Nevermind i fixed it. The texture width/height need to be a number that is a multiple of 2. Numbers like 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4092, 16368, etc. I dont know why do you need this kind of images.
@varhansen To make that you will have to create/edit an entitie for Half-Life. And that, means creating a mod. But if you dont want that, i guess you can use the cockroach NPC?
Can i get a way where i can edit it withouth having to program stuff? I had to change to a potato PC and it just doesnt runs Visual Studio without crashing. EDIT: Nvm i got i used cmake to compile and notepad++ to edit
This map is actually one of the best maps i have ever played, but there are a few problems: 1. There is almost no interaction between the player and the map itself (Ex: Opening a door with a button that is in the other side of the map) 2. Optimization. The map sometimes kills my FPS entirely 3. Some lights seem to be placed/aligned in the wrong part of the map. Idk if its a technical issue, but its only happening on this map. Still, this is a very good map that i would definitely recomend
EDIT: Just played it again with a couple of friends, its very fun to play!
EDIT: Nvm i got i used cmake to compile and notepad++ to edit
Texturing — 10
Ambience — 10
Lighting — 9
Gameplay — 9
1. There is almost no interaction between the player and the map itself (Ex: Opening a door with a button that is in the other side of the map)
2. Optimization. The map sometimes kills my FPS entirely
3. Some lights seem to be placed/aligned in the wrong part of the map. Idk if its a technical issue, but its only happening on this map.
Still, this is a very good map that i would definitely recomend