Commented 15 years ago2008-12-24 21:10:20 UTC
in journal: #5523Comment #53837
Goddamn you lucky sons of a bitches. I've still yet to get the game. My card finally came over from England, but I can't use it here because the bank will lock it the moment I do (in order to protect from fraud) and I doubt they'll be around for Christmas.
Commented 15 years ago2008-12-24 16:28:29 UTC
in vault item: de_stroikesComment #17192
Wow Hunter 2 stars is harsh but i guess we all have our own impressions of what a star is worth. I know i tend to overrate myself... = )
This is one of the tiniest de maps i've ever seen, and probably the only real negative comment, though it's kinda a big one. Who knows tho it might be fun as i never played it on a server...
There are also tons of small constrcution details you could have added like tools, work lights, power saws, welders, anything to make it a more believable work site. For large-scale props a big crane is begging to be on this map, plus perhaps in a future version some scafolding gameplay areas on the outside of the building, and or some more detail to the outside of the building?
YOu could also add soome bare metal substructure aboove the playable area to again make it more real.
+Nice construction throughout +Nice texturing with some custom ones? +Some nice large-size construction props +neat layout +no visual errors
*maybe could use more sounds (there was just one i think?)
-no small scale detail -small map is small = )
All in all a fine map, tho i think it could be better. I'll go 3.5 because there although there is really nothing wrong with it, i think it could be a lot better; 3.5 rounds up to 4 = )
Commented 15 years ago2008-12-23 22:19:44 UTC
in news: Map a Puzzle Results!Comment #98897
Yeah! lets take away Ant's excuse:
"I can't download it, it takes too long..."
And I think we can stop calling them news Post hijacks now, it seems to be a common thing these days so lets just call them, unexpectedly extended news post. lol
This comment was made on an article that has been deleted.
Commented 15 years ago2008-12-22 14:20:05 UTC
in vault item: hlife_hotdog_compo26Comment #17190
Holy cow. I just played your map again, and damn, horrible performance. So i switch to D3D and guess what? It ran great! This opens up new possibilities: even more detail!
Anyway, i enjoyed your mod. I liked the color laser puzzle the most, great use of env_beams.
you need to use cycler_sprite to import the model. Yes, it is for sprites, but you still can use it to import a model. Newer versions of the engine have dedicated one for models called cycler.
adrianpl,
yes, it is a bit difficult because you HAVE to use the palette of the game. Photoshop is probably not the best tool for that. You will have to guess which color from photoshop palette to use in order to get red color in the HL palette. As you can see from my screenshots, I did it, so there's no raeson you can't
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Merry Christmas!
Expert is ridiculously hard... or I'm ridiculously crap, who knows.
Stop uploading these videos, your making me jealous!
You lucky boy, Merry Christmas!
This is one of the tiniest de maps i've ever seen, and probably the only real negative comment, though it's kinda a big one. Who knows tho it might be fun as i never played it on a server...
There are also tons of small constrcution details you could have added like tools, work lights, power saws, welders, anything to make it a more believable work site. For large-scale props a big crane is begging to be on this map, plus perhaps in a future version some scafolding gameplay areas on the outside of the building, and or some more detail to the outside of the building?
YOu could also add soome bare metal substructure aboove the playable area to again make it more real.
+Nice construction throughout
+Nice texturing with some custom ones?
+Some nice large-size construction props
+neat layout
+no visual errors
*maybe could use more sounds (there was just one i think?)
-no small scale detail
-small map is small = )
All in all a fine map, tho i think it could be better. I'll go 3.5 because there although there is really nothing wrong with it, i think it could be a lot better; 3.5 rounds up to 4 = )
****
+5/5 Architecture
+5/5 Texturing
-4/5 Gameplay, the layout is ok, just seems a bit too linear, and not enough height.
Very nice map though, good job!
And that was the second saddest ending i have ever seen, next to 'Green Mile', That still brings a tear to my eye after seeing it 3 times.
"I can't download it, it takes too long..."
And I think we can stop calling them news Post hijacks now, it seems to be a common thing these days so lets just call them, unexpectedly extended news post. lol
Anyway, i enjoyed your mod. I liked the color laser puzzle the most, great use of env_beams.
Good job.
No complaints here
I eagerly await the next comp!
you need to use cycler_sprite to import the model. Yes, it is for sprites, but you still can use it to import a model. Newer versions of the engine have dedicated one for models called cycler.
adrianpl,
yes, it is a bit difficult because you HAVE to use the palette of the game. Photoshop is probably not the best tool for that. You will have to guess which color from photoshop palette to use in order to get red color in the HL palette. As you can see from my screenshots, I did it, so there's no raeson you can't
If you're in a shitstorm with tentacles.... Thing's won't go well for you.
Get me Bill, Francis, Louis and Zoey! On the double!