Commented 16 years ago2008-05-19 16:05:06 UTC
in journal: #5073Comment #56076
I agree with Skals, not to be mean, but a WIP pic would be awesome, or at least give us background on the storyline of the campaign, and good luck with it!
Commented 16 years ago2008-05-01 06:55:15 UTC
in journal: #5039Comment #50495
@Trapt: Yea you can buy stuff, but its more luxery items, like clothes and etc to make your guy look badass. And they have systems in place for people who cant play as much or who can't buy stuff to try and even it out. @FresheD: It looks awesome, tell me how the beta is, and take some screenies or videos!
Commented 16 years ago2008-04-08 12:50:33 UTC
in journal: #4991Comment #59242
You could just use XSI mod tool, but that thing is giving me problems texturing stuff. Besides, HL1 doesnt use models other than people, weapons, monsters, items, and ammo.
Commented 16 years ago2008-03-08 19:34:48 UTC
in journal: #4929Comment #58590
MGS2, Big Shell Part 1, Shell 1 Strut A Pump Room, Before the first "node". You already saw the intro, saw the hole in the oil fence, before first sight of enemy or Snake(excluding the tanker level). /me holds out a plate and says "Cake please"
Commented 16 years ago2008-02-12 17:40:55 UTC
in vault item: Mind GamesComment #16372
make some kind of noise in that area, make it so that they need to go that way, or just put some kind of sign that makes it seem like they should look that way, armory access signs make people head toward them for ammo, that could work
I don't really have anything else to say...
@FresheD: It looks awesome, tell me how the beta is, and take some screenies or videos!
Maybe in the sequal Strider