I'm not sure If this guide is outdated, consider that this was even 2 years guide, not that old, but the update they add to Blue Shift somehow make Blue Shift non-mappable anymore for some reason, the fact that J.A.C.K and Hammer both work for Half-Life and Opposing Force mapping makes me wonder more, why Blue Shift? I just don't get it
Commented 2 years ago2021-12-31 23:18:28 UTC
in vault item: cp_tunnelingusComment #103943
I played 5v5 on New Year's Eve with some TWHL people (join @Multiplayer Crew in TWHL's Discord!!). I love these maps of yours. 5v5 was a bit too many perhaps, but it was still a ton of fun
This is the log Scott posted in an attachment (TWHL used to let you attach files to comments):
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe CTI_CO~1.map
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering CTI_CO~1.map
CreateBrush:
Error: Exceeded MAX_MAP_PLANES
Description: The maximum number of plane definitions has been reached
Howto Fix: The map has grown too complex
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -notjunc CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis.exe -fast CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad.exe CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.
----- END hlrad -----
Commented 2 years ago2021-12-29 22:37:24 UTC
in vault item: surf_cityComment #103933
When I was 13, I used to play CS with my online crush. She was almost two years younger than me and British, and I was so awkward. But we had a lot of fun on this map The map is not pretty but so, so much fun or at least 13-year-old me though it was. So here's the five stars I should have given 16 years ago! 馃憦
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 22:00:50 UTC
in vault item: Clash_b1 (Beta version)Comment #103931
I didn't record anything but Admer said he might upload something from the night we played this and other maps. Are you on TWHL's Discord? If I knew your name there I would have pinged when we started playing
Very good, I will wait. I'm listed on discord as Eternity
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 21:26:43 UTC
in vault item: Clash_b1 (Beta version)Comment #103929
I didn't record anything but Admer said he might upload something from the night we played this and other maps. Are you on TWHL's Discord? If I knew your name there I would have pinged when we started playing
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 20:27:04 UTC
in vault item: Clash_b1 (Beta version)Comment #103925
Tried it with 6+ players, it looks fantastic! but it needs... something to make it more fun. Thought crossbow was OP at first but since it lacks ammo it's fine.
Thanks for the feedback! I'll try to add maybe new passages to interesting places, change the location of weapons. I would like to see your gameplay that would understand in what direction to move. I would be grateful for at least a small video
Commented 2 years ago2021-12-29 14:07:58 UTC
in vault item: w位rehouse_c位rgoComment #103924
Oskar's right, he camped that teleport exit and it worked WAY too well, crossbowed me there at least 10 times. I recorded some gameplay with fellow TWHLers, so I might upload it one day for you to see. It was fun.
Commented 2 years ago2021-12-29 01:14:55 UTC
in vault item: Streetlevel Remake 1.01Comment #103922
Thanks for pointing that out, can't believe this still linked to my very first homepage URL. Fortunately, you can upload bigger files on TWHL nowadays, so I did just that.
Commented 2 years ago2021-12-28 21:52:28 UTC
in vault item: w位rehouse_c位rgoComment #103917
Not bad for a first map - not bad at all! I tried it with 10+ players, and it was a little small for that but not by much! So I'd say the max player size recommendation could actually be higher. I camped the teleport exit and that worked a little too well
Commented 2 years ago2021-12-28 21:05:47 UTC
in vault item: Clash_b1 (Beta version)Comment #103916
Tried it with 6+ players, it looks fantastic! but it needs... something to make it more fun. Thought crossbow was OP at first but since it lacks ammo it's fine.
Commented 2 years ago2021-12-28 19:48:30 UTC
in vault item: rw_pittsComment #103912
Satchmo, I uploaded screenshots for you. Sorry you had to wait so long. As you can see, this map is obviously a map, and if it's fun it's fun. It has... textures.
Commented 2 years ago2021-12-28 19:42:34 UTC
in wiki page: SKY textureComment #103911
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Commented 2 years ago2021-12-28 19:39:49 UTC
in wiki page: RUST: SkiesComment #103909
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs? Admer: Yeah, software mode I think func_cambreaKable: software mode uses tga's too though func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode Mikko: software mode falls back to tgas if bmps can't be found Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
This comment was made on an article that has been deleted.
idk if i'll be able to join if you stream it, but good luck on your journey to hunt the down the freeman also btw i didn't gift you the game accidentally
Commented 2 years ago2021-12-23 07:06:33 UTC
in journal: HL1 Alpha comic?Comment #103896
But I'm still afraid if it gets popular and people starts to draw it while I can't tolerate it. Half-Life is famous and it can bring me some unwanted attention thanks to the common opinion. I like my work too much to be ruined by others.
This is the character I'm gonna use for it. An early design I believe.
She was for something else but I thought she could have had a place in a fun comic.
So if you put this back up I suggest you rename it to something unique
I would like to see your gameplay that would understand in what direction to move. I would be grateful for at least a small video
I recorded some gameplay with fellow TWHLers, so I might upload it one day for you to see. It was fun.
Thanks for the feedback.
I will try to improve this map based on your suggestions.
Sincerely,
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
I think the voice chat reached record numbers lol.
Not really Half-Life related but still
Used to read it back in high school in the computer lab, that takes me back!
http://www.screencuisine.net/hlcomic/index.php?date=2005-05-01
also btw i didn't gift you the game accidentally
EDIT:
I recently drew this for the comic.
This is the character I'm gonna use for it. An early design I believe.