Commented 11 years ago2013-01-01 06:01:32 UTC
in journal: #8075Comment #66201
Normally, not including the early times when it was a novelty, I don't drink much. However, at the moment I am drunk. So before I sober up, I should take the time to say, you guys are awesome, and happy new years. Seriously, I love you guys, and I count TWHLer's amongst my IRL friends. Happy New Years, and don't stop being great, my favourite website. Hooray!
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Commented 11 years ago2012-12-31 04:47:05 UTC
in vault item: de_foreverComment #17323
Welp, I played it. Not bad. Here's my review:
4/5 on Ambience: The sounds in this map were pretty good. Excellent use of soundscapes and everything that needed to be heard was heard in the map. One problem, though--and a big one, too. By the T Spawn, there's a spot that plays an obnoxiously loud sound of a roaring river.
3/5 on Texturing: The textures in this map were okay. The house, in my opinion, was textured very poorly, including the garage. The textures were very poorly added around the house and absolutely disgusting. However, I feel this is made up (somewhat) with the 3d skybox. The 3d skybox in this map was superbly done! Good on you, Captain!
2/5 on Detail: There were very few props in the garage and the house, and there were some open areas in the snow that were just bland and without detail. The house was probably the one part of the map was needed a lot of work in this department.
2/5 on Lighting: Honestly, the lighting of this map is very poor. It's composed of nothing but random point lights, and is done horrifically at the house, and at the snowmobiles. The snowmobiles could've used spotlights, which would provide a neat effect, but instead they just have a random spot of light on the ground about a foot away from them.
2.5/5 on Layout & Gameplay: The layout and gameplay of this map really needed to be adjusted. First of all, the game is almost entirely balanced on the T side. It takes them only seven seconds to get to Spawn Point A, while the CTs have to start on the complete opposite side of the map. The tunnel that goes through T spawn is completely useless, when there's already a passage that goes from the exact same beginning to the exact same end. Bomb Site B needed a lot more cover: if the Ts went for Bomb Site B, which they wouldn't at all, they would all be shot down by snipers from the CTs. Also, the HOUSE is completely pointless. The windows would do better to the gameplay if they were breakable, it's almost a completely pointless place to go to, and the second floor in itself gives a view over the entire map with easy ability to see every single person on the map at mid-range.
I give it a 3/5.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
-_- I've been trying to fix the damned thing. But I seem to have made it worse because now it crashes outright when it's supposed to trigger the trackchange.
Will be glad to test.
My girlfriend has C2D E6750 / HD 3800 / 4GB DDR2
She could probably test it too.
I read it all btw, but I've only played pokemon black & white about half way through so I have no opinion of this.
You did the thing where you press the download button and F5 a ba-jillion times! I used to do that.
I'm drunk too!
And I'm also writing a book on the source SDK!!
Shhhhhhhh......
Happy 2013 everyone!!
I love all you at TWHL!
Even the noobs!- because I like seeming smart and answering questions!!
/me giggles with pride
4/5 on Ambience: The sounds in this map were pretty good. Excellent use of soundscapes and everything that needed to be heard was heard in the map. One problem, though--and a big one, too. By the T Spawn, there's a spot that plays an obnoxiously loud sound of a roaring river.
3/5 on Texturing: The textures in this map were okay. The house, in my opinion, was textured very poorly, including the garage. The textures were very poorly added around the house and absolutely disgusting. However, I feel this is made up (somewhat) with the 3d skybox. The 3d skybox in this map was superbly done! Good on you, Captain!
2/5 on Detail: There were very few props in the garage and the house, and there were some open areas in the snow that were just bland and without detail. The house was probably the one part of the map was needed a lot of work in this department.
2/5 on Lighting: Honestly, the lighting of this map is very poor. It's composed of nothing but random point lights, and is done horrifically at the house, and at the snowmobiles. The snowmobiles could've used spotlights, which would provide a neat effect, but instead they just have a random spot of light on the ground about a foot away from them.
2.5/5 on Layout & Gameplay: The layout and gameplay of this map really needed to be adjusted. First of all, the game is almost entirely balanced on the T side. It takes them only seven seconds to get to Spawn Point A, while the CTs have to start on the complete opposite side of the map. The tunnel that goes through T spawn is completely useless, when there's already a passage that goes from the exact same beginning to the exact same end. Bomb Site B needed a lot more cover: if the Ts went for Bomb Site B, which they wouldn't at all, they would all be shot down by snipers from the CTs. Also, the HOUSE is completely pointless. The windows would do better to the gameplay if they were breakable, it's almost a completely pointless place to go to, and the second floor in itself gives a view over the entire map with easy ability to see every single person on the map at mid-range.
I give it a 3/5.
I've been trying to fix the damned thing. But I seem to have made it worse because now it crashes outright when it's supposed to trigger the trackchange.