Comments

Commented 1 year ago2022-08-29 19:46:55 UTC in journal: Here we go again Comment #104738
Thanks
Commented 1 year ago2022-08-29 15:47:48 UTC in journal: Here we go again Comment #104737
happy birthday shepard!
Commented 1 year ago2022-08-29 10:48:01 UTC in journal: Here we go again Comment #104735
Happy birthday!
Commented 1 year ago2022-08-29 10:08:08 UTC in journal: Here we go again Comment #104734
HAPPY BIRTHDAAAAAAAAY!!!!!! So my calendar app wasn't lying after all
Commented 1 year ago2022-08-28 22:33:18 UTC in vault item: aim_ak-morgan AKA Warehouse Comment #104733
It's unplayable because the spawn points are in the ceiling so you can't move
Commented 1 year ago2022-08-28 11:45:43 UTC in vault item: Trinity Engine version 3.10f Comment #104732
the decade wait is over :gabe:
Commented 1 year ago2022-08-27 21:41:32 UTC in vault item: Intruder: Cliffhanger Comment #104731
They updated the map so it doesn't need custom wads. It is missing sound/ambience/radio1.wav but the map can be played without it. If you try to play the map, note that the file name is misspelled so type "map intuder".
Commented 1 year ago2022-08-27 10:48:22 UTC in journal: Might be around for a bit Comment #104730
Welcome back, bud
Commented 1 year ago2022-08-24 16:34:58 UTC in journal: i require your ideas again Comment #104729
Yeah, about that...
Commented 1 year ago2022-08-23 22:46:39 UTC in journal: i require your ideas again Comment #104728
Ohh yeah about that thread...
Commented 1 year ago2022-08-23 17:30:27 UTC in journal: i require your ideas again Comment #104727
Singleplayer map where soldiers are struggling to contain a breach at their Xen alien zoo (Xoo?). The whole deal. Enclosures for the creatures, restaurants/cafes, bathrooms, a gift shop and a multi-storey car park. :D
Commented 1 year ago2022-08-23 16:53:53 UTC in journal: i require your ideas again Comment #104726
Commented 1 year ago2022-08-14 20:26:28 UTC in vault item: Fallingliquid Comment #104724
Any thought of porting this to gmod? I successfully managed to port it, sorta, but I legally can't publish it to the workshop.
Commented 1 year ago2022-08-14 04:40:47 UTC in vault item: dm_demoncore Comment #104723
Remember to have your screwdriver out! I mean firmly slotted in the gap! Don't pull it out!
And don't forget to charge your HEV suit, it helps a bit in case of slipped lid.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-08-12 19:34:08 UTC in wiki page: VERC: Creating a Vampire gamestyle Comment #104721
There where a vampire mod once before :)
Commented 1 year ago2022-08-12 17:57:05 UTC in vault item: dm_demoncore Comment #104720
Remember to have your screwdriver out! I mean firmly slotted in the gap! Don't pull it out!
This comment was made on an article that has been deleted.
Commented 1 year ago2022-08-11 06:48:02 UTC in vault item: Injured Barney for c2a1 (Power Up) Comment #104718
Noice, we have injured barney lmao
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-08-09 14:36:34 UTC in vault item: Pre-Disaster Office Complex Comment #104714
interesting, especially if you want to know indepth about black mesa before the resonance cascade
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-08-06 21:29:07 UTC in vault item: Upgraded Desert Eagle for Opposing Force Comment #104711
Nice model!. Im gonna try to make some decent idle animations.
This comment was made on an article that has been deleted.
Commented 1 year ago2022-08-06 09:04:29 UTC in vault item: dm_depo Comment #104709
Yeah, i agree, it feels too cramped. Got killed by my friend with crossbow too many times in those narrow corridors. But it was fun experiment with turning single-player map into multiplayer.
Thanks for playing, brushb0t!
Commented 1 year ago2022-08-02 16:06:54 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104708
very nice work!
Commented 1 year ago2022-08-01 18:33:34 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104707
Thank you for the kind words! It means a lot coming from a long time community member such as yourself. I tried my best to make it somewhat fit in with the stock models. Thankfully CS looks enough like HL that I didn't have to do much tweaking. I would like to try making some wholly original models in the future, though. This was intended for a mod I'm working on; so, at some point, I probably will make versions of the grunts wielding it.
Commented 1 year ago2022-08-01 17:49:53 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104706
Very nice work. It's great to see a full set like this that isn't ridiculously hi-poly and includes all the appropriate sprites and p_ w_ models. Only think left is for it to be given to the hgrunts :D

