10:45:43 UTC in wiki page: Tutorial: Perfect Timing with Doors Comment #100982
this is really well done, and way faster than trial and error trying to match up the door speeds! Great work sir!
Commented 12 years ago2011-12-29 09:33:51 UTC in vault item: Fy_Vertstadt Comment #18830
Commented 12 years ago2011-12-29 09:28:06 UTC in journal: #7540 Comment #66505
They did not even drive you home?! WTF
Commented 12 years ago2011-12-29 06:40:46 UTC in news: Competition 32 Comment #99956
Sometimes you can make up for a lack of knowledge in these contests by a good idea, plus, some good 'ol brute force determination. =)
Commented 12 years ago2011-12-29 03:47:05 UTC in vault item: The Incinerator Complex Comment #18829
you could set up forwarding or hire me as a remailing service -=)
Commented 12 years ago2011-12-29 02:43:48 UTC in news: 'Tis the Season to be.. TUTORIALS. Comment #99955
Yoohoo TY! :P
Love to see the new tutorials awarded as well, and i also agree, there should be some sort of way to award community coop organizers like Tetsu0.
Commented 12 years ago2011-12-28 06:00:49 UTC in journal: #7535 Comment #63271
After you break it with the hammer, run to the quickie mart for some HLFix.
Commented 12 years ago2011-12-27 22:16:44 UTC in vault item: Secret Santa - Urby Comment #18836
Really cool stuff hotdog! I got as far as the barn and quit after i died the second time. Looks really great and made me jump a few times.

there are some missing model materials for me, like the wooden light posts, but i just installed ep2, so i could be on my end.

Great stuff sir, Merry christmas! =P
Commented 12 years ago2011-12-27 21:57:08 UTC in journal: #7533 Comment #55308
teh kitteh es oldz and neads diaparz?!
Commented 12 years ago2011-12-27 06:28:33 UTC in journal: #7533 Comment #55307
BRING US SHRUBEREH
Commented 12 years ago2011-12-27 02:10:54 UTC in vault item: MISSION MCPOKER Comment #18834
"It all in the ball the world is in cripple. McPoker is dying in Xen. He dead. McPoker is dead."
This comment was made on an article that has been deleted.
Commented 12 years ago2011-12-26 19:36:40 UTC in journal: #7533 Comment #55306
User posted image
Commented 12 years ago2011-12-26 04:23:48 UTC in journal: #7531 Comment #66733
Merry holidays mang!
Commented 12 years ago2011-12-25 03:23:42 UTC in journal: #7526 Comment #67052
Very cool, i always love to see how other people work in hammer. The timelapse itself also looked very good, what software u use?
Commented 12 years ago2011-12-25 02:01:32 UTC in journal: #7527 Comment #41964
OMFG :P

Flashbacks from my Superman footie pajamas i got for christmas, from when i was like 5!
Commented 12 years ago2011-12-24 21:25:47 UTC in vault item: MISSION MCPOKER Comment #19381
Fun test mod, it reminds me of my first maps. Should probably be moved to "unfinshed" section.
Commented 12 years ago2011-12-24 21:09:32 UTC in vault item: The Incinerator Complex Comment #19670
A very solid entry although some issues lurk in the underbelly..

++really cool layout imo
++Cool gagetry! is there more cool stuff like the incinerator?
+decent ambience
+/-Nicely detailed in some ares and lacking in others
+/-some nice lighting in areas
+/-good use of the texture pack in areas, dreadful in others, and there scaling is a little crazy in places.
-scale is a bit off in a lot of places
-not a lot of small detailing in terms of wall/railing trims, props, etc

All in all a pretty solid entry though, despite the negatives. Looks like the layout would be really fun. Maybe PM potato_invalido and he could put it on the HLDM server to test.

Good map, lots of room for improvement, but some very nice bits just the same. 3.5 rounds up to 4. Could easily recieve full marks with some slight improvements.
Commented 12 years ago2011-12-24 20:48:46 UTC in journal: #7524 Comment #43262
agreed, those are some impressive flips you can achieve =)
Commented 12 years ago2011-12-23 18:00:16 UTC in vault item: Merry Christmas to hlife_hotdog Comment #19688
thecoolgman: worked fine for me in WON. you're copying the content to the half-life folder NOT valve folder, and running it as a custom game, right? (i didn't even try it in steam yet)

Really cool btw Rim! Your map is reminding me that i nigh added any christmas theme to my map; oh well, there is always next year. =)

Really creative stuff, and a cool idea, hotdog will love it. =)
Commented 12 years ago2011-12-23 06:25:16 UTC in journal: #7520 Comment #53653
Aww you could always do 31 brushes, but maybe it's still too soon?
Commented 12 years ago2011-12-22 22:35:47 UTC in journal: #7520 Comment #53652
i might be in if it's something tiny like that.
Commented 12 years ago2011-12-22 18:08:28 UTC in journal: #7520 Comment #53651
ha i didn't even know this, thanks! =)

I'm willing to contribute whatever i win, but doubt i'll have time to participate in any minicompos atm.
Commented 12 years ago2011-12-22 03:29:21 UTC in vault item: Merry Christmas to hlife_hotdog Comment #19675
Dude! take it down before hotdog logs in! LOL
Commented 12 years ago2011-12-21 00:16:14 UTC in news: Competition 32 Comment #99945
Christ f me, GameBanana is hosting this contest concurrently with ours, and it is right up my alley... it woll be tough bu I'm gonna try to compete in both, gah! =-(
Commented 12 years ago2011-12-20 15:46:18 UTC in journal: #7517 Comment #41959
I would love to hear it as well :)

Brendan: could you give me Marley's number i need some help! =P

EDIT: Napsters says upload failed!? BRB FBI... =P
Commented 12 years ago2011-12-20 00:26:10 UTC in journal: #7515 Comment #45437
Nice job on the recap Arch! What a great fucking time that was... <=
Commented 12 years ago2011-12-19 21:46:01 UTC in journal: #7515 Comment #45436
oh fuck me is that how big it is?! would it not be easier to compress it to flv and upload, or would the conversion take longer?
Commented 12 years ago2011-12-19 21:29:31 UTC in journal: #7515 Comment #45435
Archie it won't load for me on youtube fsr.. you don't have the clip hosted anywhere else do you?
Commented 12 years ago2011-12-19 12:51:03 UTC in vault item: Anvus (compo 31) Comment #19666
Yeah thank god almost nobody's map had gameplay; I figured i'd be instantly disqualified cuz mine also had none, so i was even more uproariously happy landing a spot.

Out off all the entries, Anvus was my favourite, closely followed by doggybag's de_Minestorm map.
Commented 12 years ago2011-12-18 23:58:46 UTC in journal: #7512 Comment #54371
At least you had some warning your HDD is dying! When mine went, it just didnt turn on one day and i lost everything. ='(
Commented 12 years ago2011-12-18 20:07:55 UTC in journal: #7511 Comment #66725
now neither can i get into the fridge. =(