Commented 12 years ago2012-09-02 15:54:29 UTC
in vault item: de_upriseComment #20206
This is quite an interesting and unique CS map. I'm glad that great cs map still spawn today. The big hall architecture is really neat. I'm nominating this for MotM.
Also, giving it 4.5 stars. Why only 4(can't actually 4.5 with the rating system)? Because there are some areas that aren't polished, clip brushes are missing, and other small details.
Commented 12 years ago2012-09-02 07:35:51 UTC
in journal: #7959Comment #40187
I did notice that Penguinboy, but you weren't obvious enough about the way you posted it. Mine has a nice headline so everyone reads it and must know more!!!
Commented 12 years ago2012-09-02 06:59:30 UTC
in journal: #7959Comment #40186
I'm not that bad am I?
In the announcement they mentioned that the first release will be playable up until Lambda Core. I've long suspected (as a lurker on the forums) that Xen was not being completed along with the rest of the mod, but tbh the main reason I want Black Mesa is for Black Mesa, not Xen.
Commented 12 years ago2012-09-02 04:01:05 UTC
in journal: #7958Comment #62433
I use a Firefox addon called FEBE which does scheduled backups of all Firefox data and puts it in a single, easy-to-backup file. I've got mine to back up weekly, keeping the 5 most recent backups just in case. I use it every time I have to format and reinstall, and it's never let me down
Commented 12 years ago2012-09-01 14:45:37 UTC
in journal: #7957Comment #55383
That type of doctor is called an otolaryngologist. And I get what you mean about not liking the feeling of things in your ears. My girlfriend asked to clean my ears once. It turned out she was using a straightened paperclip and she wasn't exactly careful with it either. Never again. Also, you should have at least gotten a discount for her not using sterilised tools.
Commented 12 years ago2012-09-01 07:03:38 UTC
in vault item: de_gangnamComment #20093
Thanks for your input! In hammer lighting is different than in game right? I should fix those stairs somehow. I'm not sure how to texture it though, or what to add next.
Commented 12 years ago2012-09-01 06:51:40 UTC
in journal: #7957Comment #55385
lol man, it's hard to explain, I could hear the mouse click, but it was faint, undefined, I paid no attention to it. But when I used the mouse now for the first time, all of a sudden it was a lot more defined, It's like I hear it more clearly now, there's more sound to it than there was before.
When I say 25% increase, I meant in the sense that everything is 25% louder now, but hearing wise yeah I hear a lot more now, like I said, I hear sounds that I never even knew existed xD
Edit: Oh yeah, and my voice sounds different now, lol! Edit2: To me I mean, as I was talking after the ear cleaning, I said a few words and was like, wait, is that what I sound like?
Commented 12 years ago2012-09-01 06:00:52 UTC
in vault item: de_gangnamComment #20092
It's good that you're experimenting with the tools you have available to you. That's where everyone needs to start. I suggest you start practicing with texturing, maps with only one texture are kinda hard on the eyes. If you're haven't already, be sure to have a read through some of TWHL's tutorials, especially the "In the Beginning" series.
Commented 12 years ago2012-09-01 05:35:28 UTC
in vault item: ToughworksComment #17739
From most points of view this map could very well be in Unreal. It's very well made. I agree, green and red are too intense and iritating, but lighting is awesome. I've played with bots and got stuck in a corner at spawn. Other than that it's flawless. Great work!
Commented 12 years ago2012-09-01 05:12:02 UTC
in journal: #7957Comment #55390
Dude, not hearing the mouse clicking? What Luke said, that's a lot more than 25%, I'd say more like 100%. It will damp down a bit in a day or two, but it will still be a huge difference.
Welcome to a whole new world of auditory experiences.
