Comments

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Commented 16 years ago2008-04-22 15:53:00 UTC in journal: #5028 Comment #49871
I already knew the order I was doing them in before the poll :P
Commented 16 years ago2008-04-22 13:39:25 UTC in journal: #5028 Comment #49873
That's great Penguinboy. A wiki could be quite useful.
@halflife_genius: [X]text[/X] replace "X" with "s" (without quotes).
Commented 16 years ago2008-04-22 11:45:44 UTC in journal: #5028 Comment #49866
Poll ignoring Penguinboy is ignoring the poll...
Commented 16 years ago2008-04-22 11:08:58 UTC in news: Compo 25: Not Closing Soon Anymore! Comment #98490
Looks like a cool compo, can't wait to see the results.
Commented 16 years ago2008-04-22 10:09:46 UTC in vault item: Tp_BarrenBox v1.1 with Wad Include (Flat-Life) Comment #16565
actually, it would be 9.2/10 :P
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Commented 16 years ago2008-04-22 07:55:14 UTC in journal: #5028 Comment #49874
Nice 63% is already fantastic. BTW how do you make those striketroughs??
Commented 16 years ago2008-04-22 07:30:34 UTC in journal: #5028 Comment #49868
Great progress! Keep it up.
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Commented 16 years ago2008-04-22 00:14:10 UTC in vault item: Crowbar of Time (Mod) Comment #16564
This is really friggin cool! A lot of time has gone into the replication of the area.

very nice work, i won't rate it until you finish it when you get back.
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Commented 16 years ago2008-04-21 13:58:04 UTC in journal: #5027 Comment #52226
Nice idea.
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Commented 16 years ago2008-04-21 10:27:47 UTC in journal: #5022 Comment #39738
Sounds good to me.
Hopefully it will continue the story a bit too. :>
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Commented 16 years ago2008-04-21 03:07:28 UTC in vault item: dod_luckau Comment #16563
Cant download D:
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Commented 16 years ago2008-04-21 00:19:38 UTC in journal: #5025 Comment #52224
Oklahoma Orph? -- I'm in Texas, close.
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Commented 16 years ago2008-04-20 22:46:15 UTC in journal: #5022 Comment #39733
I was reading an interview from the director a little while ago, he says there's a moment before "it" attacks the bridge where Hud turns and faces another person with a hand-held camera. Fairly sure he said that's where he'd like to kick off a sequel - through the eyes of these other survivors.

Whether that's a good thing or not is up to you.
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Commented 16 years ago2008-04-20 21:26:52 UTC in journal: #5025 Comment #52225
For the bug problem orph, I'd invest in some Bat houses. They work wonders for me!
Commented 16 years ago2008-04-20 20:55:46 UTC in journal: #5022 Comment #39740
If i were in charge of the sequel, I'd have it done through the perspective of a cocky cameraman or reporter shooting a war documentary-type thing of the military battling the monster or something like that.

I loved this movie, had to go see it twice.
Commented 16 years ago2008-04-20 18:22:00 UTC in news: Compo 25: Not Closing Soon Anymore! Comment #98489
Absolutely sweet. = )

I was just about to turn in my buggy entry 15 minutes before i saw the message... awesome.
Commented 16 years ago2008-04-20 14:55:16 UTC in journal: #5023 Comment #59437
#1 is too blurry
EDIT: O.O didn't see the edit link
Commented 16 years ago2008-04-20 14:54:43 UTC in journal: #5023 Comment #59436
2
Commented 16 years ago2008-04-20 14:32:00 UTC in vault item: Enigma Beta Version Comment #16562
Thanks Muzzle. I was woundering why the mod wouldnt load the maps, I thought it just caught some problem, but now I know the reason. And yes, the mod is dull, but the new version will be much better looking, and will have enemys during every challange.
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Commented 16 years ago2008-04-20 13:59:47 UTC in journal: #5022 Comment #39734
Lol, yah. Can't wait for a sequel, then.
Commented 16 years ago2008-04-20 13:56:06 UTC in news: A Note about the Contact Us form Comment #98488
wut?
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Commented 16 years ago2008-04-20 13:28:04 UTC in vault item: Enigma Beta Version Comment #16561
The reason why you're getting that error, halflife_genius, is because the mod folder has spaces in it.

To VJ300: NEVER EVER put spaces in mod folder names, use underscores (_) instead. Only then the first map will load. The same goes for bsp files.

I also recommend not to use captial characters for bsp file names and mod folder names.

As for the mod, i didn't finished it, because it kinda bores me. No offense to you, VJ300. :)
But mostly you're just smashing you're way though uninspired bland architecture. I kinda like your invisible laser beam trap though.
No other thing, there's hardly any combat, except for that alien slave. That maze level was pretty boring too, really. There's just no gameplay.

Oh well, since this is old work, i don't think you really care. :)

Im looking forward to your remake, hopefully it will be much more challenging and better looking. :)
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Commented 16 years ago2008-04-20 12:19:59 UTC in journal: #5022 Comment #39737
Ya I mean every military runs around with a camera right?
Just look at the one who threw that puppy, I bet he was there!
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Commented 16 years ago2008-04-20 12:04:37 UTC in journal: #5022 Comment #39739
of course it's still alive.
they wouldnt kill that. That'd be a waste of money
I would like to see the military's perspective take on the monster.
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Commented 16 years ago2008-04-20 11:28:23 UTC in journal: #5021 Comment #35931
It's for an animated music video I'm doing for my final project.