Comments

Commented 2 years ago2022-01-02 17:36:53 UTC in journal: My decision Comment #103948
Farewell, friend. I do not know what bad you had done, as I only knew you by the good. Best of luck in your non-HL-modding endeavours.
Commented 2 years ago2022-01-02 16:55:59 UTC in vault item: ka_club Comment #103947
@Captain Terror: Done
Commented 2 years ago2022-01-02 16:35:55 UTC in vault item: cs_boxrat Comment #103946
Rowleybob you probably got that error because the map was miscategorized as being a CS map, but it's for CSS
Commented 2 years ago2022-01-01 11:39:31 UTC in wiki page: VERC: Blue-Shift setup and mapping guide Comment #103945
I'm not sure If this guide is outdated, consider that this was even 2 years guide, not that old, but the update they add to Blue Shift somehow make Blue Shift non-mappable anymore for some reason, the fact that J.A.C.K and Hammer both work for Half-Life and Opposing Force mapping makes me wonder more, why Blue Shift? I just don't get it
Commented 2 years ago2021-12-31 23:20:36 UTC in vault item: Gaia Nova Comment #103944
I really liked this. Some people complained about lag but it ran fine for me
Commented 2 years ago2021-12-31 23:18:28 UTC in vault item: cp_tunnelingus Comment #103943
I played 5v5 on New Year's Eve with some TWHL people (join @Multiplayer Crew in TWHL's Discord!!). I love these maps of yours. 5v5 was a bit too many perhaps, but it was still a ton of fun
Commented 2 years ago2021-12-30 18:20:36 UTC in journal: Hunting Down the Holidays Comment #103942
Yes.
Commented 2 years ago2021-12-30 15:59:15 UTC in vault item: dm_lakeside Comment #103940
The download has been fixed, Screamernail
Commented 2 years ago2021-12-30 15:51:28 UTC in vault item: aim_patriarch-towers Comment #103939
The download has been fixed, you can finally try it now
Commented 2 years ago2021-12-30 15:50:01 UTC in journal: Hunting Down the Holidays Comment #103938
Did you give Adam the permission to die?
Commented 2 years ago2021-12-30 15:40:26 UTC in vault item: target Comment #103937
There's another older map with the same name https://www.17buddies.rocks/17b2/View/Map/104065/target.html
So if you put this back up I suggest you rename it to something unique
Commented 2 years ago2021-12-30 15:33:04 UTC in vault item: Bathroom Fixtures Comment #103936
It's a prefab vault now, Loffe :)
Commented 2 years ago2021-12-30 02:07:24 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #103934
This is the log Scott posted in an attachment (TWHL used to let you attach files to comments):
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe CTI_CO~1.map

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering CTI_CO~1.map
CreateBrush:
Error: Exceeded MAX_MAP_PLANES
Description: The maximum number of plane definitions has been reached
Howto Fix: The map has grown too complex


-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -notjunc CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: hlvis.exe -fast CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: hlrad.exe CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.