Because the TWHL community ultimately failed at voting for July’s map of the month, the reviewing team decided that we just wouldn’t bother reviewing anything for the ungrateful fuckers. Then we had the idea of reviewing a classic map instead, if not just to stop idiots asking where July’s review was.Carbaseus was first uploaded to TWHL’s map vault in 2004 by a mysterious user known as K7. The description of the map states that although it was intended for the mod Rocket Crowbar, it’s pretty good fun in HLDM. K7 claims this to be his best work and a fitting end to mapping for GoldSource. Whether or not he did stay true to his word is unknown, since this is the only map he ever uploaded to TWHL and hasn’t been seen since.Well, I for one would like to say that that is a real damn shame, because this is probably the most entertaining map to play in HLDM ever. This map was featured on the once popular TWHL HLDM server and with 8 or more people was an absolute blast to play. When we sat down to review it, there were only 3 of us, and I still reckon that despite often not seeing another player for a good few minutes at a time, this map still manages to be an absolute joy to explore.Carbaseus appears to be latin for the work linen, despite the fact that there is a large amount of canvas in the map. Combined with the visible support brackets, pine panels and glass surfaces, this looks like the kind of thing you could buy flatpacked from Ikea, possible assembled by a drunk orangutan with tools made of ketchup. While on the surface the architecture seems fairly basic, when you take a second to really look at it you notice that everything looks structurally sound. The map is littered with support beams and railings and the canvas covers are held in place with little brackets. It’s a strange feeling looking at this bizarre mish-mash of materials, which at the same time feels very real.Texturing again, is something which appears to be very basic and even a little uncoordinated at a glance. Most of it looks as though it was just slapped on to the maps faces because it most likely was. However this strange slap-dash texture work does even more to complement the crazy brushwork seen throughout the map.The lighting is a little bit of a let down. There are some nice variations in areas such as the teleport room and the lower hallways, but overall the map sticks to sky lighting. While there are some interested darker areas because of this, a lot of the maps light just feels very standard. I can only imagine how much potential this map has for a night time version.Ambience is another element which is pulled off beautifully. You can hear the wind sweeping through the alcoves and over ledges in the main arena, while around the edges you can hear it slapping against the canvas outer walls. It’s a really nice effect and it’s something that more mappers should put more effort into.The gameplay is where Carbaseus really stands out, or at least, where it once did. This map has so much to offer in terms of gameplay. Not only is the main arena huge, encouraging simply massive battles with large groups of free for all players, its also perfect for sniping, quite unlike last month’s winning AWP based CSS map. However, the more players you pile into the game, the less likely a single crossbow user will dominate the battlefield, simply because there are so many angles of exposure from which they could get countersniped. Also, the players have access to many tunnels and passages which run below the main arena, meaning close quarter engagements and explosive traps are both likely occurrences. With fewer players however, the map can easily be controlled by the sniper, and considering the scarcity of HLDM servers with more than three or four players these days, Carbaseus, much like it’s creator, runs the risk of getting lost in the past.
Commented 12 years ago2012-08-31 06:55:20 UTC
in journal: #7956Comment #45719
There some who say the glass is half full and others who say the glass is half empty. Then there are a few who say "This isn't my glass! My glass was full AND it was bigger!"
The big hall architecture is really neat. I'm nominating this for MotM.
Also, giving it 4.5 stars. Why only 4(can't actually 4.5 with the rating system)? Because there are some areas that aren't polished, clip brushes are missing, and other small details.
But overall, this map has great atmosphere.
Cannot wait.
striker: interesting. is it a virtual machine type thingie, so you can do complete/clean uninstall of any program you install with ninite?
This better be it, excitement up the bum.
Anywho, this is awesome news.
Btw, Thunderbird can manage more than one email accounts? And provide notifications on the desktop?
Anyway, this is good news. The soundtrack is up for download right now if anybody is interested.
"I'm not that bad am I?"
<3
In the announcement they mentioned that the first release will be playable up until Lambda Core. I've long suspected (as a lurker on the forums) that Xen was not being completed along with the rest of the mod, but tbh the main reason I want Black Mesa is for Black Mesa, not Xen.
I kid
Olmadaze Black Mesa Source!
And I get what you mean about not liking the feeling of things in your ears. My girlfriend asked to clean my ears once. It turned out she was using a straightened paperclip and she wasn't exactly careful with it either.
Never again.
Also, you should have at least gotten a discount for her not using sterilised tools.
I know that heightened sense of hearing, it's feels pretty amazing.
When I say 25% increase, I meant in the sense that everything is 25% louder now, but hearing wise yeah I hear a lot more now, like I said, I hear sounds that I never even knew existed xD
Edit: Oh yeah, and my voice sounds different now, lol!
