Comments

Commented 15 years ago2008-12-28 14:17:32 UTC in journal: #5526 Comment #60163
Perhaps I spelled it wrong. Or you just never heard of it.
Commented 15 years ago2008-12-28 13:22:46 UTC in journal: #5532 Comment #56295
Ah yes. I forgot you live in that far away place in Kansas.
Commented 15 years ago2008-12-28 13:13:40 UTC in journal: #5532 Comment #56292
The_(c)Striker/Habboi: You both fail to realise I'd be looking for an Australian server with good ping. ;)
Commented 15 years ago2008-12-28 11:53:52 UTC in journal: #5529 Comment #48770
Intel Core 2 Duo 2.40 Ghz
Nvidia GeForce 8800 GTS
4 gig DDR2 Corsair Ram
MoBo is an ASRock P43 Twins 1600
Commented 15 years ago2008-12-28 11:34:23 UTC in journal: #5532 Comment #56290
Its still Super Mecha Death Christ 2000 BC 4.0 Beta Bitch!.
Commented 15 years ago2008-12-28 11:27:51 UTC in journal: #5532 Comment #56294
How can there not be any good servers? I can't play this till later but Sven Co-Op always had a wide selection of servers. There was one I'd join a lot because it had a max of 60 players :D Fun times.
Commented 15 years ago2008-12-28 11:08:54 UTC in journal: #5532 Comment #56297
search for somethinhg like "multiplay uk"
Commented 15 years ago2008-12-28 11:07:28 UTC in journal: #5532 Comment #56291
Yeah, downloading this a couple of days ago, but struggling to find any good servers to play it on. :<
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Commented 15 years ago2008-12-28 10:03:47 UTC in journal: #5532 Comment #56293
Nice. Must try this later tonight. I loved playing the RE maps a few years ago :) or playing through Half Life and racing :D
Commented 15 years ago2008-12-28 09:59:29 UTC in journal: #5532 Comment #56296
lol did they hire you to do this?
Commented 15 years ago2008-12-28 02:56:14 UTC in journal: #5528 Comment #39499
Yeah, very true. But they're still doing us more favours than 90% of developers to begin with, so I can't really complain. ;)
Commented 15 years ago2008-12-28 02:39:41 UTC in journal: #5529 Comment #48769
Care to share the specs?
Commented 15 years ago2008-12-28 02:35:58 UTC in journal: #5528 Comment #39503
Alright, that's what I kinda figured.

Sometimes I wish Valve kept mappers in mind when making a majority of their models. Some really good bits are usually cut off.
Commented 15 years ago2008-12-28 02:22:26 UTC in journal: #5528 Comment #39498
Oh, sorry, now I know what you mean. I used the corner piece and rotated it upwards, so it goes into the ceiling.
Commented 15 years ago2008-12-28 02:18:57 UTC in journal: #5528 Comment #39502
I know that, but none of them have ends, and it's been bothering me.

Mind telling me the name?
Commented 15 years ago2008-12-28 01:03:49 UTC in journal: #5528 Comment #39497
There's a whole set of vent models for TF2.
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Commented 15 years ago2008-12-27 16:31:38 UTC in vault item: fof_xmas2008 (kz map) Comment #15481
Effort appretiated, but I'm sure anyone interested of what I said are capable of using google translate tools themselves. ;>
And I believe it's no problem commenting on Lithuanian mappers' work in lithuanian. - Daub


ok. -Striker
Commented 15 years ago2008-12-27 14:37:59 UTC in journal: #5528 Comment #39501
Wait, I just realized your vents have ends on them. Is there a secret model for that I don't know of?
Commented 15 years ago2008-12-27 14:21:51 UTC in journal: #5528 Comment #39507
looking saxy
Commented 15 years ago2008-12-27 14:19:49 UTC in journal: #5528 Comment #39496
Well, I am kind of hoping the capture points are hard to breach. I'm basing it (very loosely) off the capture points in ctf_2fort. Two entrances, but a small enclosed area. The fence is there simply to slow attackers down a bit, and encourage close-quarters battle. If I have to, I will limit Engineer constructions in there.

Habboi: No place for either of them, they were made with something else in mind. ;)
Commented 15 years ago2008-12-27 11:16:53 UTC in journal: #5528 Comment #39504
I expect to see caustics and water fountains in that map!

