Architecture? Awesome. It looks great, sounds great, it's got the whole war-torn city feel. The catch? It's incredibly confusing. Half the time I didn't know where to go, with no hints, no obvious path, lambda caches that were hard to recognise as such. I had to noclip once to get somewhere I was obviously supposed to go but had no idea of how to get there.
Gameplay? Not so cool. It changed between too little or even no health kits (I lost count of how many times I had to turn on god mode) and an overly large supply of health chargers. The combat was set up poorly, being shot at from all directions, constantly, with little cover or, in one case, a finite supply of rockets. It was not indicated when or why people joined my squad or left it.
Overall, I got the feeling that someone proficient in staging combat would have been a good co-author to complement the exquisite visual treat that this map serves.
Commented 5 years ago2019-08-14 13:15:18 UTC
in journal: I made a gameComment #102213
Nice, I like ME a lot. What always boggled me about UE4 is it's performance. This seems like a rather simple game but would it perform well on a cheap laptop with all that underlying massiveness of UE4?
Commented 5 years ago2019-08-13 18:14:53 UTC
in journal: I made a gameComment #102210
Thanks, will do. I got inspired mostly by Mirror's Edge, you can tell because the moveset is almost identical (wallrunning, rolling, wallclimbing, grabbing onto ledges, springboard jumps...) heck even the style, using strong colors lol. I'll try to make more detailed levels after I'm done with the base game, the current ones are mostly just abstract test levels to make use of the mechanics.
Commented 5 years ago2019-08-13 18:11:44 UTC
in journal: I made a gameComment #102209
Pretty nice, a parkour game. Its strange to look at how the character is so detailed but the surrounding is not. Times have changed. There are a plenty of parkour videos out there maybe you can get some inspiration from that.
Commented 5 years ago2019-08-05 14:08:16 UTC
in journal: Graffiti Ahoy!Comment #102202
Here's the one IL-2 Battle of Stalingrad image that Imgur let me upload, having severe problems uploading the rest for some reason...
A big shoutout and thanks to everyone on all the sites that have contributed and helped to it! Most of which were from Tumblr and few of the artists there who reblogged the post to get attention/spread awareness of this project.
Enjoy! (Battle of Stalingrad link to be uploaded shortly)
Commented 5 years ago2019-08-05 14:07:31 UTC
in journal: Graffiti Ahoy!Comment #102201
Direct copy paste from my post on SAS1946.
A few of you may have seen my Community Project - Navy Graffiti Skin post and some people have asked me if there will be a IL-2 1946/FB Version. Now with the skin done (since it was a Battle of Stalingrad skin) and finished (though I need to post some updated screenies), I've just finished off a slightly modified version of this for 1946 users to experience this skin too and to use it if they wish to, or to have it in their collection.
This skin consists of mostly modern memes/internet trends rather than classic Navy Graffiti since I took to Tumblr and other forums to get some pieces of work for this skin, so, that should pretty much explain it's lack of historic comments..
Commented 5 years ago2019-08-05 07:01:10 UTC
in vault item: CollapseComment #102199
Not bad, ambience is very good. I liked the bit where you go into the tunnel area and the turret surprises you. A shame it ends kind of unceremoniously. Good job otherwise!
Commented 5 years ago2019-08-04 10:28:32 UTC
in journal: It's the thingComment #102194
Rimrook said:TWHL is the only place I know that does this. I love how it has evolved over the decades.
I accidentally stumbled upon a comment on Interlopers by Jman: I think what I don't like the most about the modern internet/modding scene is that communities are so impersonal, stuff like Reddit and Twitter I never really notice the same screen names and build up my friends list like I did with these types of forums.
This sums up pretty well what's happening globally. Communities used to be really tight-knit in the past I guess. I wonder if the facebookification of the internet is correlated with higher degrees of depression.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 3
Architecture? Awesome. It looks great, sounds great, it's got the whole war-torn city feel. The catch? It's incredibly confusing. Half the time I didn't know where to go, with no hints, no obvious path, lambda caches that were hard to recognise as such. I had to noclip once to get somewhere I was obviously supposed to go but had no idea of how to get there.
Gameplay? Not so cool. It changed between too little or even no health kits (I lost count of how many times I had to turn on god mode) and an overly large supply of health chargers. The combat was set up poorly, being shot at from all directions, constantly, with little cover or, in one case, a finite supply of rockets. It was not indicated when or why people joined my squad or left it.
Overall, I got the feeling that someone proficient in staging combat would have been a good co-author to complement the exquisite visual treat that this map serves.
There are a plenty of parkour videos out there maybe you can get some inspiration from that.
"I see an obscure journal entry, I saw Happy Birthday"
I say no thanks to Everest.
Enjoy! (Battle of Stalingrad link to be uploaded shortly)
Click to enlarge photos!
I think what I don't like the most about the modern internet/modding scene is that communities are so impersonal, stuff like Reddit and Twitter I never really notice the same screen names and build up my friends list like I did with these types of forums.
This sums up pretty well what's happening globally. Communities used to be really tight-knit in the past I guess.
I wonder if the facebookification of the internet is correlated with higher degrees of depression.
(sorry for being a bit late)
Happy Birthday!
In your endo
Also apparently I never commented on this, so I feel to make the above joke I probably should throw something in.
There's not a doubt in my mind that she'll grow up well with you behind her, Urby.