Edit2: To me I mean, as I was talking after the ear cleaning, I said a few words and was like, wait, is that what I sound like?
Yup.
Also i was doing the same thing too 4 years ago, but it wasn't as nasty feeling lol.
Welcome to a whole new world of auditory experiences.
Clean your damn ears, boy.
Texturing — 8
Ambience — 7.5
Lighting — 9
Gameplay — 9
Carbaseus Review
Because the TWHL community ultimately failed at voting for July’s map of the month, the reviewing team decided that we just wouldn’t bother reviewing anything for the ungrateful fuckers. Then we had the idea of reviewing a classic map instead, if not just to stop idiots asking where July’s review was.Carbaseus was first uploaded to TWHL’s map vault in 2004 by a mysterious user known as K7. The description of the map states that although it was intended for the mod Rocket Crowbar, it’s pretty good fun in HLDM. K7 claims this to be his best work and a fitting end to mapping for GoldSource. Whether or not he did stay true to his word is unknown, since this is the only map he ever uploaded to TWHL and hasn’t been seen since.Well, I for one would like to say that that is a real damn shame, because this is probably the most entertaining map to play in HLDM ever. This map was featured on the once popular TWHL HLDM server and with 8 or more people was an absolute blast to play. When we sat down to review it, there were only 3 of us, and I still reckon that despite often not seeing another player for a good few minutes at a time, this map still manages to be an absolute joy to explore.Carbaseus appears to be latin for the work linen, despite the fact that there is a large amount of canvas in the map. Combined with the visible support brackets, pine panels and glass surfaces, this looks like the kind of thing you could buy flatpacked from Ikea, possible assembled by a drunk orangutan with tools made of ketchup. While on the surface the architecture seems fairly basic, when you take a second to really look at it you notice that everything looks structurally sound. The map is littered with support beams and railings and the canvas covers are held in place with little brackets. It’s a strange feeling looking at this bizarre mish-mash of materials, which at the same time feels very real.Texturing again, is something which appears to be very basic and even a little uncoordinated at a glance. Most of it looks as though it was just slapped on to the maps faces because it most likely was. However this strange slap-dash texture work does even more to complement the crazy brushwork seen throughout the map.The lighting is a little bit of a let down. There are some nice variations in areas such as the teleport room and the lower hallways, but overall the map sticks to sky lighting. While there are some interested darker areas because of this, a lot of the maps light just feels very standard. I can only imagine how much potential this map has for a night time version.Ambience is another element which is pulled off beautifully. You can hear the wind sweeping through the alcoves and over ledges in the main arena, while around the edges you can hear it slapping against the canvas outer walls. It’s a really nice effect and it’s something that more mappers should put more effort into.The gameplay is where Carbaseus really stands out, or at least, where it once did. This map has so much to offer in terms of gameplay. Not only is the main arena huge, encouraging simply massive battles with large groups of free for all players, its also perfect for sniping, quite unlike last month’s winning AWP based CSS map. However, the more players you pile into the game, the less likely a single crossbow user will dominate the battlefield, simply because there are so many angles of exposure from which they could get countersniped. Also, the players have access to many tunnels and passages which run below the main arena, meaning close quarter engagements and explosive traps are both likely occurrences. With fewer players however, the map can easily be controlled by the sniper, and considering the scarcity of HLDM servers with more than three or four players these days, Carbaseus, much like it’s creator, runs the risk of getting lost in the past.Texturing — 6.5
Ambience — 8.5
Lighting — 6.5
Gameplay — 9
Exclusive Video Review:
"It's kinda like an outdoor modern art gallery, more so after the walls are covered with guts."
Bottom Line:
In the end, I can see two dozens of people having awesome fun running around in Carbaseus.Texturing — 9.5
Ambience — 9.5
Lighting — 9.5
Gameplay — 7
Exclusive Video Review:
"Back in 2004...holy shit! At that time, unique themes like this just didn't exist."
Bottom Line:
This is creativity unrestrained. Somehow achieved in one of the most restraining 3D engines in existence.whose limericks end at line two,
There was a young man from Verdun,
1. Never tell everything you know