Commented 15 years ago2008-12-19 23:37:22 UTC
in wiki page: Tutorial: WaterComment #100650
Here's one hint about water i learned:
Problem: If you have a big "pool" of func_water made out of many brushes and after compile many top faces of the water randomly won't show up.
Fix: Instead of making all the brushes of the pool a single func_water, make each seperate brush it's own func_water, and this should eliminate the disappearing face error.
Commented 15 years ago2008-12-19 23:27:59 UTC
in journal: #5514Comment #39488
One of my workmates have saved up enough annual leave to take the entire YEAR off! And guess what, I won't even see her again as she is spending the entire year on holiday all over the world, now thats a holiday!
As for me, my work never ends! So long as people age i will never be out of a job!
Commented 15 years ago2008-12-19 10:15:38 UTC
in journal: #5514Comment #39481
Got my last final in 45 minutes! It's psychology and it's gonna be madddd easy. PLus i sit next to the hot chick in class Took her out to lunch last week, but imma see if i can get her digits today.
Commented 15 years ago2008-12-19 05:52:56 UTC
in vault item: fy_bigblocksComment #17189
I don't really see the point of releasing uncompiled stuff but meh. I mean if you didn't think it was worth the time to compile/complete i highly doubt anyone else is. = /
Anyway i "walked" through the map in hammer and didn't see anything all that exciting, but i tried it like you asked in the description so there! = )
Commented 15 years ago2008-12-19 05:32:14 UTC
in vault item: Space Tempest M35Comment #17188
Wow really cool and i'm a sucker for space-themed maps = )
++superb detailing and skillful detail geometry +great detail contraptions +Neat effects like the platforms, "warp" effect and many others +great use of ambients but map is so big i'm sure could use more
*texturing ok but needs work in many areas *r_speeds are playable in most areas but very high in some too *lighting is sufficeint but has rounded edges from using pointlights (i always prefer texture lighting because i think it looks more natural)
-map as a whole is a bit big and blocky for a spaceship imo -
The detailing and "extras in this map are really impressive like the nice, rounded main view window, all the consoles and buttons, and other things you used to break up coridoors and such. The shuttle looked amazing as well as the nicely-styled hallways running through the middle and ends of the map. Sound is great and really adds to the map when you have something to listen to. it gives the map more realism and dimension. Finally the moving contraptions like the hammering thing and the tram of boxes going through the forcefield was nicely done (though i would have shaped the boxes more rounded like a futuristic-looking tote rather than just a big box. you should also be able to ride them, lol = )
My biggest and really only bone with the map is the main structure of the ship, which is very huge and quite blocky. Space should be utiized well in any room or structure, most especially a spaceship. (there is nothing wrong with making a mammoth, star wars-type ship, but then it becomes your problem to fill up the areas with meaningful detail)
I think a redesign of the bigger areas somehow truncating them, and some rounding off of a lot of the more squarish stuff would really do this map some good. I like the main layout of the map from a 2-d perspective and the vertical relief is fine, it just needs to be confined to individual rooms imo, if you know what i mean.
Anyway, mad sajo + space theme + cool effects = 5 stars in my book, though i think you could still make the map a lot better. Bravo = )
Commented 15 years ago2008-12-19 05:26:04 UTC
in journal: #5512Comment #56279
Hey, I'm not saying it's bad for you - I'm sure it's way better than all that overly processed store brought crap out there. I'm just saying it's a really disgusting process making them. Just because I want to buy new clothes doesn't mean I want to see the sweat shop they were made in. Okay, bad comparison.
Commented 15 years ago2008-12-19 01:31:26 UTC
in journal: #5512Comment #56276
Stuff like that tastes so much better than "industral" food. Plus, unless you get kosher sausage, you never know what's going into it. If you've ever eaten non-kosher hot dogs or sausage, just think of any part of an animal - and you've probably eaten it.
Commented 15 years ago2008-12-18 17:29:20 UTC
in journal: #5513Comment #51182
Lies!
Contrary to popular belief, global warming, which many people blame for a lack of snowfall, or lack of cold temperatures, should actually increase snow!
Global warming is all about extremes.
In theory, global warming should make the summers hotter, and the winters colder.
So stop blaming global warming for a lack of snow, people!
Miracle...
Problem:
If you have a big "pool" of func_water made out of many brushes and after compile many top faces of the water randomly won't show up.
Fix:
Instead of making all the brushes of the pool a single func_water, make each seperate brush it's own func_water, and this should eliminate the disappearing face error.
As for me, my work never ends! So long as people age i will never be out of a job!
|
Yessssssss.
its fun
It's psychology and it's gonna be madddd easy.
PLus i sit next to the hot chick in class
Took her out to lunch last week, but imma see if i can get her digits today.
Anyway i "walked" through the map in hammer and didn't see anything all that exciting, but i tried it like you asked in the description so there! = )
p.s. what is the big pole in the middle do/for?
)
Also Strider, we already knew #2.
++superb detailing and skillful detail geometry
+great detail contraptions
+Neat effects like the platforms, "warp" effect and many others
+great use of ambients but map is so big i'm sure could use more
*texturing ok but needs work in many areas
*r_speeds are playable in most areas but very high in some too
*lighting is sufficeint but has rounded edges from using pointlights (i always prefer texture lighting because i think it looks more natural)
-map as a whole is a bit big and blocky for a spaceship imo
-
The detailing and "extras in this map are really impressive like the nice, rounded main view window, all the consoles and buttons, and other things you used to break up coridoors and such. The shuttle looked amazing as well as the nicely-styled hallways running through the middle and ends of the map. Sound is great and really adds to the map when you have something to listen to. it gives the map more realism and dimension. Finally the moving contraptions like the hammering thing and the tram of boxes going through the forcefield was nicely done (though i would have shaped the boxes more rounded like a futuristic-looking tote rather than just a big box. you should also be able to ride them, lol = )
My biggest and really only bone with the map is the main structure of the ship, which is very huge and quite blocky. Space should be utiized well in any room or structure, most especially a spaceship. (there is nothing wrong with making a mammoth, star wars-type ship, but then it becomes your problem to fill up the areas with meaningful detail)
I think a redesign of the bigger areas somehow truncating them, and some rounding off of a lot of the more squarish stuff would really do this map some good. I like the main layout of the map from a 2-d perspective and the vertical relief is fine, it just needs to be confined to individual rooms imo, if you know what i mean.
Anyway, mad sajo + space theme + cool effects = 5 stars in my book, though i think you could still make the map a lot better. Bravo = )
* * * * *
Go ahead, use your beloved portal gun, run all you'd like!
Gratz.
1. Daubster and 38_98 know my (ex) pain.
2. Penguinboy is a tool. >:(
Hey! make sure there are no rocks in those!
*Returns fire*
*pummels 38_98 with snowballs*
Contrary to popular belief, global warming, which many people blame for a lack of snowfall, or lack of cold temperatures, should actually increase snow!
Global warming is all about extremes.
In theory, global warming should make the summers hotter, and the winters colder.
So stop blaming global warming for a lack of snow, people!
/sciencelesson
/throws up
Snow's bitchyness can be used against others, like building a wall of snow around a much hated neighbours car...