You even accounted for goldsource's v_model weirdness with the scaling. Nice! I hope you consider doing more. ( I'm partial to the SA80 rifle myself :P )
Commented 1 year ago2022-08-01 16:05:11 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104705
Yep! Also, I was just in the process of updating the addon. It now includes HUD sprites!
Commented 1 year ago2022-08-01 15:29:37 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104704
Can you add pictures for the BS viewmodels, please?
Commented 1 year ago2022-08-01 06:41:05 UTC in vault item: FAMAS for Half-Life & its expansions Comment #104703
That sounds great! Will check it out when I'm on my laptop!
Commented 1 year ago2022-07-30 13:37:08 UTC in vault item: mc2_tjb Comment #104702
It's very pretty! Could be turned into a pretty neat multiplayer map :)
Commented 1 year ago2022-07-29 00:30:37 UTC in wiki page: info_player_teamspawn (Team Fortress Classic) Comment #104694
There are actually more properties available for info_player_teamspawn than are listed here.
If you look at the changelog for the Team Fortress Classic.fgd entity definition file at https://developer.valvesoftware.com/wiki/Team_Fortress_Classic.fgd there's a change which reads
"Removed TFCriteria and TFEffects5 from info_player_teamspawn and moved relevant properties to TFSpawnInfo."
I'm not sure what the owner of that comment considered relevant, but TFEffects5 includes things like...
health (Add/Subtract health)
armorvalue (Armor Value %)
a_s (Add/Subtract shells)
a_n (Add/Subtract nails)
a_r (Add/Subtract rockets)
a_c (Add/Subtract cells)
ammo_detpack (Add/Subtract detpack)
no_grenades_1 (Add/subtract grenades #1)
no_grenades_2 (Add/subtract grenades #2)
and more, but those are the especially relevant ones I saw. These are all available and will work just fine on info_player_teamspawn, but since the TFEffects5 associated was removed in the .fgd they won't show up by default in mapping tools like JACK or TrenchBroom.
Commented 1 year ago2022-07-28 08:47:32 UTC in journal: New Gift Model Comment #104693
User posted image
I swapped the Zs and Xs on the joint constraints as the limbs moved to the wrong directions. It's a better model now!

I can give out the model through pm if someone's interested in it.
Commented 1 year ago2022-07-28 08:45:07 UTC in journal: My LSD Dream Emulator recreation map got played by Vinny Comment #104692
I was so bored I actually watched a bit. What this weird modpack with maps from TWHL members? I've never heard of it before.
Commented 1 year ago2022-07-28 03:39:50 UTC in journal: My LSD Dream Emulator recreation map got played by Vinny Comment #104691
Thanks for the compliment and thanks for checking out my map! :)
Commented 1 year ago2022-07-27 19:26:10 UTC in journal: New Gift Model Comment #104690
Thanks. I don't know about putting a smile on her as the model was supposed to be easy for me to work with. And publishing the model would be dangerous since it can get to the wrong hands so I'm a bit sure that variations isn't needed. I also only planned on featuring her on my segments.
Commented 1 year ago2022-07-27 18:04:06 UTC in journal: New Gift Model Comment #104689
Nice. Would love to see a variant with a smile on it.
Commented 1 year ago2022-07-27 17:35:01 UTC in journal: My LSD Dream Emulator recreation map got played by Vinny Comment #104688
Where do i download it? It seems like a very good map!

EDIT: Im very stupid is on your profile lol
Commented 1 year ago2022-07-27 15:37:17 UTC in wiki page: info_player_coop Comment #104687
Half-Life was mented to be multiplayer, but it went unused. In the Combine OverWiki page you can find more information about this.
Commented 1 year ago2022-07-25 16:04:37 UTC in vault item: Dmc_Backrooms Comment #104685
3.4/10
Architecture — 3
Texturing — 1
Ambience — 5
Lighting — 2
Gameplay — 6

garbage, but playable
This comment was made on an article that has been deleted.
Commented 1 year ago2022-07-23 02:09:34 UTC in vault item: Atom's Mini Compo - Zeeba-G Comment #104683
The download is broken. Do you still have this, G?
Commented 1 year ago2022-07-23 01:30:59 UTC in journal: I have completely lost my imagination Comment #104682
Make a king of the hill map. You just need a good setting. A city park with a statue or a gazebo?

Here is a template:
Loading embedded content: Vault Item #5433
and an example:
Loading embedded content: Vault Item #5425
Commented 1 year ago2022-07-23 00:44:19 UTC in vault item: Brendanmint's Space Adventure Part 1 Comment #104681
The download died. Could you fix it please, Brendan?
Commented 1 year ago2022-07-22 23:08:32 UTC in journal: I have completely lost my imagination Comment #104680
I was considering writing up an unofficial mini contest where people design a map from a written brief / walkthrough. Maybe I'll pitch that officially tomorrow.
Commented 1 year ago2022-07-22 23:06:46 UTC in vault item: 2bases 1.3 Comment #104679
Two versions for three games. For TFC and Scientist Hunt, you should use 2bases.bsp?
Commented 1 year ago2022-07-21 22:47:58 UTC in vault item: Town Comment #104678
4.6/10
Architecture — 5
Texturing — 6
Ambience — 0
Lighting — 6
Gameplay — 6

Not bad for what I assume is an early attempt at mapping. It's a refreshing change to see a map with a nodegraph so at least the grunts actually engage the player. One thing I will say is that the rotating doors around the map are a little excessive, especially in the tighter interior spaces. These can get stuck on corpses and can make it tricky for the AI to navigate, even with great node placement.

Overall, design wise, it's very basic and the building interiors don't really resemble anything, besides perhaps the bar. However, that just throws into perspective how silent the map is outside of combat. It would be good to hear some ambience in the outdoor areas.

The map was a fairly easy, even on the Hardest difficulty. Giving the player almost full suit charge from the start makes the opening fights trivial and by the end I was decimating entire squads with explosives before they could get a shot off.

Also, something I see far too often is this issue with fences and ladders. Is suspect this is because it LOOKS correct in JACK, when actually it's wrong. You should use the Solid rendermode, not Additive.
User posted image
User posted image
Also, try making the fences func_illusionary so you and the grunts can actually shoot through it, and then use clip brushes to prevent the player and grunts walking through it. :D

Stick with it. I hope to see more maps from you in future, and seeing how your levels develop. :D