:)
Commented 15 years ago2008-12-27 10:19:58 UTC in vault item: fof_xmas2008 (kz map) Comment #17194
Grazus, tvarkingas, bet niekuo neypatingas. Apsvietimas man asmeniskai su sniegu nesuejo - raudonumas silumos duoda vietoj saltumo, kas kazkiek keista apsnigtoje aplinkoje. Architektura gan paprasta, nieko ypatingo.

Jumpai kaip ir utopijoj - lengvi, susokinejau gan greit. Viena ryski mapo problema (bent jau man) buvo neveikiantis timeris. Nei start nei end mygtukai nieko nedare. D:

Duociau 3*. Gal ir mazokas ivertinimas, nes palyginus su daugeliu kitu kreedz mapu, sitas tikrai neblogai atrodo, bet as paprastai vertinu pagal bendrus mappingo standartus. ;>

Beje, nenoretum cia idet savo oficialiu kz mapu? Tarp ju daug tikrai neblogu maciau.
Commented 15 years ago2008-12-27 10:09:38 UTC in vault item: fof_utopia (kz map) Comment #17193
Tikrai ziauriai lengvas, net absoliutus noobas kaip as pakankamai greitai perejo be didesniu problemu. ;]

Architektura nors ir daugiausia normali, vietomis kiek detalesne galejo buti. Labiausiai uzkliuvo sniego kambarys, kuriame be deziu tik viena tekstura maciau. Apsvietimas to kambario irgi nepraejo asmeniskai, saltesnes vietos geriausiai atrodo su kazkiek melsvumo lightinge.

Teksturinimas svarus, jokiu didesniu problemu nemaciau. Vietoviu ivairove irgi gan idomi.

Neblogai padirbeta.
Sveikas atvykes i TWHL beje. :>
Commented 15 years ago2008-12-27 08:40:04 UTC in journal: #5528 Comment #39506
Agreed, I think that fence in the second shot could cause some serious troubles when trying to grab the intel - if the opposing team can approach it from the stairs of course (i.e. if there's a route for them through there).

Looking back at previous updates, this is something you definitely SHOULDN'T abandon. Keep up the good work, this is going to be awesome.
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Commented 15 years ago2008-12-27 07:34:20 UTC in journal: #5528 Comment #39505
That capture point looks fairly hard to breach.
Otherwise - stunningly awesome work so far. Can't wait for the finished map. ^^
Commented 15 years ago2008-12-27 03:31:58 UTC in journal: #5528 Comment #39495
Thanks, I always find it interesting how just playing/seeing another map inspires you to work. I kind of got back into this after playing a custom arena map for TF2. It looked great, but didn't play well at all. I guess it kind of inspired me to TRY and do the right thing by this one... which means lots of playtesting and tweaking when it's ready.
Commented 15 years ago2008-12-27 03:13:05 UTC in journal: #5528 Comment #39500
This kind of update makes me want to work on my map.

Your detail is nice. Looking forward to the finished product.
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Commented 15 years ago2008-12-26 07:13:33 UTC in news: Map a Puzzle Results! Comment #98898
what the hecks up with the "Hijack!" thing, ive been meaning to ask
Commented 15 years ago2008-12-25 23:30:03 UTC in journal: #5525 Comment #51717
no your are
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Commented 15 years ago2008-12-25 13:23:02 UTC in journal: #5526 Comment #60157
Kwanza? Never heard of that before.

Merry Christmas!
Commented 15 years ago2008-12-25 07:00:14 UTC in journal: #5525 Comment #51719
your a weirdo
Commented 15 years ago2008-12-25 06:32:19 UTC in journal: #5525 Comment #51716
Whaty Whatmas?
Commented 15 years ago2008-12-25 06:26:16 UTC in journal: #5525 Comment #51718
yes. you to. I do like my new ACDC and War of the Worlds musical CD.

Same avatar as christmas last year, i see.
Commented 15 years ago2008-12-25 02:01:20 UTC in journal: #1 Comment #32906
In b4 end
Commented 15 years ago2008-12-24 23:49:14 UTC in journal: #5524 Comment #53088
16 tracks of Rick Astley. Track 1 = Never Gonna Give You Up... x]