-----   END   hlrad -----
Commented 2 years ago2021-12-29 22:37:24 UTC in vault item: surf_city Comment #103933
When I was 13, I used to play CS with my online crush. She was almost two years younger than me and British, and I was so awkward. But we had a lot of fun on this map :) The map is not pretty but so, so much fun or at least 13-year-old me though it was. So here's the five stars I should have given 16 years ago! 馃憦
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 22:00:50 UTC in vault item: Clash_b1 (Beta version) Comment #103931
I didn't record anything but Admer said he might upload something from the night we played this and other maps. Are you on TWHL's Discord? If I knew your name there I would have pinged when we started playing
Very good, I will wait. I'm listed on discord as Eternity
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 21:26:43 UTC in vault item: Clash_b1 (Beta version) Comment #103929
I didn't record anything but Admer said he might upload something from the night we played this and other maps. Are you on TWHL's Discord? If I knew your name there I would have pinged when we started playing
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 20:48:57 UTC in vault item: cs_concert Comment #103926
Archie, the download contains a file LOLHACKED.txt which refers to (I think) the user SUPERMATT . What's that about, some old treasure hunt I guess?
Commented 2 years ago2021-12-29 20:27:04 UTC in vault item: Clash_b1 (Beta version) Comment #103925
Tried it with 6+ players, it looks fantastic! but it needs... something to make it more fun. Thought crossbow was OP at first but since it lacks ammo it's fine.
Thanks for the feedback! I'll try to add maybe new passages to interesting places, change the location of weapons.
I would like to see your gameplay that would understand in what direction to move. I would be grateful for at least a small video
Commented 2 years ago2021-12-29 14:07:58 UTC in vault item: w位rehouse_c位rgo Comment #103924
Oskar's right, he camped that teleport exit and it worked WAY too well, crossbowed me there at least 10 times.
I recorded some gameplay with fellow TWHLers, so I might upload it one day for you to see. It was fun.
Commented 2 years ago2021-12-29 13:55:55 UTC in vault item: w位rehouse_c位rgo Comment #103923
to Oskar Polatis
Thanks for the feedback.
I will try to improve this map based on your suggestions.
Sincerely,
  • TheKapoh
Commented 2 years ago2021-12-29 01:14:55 UTC in vault item: Streetlevel Remake 1.01 Comment #103922
Thanks for pointing that out, can't believe this still linked to my very first homepage URL. Fortunately, you can upload bigger files on TWHL nowadays, so I did just that.
Commented 2 years ago2021-12-29 00:14:11 UTC in vault item: CS Surf Map Pack Comment #103921
I added the missing sound file and skybox to the download
Commented 2 years ago2021-12-29 00:03:14 UTC in vault item: Respite Comment #103920
Download fixed, Bob.
Commented 2 years ago2021-12-28 23:52:40 UTC in vault item: Momentum Comment #103919
re upd, fortressfiles
Commented 2 years ago2021-12-28 23:48:46 UTC in vault item: Winter City Comment #103918
Download fixed. Enjoy, xerxes__.
Commented 2 years ago2021-12-28 21:52:28 UTC in vault item: w位rehouse_c位rgo Comment #103917
Not bad for a first map - not bad at all! I tried it with 10+ players, and it was a little small for that but not by much! So I'd say the max player size recommendation could actually be higher. I camped the teleport exit and that worked a little too well
Commented 2 years ago2021-12-28 21:05:47 UTC in vault item: Clash_b1 (Beta version) Comment #103916
Tried it with 6+ players, it looks fantastic! but it needs... something to make it more fun. Thought crossbow was OP at first but since it lacks ammo it's fine.
Commented 2 years ago2021-12-28 21:04:52 UTC in vault item: dm_courtyard Comment #103915
Tried it with 8+ players, it was fun! but I sometimes got a little lost and the map could use more variety of textures
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-28 20:08:46 UTC in vault item: The Sydney Harbour Bridge Comment #103913
AJ, I hope you don't mind that I replaced your external download ( http://scrub-studios.com/downloads/shbcompomapfinal.zip ) which was broken, with the files from the competition page.
Commented 2 years ago2021-12-28 19:48:30 UTC in vault item: rw_pitts Comment #103912
Satchmo, I uploaded screenshots for you. Sorry you had to wait so long. As you can see, this map is obviously a map, and if it's fun it's fun. It has... textures.
Commented 2 years ago2021-12-28 19:42:34 UTC in wiki page: SKY texture Comment #103911
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs?
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Commented 2 years ago2021-12-28 19:41:40 UTC in wiki page: Tutorial: Custom Skyboxes for Goldsource Comment #103910
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs?
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Commented 2 years ago2021-12-28 19:39:49 UTC in wiki page: RUST: Skies Comment #103909
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs?
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-26 11:54:28 UTC in journal: Hunting Down the Holidays Comment #103906
Merry belated Christmas everybodeh. Last night was very fun.
User posted image
I think the voice chat reached record numbers lol.
User posted image
Commented 2 years ago2021-12-25 22:17:06 UTC in journal: Hunting Down the Holidays Comment #103905
les goooo :cool:
Commented 2 years ago2021-12-25 15:22:31 UTC in journal: HL1 Alpha comic? Comment #103904
Yeah I also read that one when young. On note, I've made a documentary of this character for my website.

Not really Half-Life related but still
Commented 2 years ago2021-12-25 10:25:35 UTC in journal: HL1 Alpha comic? Comment #103903
side note, but this reminds me of the HL comic with 'Gordon Frohman'
Used to read it back in high school in the computer lab, that takes me back!

http://www.screencuisine.net/hlcomic/index.php?date=2005-05-01
Commented 2 years ago2021-12-25 05:11:48 UTC in journal: Hunting Down the Holidays Comment #103902
U F'D UP MY FACE
Commented 2 years ago2021-12-24 08:31:55 UTC in journal: Hunting Down the Holidays Comment #103900
Merry f****d up faces to everyone!
Commented 2 years ago2021-12-23 23:26:01 UTC in journal: Hunting Down the Holidays Comment #103899
idk if i'll be able to join if you stream it, but good luck on your journey to hunt the down the freeman :freeman: :hammer:
also btw i didn't gift you the game accidentally :combines:
Commented 2 years ago2021-12-23 18:04:58 UTC in journal: HL1 Alpha comic? Comment #103898
With a different colour scheme, she could almost pass as one of the early German(?) models.
The censored version?

EDIT:

I recently drew this for the comic.
User posted image
If I would get to work on this comic then I would want it to get as little attention as possible.
Commented 2 years ago2021-12-23 17:56:31 UTC in journal: HL1 Alpha comic? Comment #103897
With a different colour scheme, she could almost pass as one of the early German(?) models.
Commented 2 years ago2021-12-23 07:06:33 UTC in journal: HL1 Alpha comic? Comment #103896
But I'm still afraid if it gets popular and people starts to draw it while I can't tolerate it. Half-Life is famous and it can bring me some unwanted attention thanks to the common opinion. I like my work too much to be ruined by others.

This is the character I'm gonna use for it. An early design I believe.
User posted image
She was for something else but I thought she could have had a place in a fun comic.
Commented 2 years ago2021-12-22 18:28:53 UTC in journal: HL1 Alpha comic? Comment #103895
I love the idea.