Commented 16 years ago2008-05-07 13:58:43 UTC
in journal: #5054Comment #48713
very professional sounding d00d has good vocals had to listen twice to see if that little kid laughing was actually in the song... what's up with that? is it from the radio station or did you knuckle heads throw that in
Commented 16 years ago2008-03-22 21:25:34 UTC
in news: Happy Everything!Comment #98450
I've heard a piece of dark chocolate after you eat makes you feel satisfied longer so it could lead to you eating less throughout the day making you the opposite of fat.
Commented 16 years ago2008-01-19 17:43:49 UTC
in vault item: de_kaltComment #16262
Very nice. I loved the textures, architecture, lighting.. everything was really good. The only problem I thought was that toilet. It looks funny and it messed up the textures on the wall and floor around it.
Commented 17 years ago2007-05-21 17:39:31 UTC
in vault item: de_barrenComment #14956
I think the map is alright... it's a bit wide open though. I would recommend adding more obstacles next time. I like the giant pit in the middle of the map
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 17 years ago2006-12-14 20:35:39 UTC
in vault item: surf_viewComment #13714
(this community despises surf maps so don't expect many comments... well positive for that matter)
you seem to have gotten the hang of vertex manipulation and the boost is good but there isn't much of a variety of textures (my maps are probably like that as well)
you are missing a few wads so i don't think many people are going to put in the extra time of adding blank wads to get to test the map so i suggest fixing this (get a batch compiler that -wadincludes for you so the wads are included in the .bsp file)
i think its good for a first map and i hope you stick to mapping
Commented 18 years ago2006-09-26 22:13:54 UTC
in vault item: cs_castlefightComment #13042
first, never say "i know its bad" that might lead some people away from dl'ing it
for a first map you used a variety of things
archs doors water wedges clipped area
i thought that was good... rather than the aaatrigger box with a light in spawn which many people start out with (unless u did that and just didnt upload that map)
anyway...
the items i suggest improving on are
fullbright vary your architecture its very blocky (i no its ur first map but im just saying) i dont think that tank fits in with the castle theme at all
Commented 18 years ago2006-08-02 14:29:22 UTC
in vault item: de_dustructionComment #12717
you hit the fast paced plant map right on the nose... clever map name too... took me a minute to find the map in my list cause i didnt catch it at first
it sure has a dust feel and i really think it would be fun in like a 20 man pub
the only problem was u can jump out the windows onto the top of walls and u could see through the sky at the underpaths almost as if u were skywalking
Commented 18 years ago2006-07-31 14:24:57 UTC
in vault item: catapultComment #12699
very cool.. do you think it would launch a player like that?
the only problem i saw was the wall broke before it got hit... i didnt check the rmf but im guessing a trigger_multiple was too far away from the door?
Commented 18 years ago2006-04-22 12:56:32 UTC
in vault item: surf_water-run2Comment #11558
good job... the room has a little detail but u should be able to see fine... (go into options then video settings and put ur brightness and gamma all the way up)
Commented 18 years ago2006-02-09 13:28:39 UTC
in vault item: cs_zerg2Comment #10839
u forgot to add a sprite and its REALLY annoying cut n pasting all of ur files into the specific paths like rowleybob said... fix everything and if u need help ask dont make dozens of people suffer just because u didnt take that little extra step
Commented 18 years ago2006-01-28 20:46:58 UTC
in vault item: ka_dhsComment #10721
thanks.. i only focused on the architecture (i rushed through the stairway i know i could do that better) i didnt focus on the texuring and lighting at all i just wanted to be able to test the map
i just wanted to see if i could make a decently architectured map and i think i am capable of it so i dont no if i will finish this or not
Commented 18 years ago2006-01-09 02:21:34 UTC
in vault item: bl_twhlComment #10412
very nice architecture.. the curves were very smooth
i did open it in cs and i got stuck in the curves twice and i saw the blurry from outside the world but thats probably more of a glitch than a mistake but nice job
d00d has good vocals
had to listen twice to see if that little kid laughing was actually in the song... what's up with that? is it from the radio station or did you knuckle heads throw that in
it's important, especially in deathmatch
i loved it great job
if you can't set it up i will walk you through it when i get the chance
you seem to have gotten the hang of vertex manipulation and the boost is good but there isn't much of a variety of textures (my maps are probably like that as well)
you are missing a few wads so i don't think many people are going to put in the extra time of adding blank wads to get to test the map so i suggest fixing this (get a batch compiler that -wadincludes for you so the wads are included in the .bsp file)
i think its good for a first map and i hope you stick to mapping
if i were you i would increase the max viewable distance so u dont see the blurr
for a first map you used a variety of things
archs
doors
water
wedges
clipped area
i thought that was good... rather than the aaatrigger box with a light in spawn which many people start out with (unless u did that and just didnt upload that map)
anyway...
the items i suggest improving on are
fullbright
vary your architecture its very blocky (i no its ur first map but im just saying)
i dont think that tank fits in with the castle theme at all
keep mapping you have a lot of potential
the only real problem with it is that you could see the enemy from across the map and they wouldnt see you back
it sure has a dust feel and i really think it would be fun in like a 20 man pub
the only problem was u can jump out the windows onto the top of walls and u could see through the sky at the underpaths almost as if u were skywalking
the only problem i saw was the wall broke before it got hit... i didnt check the rmf but im guessing a trigger_multiple was too far away from the door?
nice job
nice door
i didnt get to play it with any people so i cant comment on the gameplay aspect
i just wanted to see if i could make a decently architectured map and i think i am capable of it so i dont no if i will finish this or not
- the texturing on the buttons was messed up
the map is alright but a little simple.. nice work
i did open it in cs and i got stuck in the curves twice and i saw the blurry from outside the world but thats probably more of a glitch than a mistake but nice job