Comments

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Commented 16 years ago2008-04-09 18:30:43 UTC in journal: #4994 Comment #50236
Cool! I was wondering about the MotM stuff lately.

Welcome Back!
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Commented 16 years ago2008-04-09 10:55:36 UTC in vault item: Dm_absurdum Comment #16558
Great job! The architecture was awesome. The corridors were excellent.
Nice texture choices but some of them seems overused to me
However the thing I was expecting while opening the map was some animated textures, sprites, entities giving the best sci-fi effect... couldnt find any.
Also there werent any sounds.
I really cant say much about the gameplay but I really dont expect much good gameplay from small maps.
Commented 16 years ago2008-04-09 10:54:34 UTC in journal: #4994 Comment #50238
Aye, welcome back. :)
Commented 16 years ago2008-04-09 08:08:56 UTC in journal: #4994 Comment #50237
Yay MOTM :>
Commented 16 years ago2008-04-09 07:43:33 UTC in journal: #4994 Comment #50235
Welcome back!
Commented 16 years ago2008-04-09 04:06:16 UTC in journal: #4951 Comment #40590
about 6 weeks each.
Commented 16 years ago2008-04-09 02:27:55 UTC in journal: #4991 Comment #59240
I use HL2 tools for max7. Apparently they work, but some of the more intricate entities (i.e. ground units) may need the use of Milkshape still.
Commented 16 years ago2008-04-08 12:50:33 UTC in journal: #4991 Comment #59242
You could just use XSI mod tool, but that thing is giving me problems texturing stuff. Besides, HL1 doesnt use models other than people, weapons, monsters, items, and ammo.
Commented 16 years ago2008-04-08 10:20:36 UTC in journal: #4991 Comment #59238
The Maya Help files have a good few tutorials to start off with. They're generally better than the crap that's avaliable online.
Commented 16 years ago2008-04-08 02:32:08 UTC in journal: #4990 Comment #40609
I would see that, especially if it recreated the scene of the snake eating the mans penis, that was hilarious.
Commented 16 years ago2008-04-08 01:29:13 UTC in journal: #4989 Comment #59191
There's some kind of recent infactuation with concept art here at twhl. If it all turns out as good as this though, we're in good shape.

As usual, there is always room for improvement. Might I reccomend though, work in absolutely huge sizes and reduce the size later. You're blotchy style looks good at distance (the small thumbnail on the journal page), but we get to see faults up close. So long as you dont give us a large version to look at, you appear a lot more awesome than you really are.

And, you speak russian? -- cool.
Commented 16 years ago2008-04-07 22:43:41 UTC in journal: #4991 Comment #59241
Rimrook: can this also model for Half-life 1?
Commented 16 years ago2008-04-07 22:26:25 UTC in journal: #4990 Comment #40608
Looks better than the actual movie.
Commented 16 years ago2008-04-07 21:57:14 UTC in journal: #4991 Comment #59239
Here's some HL tools if you don't already have them.

HL2 SMD Plugins for Maya 4-8

As far as actually modelling goes, i think you're on your own but not without thousands of Maya tutorials across the internet. Google is your friend.
Commented 16 years ago2008-04-07 21:14:49 UTC in journal: #4990 Comment #40610
OMG <3
Commented 16 years ago2008-04-07 20:06:15 UTC in news: A Note about the Contact Us form Comment #98480
um...maybe if he just gave the email then Ant could email his reply.
Commented 16 years ago2008-04-07 16:52:38 UTC in journal: #4988 Comment #39201
I'm starting to have second thoughts now that I heard about this masterpiece.
http://www.imdb.com/title/tt1153546/.
Commented 16 years ago2008-04-07 15:38:39 UTC in journal: #4987 Comment #47010
Hahaha, he's so amazed.
Commented 16 years ago2008-04-07 15:37:45 UTC in journal: #4988 Comment #39203
Heheh, he said Hancocked.

Fuckin signed.
Commented 16 years ago2008-04-07 12:32:15 UTC in journal: #4988 Comment #39204
John Hancocked.
Commented 16 years ago2008-04-07 11:33:42 UTC in journal: #4989 Comment #59192
That looks good, but depressing because it shows how everyone elses concept art is so much better than mine.
Commented 16 years ago2008-04-07 11:28:09 UTC in journal: #4988 Comment #39205
I signed.
Commented 16 years ago2008-04-07 10:15:58 UTC in journal: #4988 Comment #39202
I can't believe the rate this thing is rising! But it needs to go faster! One million sigs is a loooong way away!
Commented 16 years ago2008-04-07 08:44:28 UTC in journal: #4988 Comment #39200
Aye, down with the boll! >:(
Commented 16 years ago2008-04-07 07:53:59 UTC in journal: #4988 Comment #39199
Signed.
Commented 16 years ago2008-04-07 00:21:42 UTC in wiki page: Tutorial: Setting up a Mod: Part 2 - Splash Screens Comment #100631
This tutorial does not apply to Steam HL.
Commented 16 years ago2008-04-06 21:25:36 UTC in news: A Note about the Contact Us form Comment #98479
bakes a naserve
Commented 16 years ago2008-04-06 20:23:33 UTC in journal: #4985 Comment #49863
I'd like to see a properly live shoutbox.
Commented 16 years ago2008-04-06 17:22:16 UTC in journal: #4985 Comment #49861
Brutal.
Commented 16 years ago2008-04-06 17:09:32 UTC in journal: #4985 Comment #49862
huh?
Commented 16 years ago2008-04-06 15:48:22 UTC in journal: #4985 Comment #49859
Your mom goes to college.
Commented 16 years ago2008-04-06 10:11:20 UTC in journal: #4984 Comment #53070
I loved the redeemer kamikaze kills. Going to the enemies base and shooting it on your feet, that was funny lol
Commented 16 years ago2008-04-06 09:31:07 UTC in journal: #4984 Comment #53068
Yeah UT2003 and 2004 rocks. :P I'm glad you actually like the redeemer... my friend hates cause I just happen to always pick it up (console > LOADED). Bleach... I kind of stopped watching recently so I'm just going to ask my friend from now on. Currently episode 166 is out or coming out. Btw if you need to ask about Bleach and stuff just PM me rather than here from now on.
Commented 16 years ago2008-04-06 09:22:08 UTC in journal: #4985 Comment #49858
Huzzah, and all that.
Commented 16 years ago2008-04-06 09:04:07 UTC in journal: #4984 Comment #53069
I loved UT 2003 and 2004. And the redeemer pwns

BTW, when is the next bleach episode comming?
Commented 16 years ago2008-04-06 08:05:58 UTC in journal: #4985 Comment #49860
An actual LIVE shutbux? :D
Just what I've always wanted.

Im presonally not sure about HL related news tho.
I mean, it COULD bring up good discussions, but keep in mind that there already are loads of HL related news sites out there such as planet half-life or HL2fallout.

Keep up the diary thingie! :>
Commented 16 years ago2008-04-06 00:16:01 UTC in vault item: Dm_absurdum Comment #16557
lol :)
Commented 16 years ago2008-04-05 20:56:40 UTC in news: A Note about the Contact Us form Comment #98478
Is there any naserve left? I'm feeling a bit hungry.
Commented 16 years ago2008-04-05 20:16:52 UTC in news: A Note about the Contact Us form Comment #98477
is tasty
Commented 16 years ago2008-04-05 19:43:05 UTC in vault item: Fy_Vertstadt Comment #16556
Shit sorry man. I'll re-upload.
Commented 16 years ago2008-04-05 18:38:24 UTC in vault item: Dm_absurdum Comment #16555
Architecture: 10/10 (I like that Unreal style)
Textures: 8/10 (Not perfect but acceptable)
Lights: 8/10 (Pretty good)
Sound: 0/10 (But hey it's deathmatch map)
Playability: I haven't played it against someone but it looks a bit small.

Overall: 5 stars (I'm not good in math like hlife_hotdog) :)

Architecture is just too important for me!
Commented 16 years ago2008-04-05 15:11:55 UTC in news: A Note about the Contact Us form Comment #98476
eats naserve
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Commented 16 years ago2008-04-05 08:59:24 UTC in news: Shoutbox and Compo Comment #98475
And why would you double shout in the first place?
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