Comments

Commented 16 years ago2008-01-26 14:34:33 UTC in vault item: ancients_temple Comment #16292
windows ? no windows in this map ?
Commented 16 years ago2008-01-26 12:50:21 UTC in vault item: ancients_temple Comment #16291
it looks nice, but can i ask something? why are there windows and that sort of modern stuff in an "Ancient Temple" ?
Commented 16 years ago2008-01-26 10:14:24 UTC in vault item: 3-bend and T-joint hollow pipe Comment #16290
Agreed, but this might help to which I just found/remembered, which I'm going to try in some of my maps with "sticky" edges.

it's the "-cliptype precise" switch for CSG.

Downside is it adds clipnodes, which maps like this usually have a lot of them already. Anyway, just a thought! = )
Commented 16 years ago2008-01-26 10:05:07 UTC in vault item: Digital Clock Comment #16289
Ok this is rediculous. I ran resgen which tells you the mapping resources:

5waystodie3.wad
aircraft_carrier.wad
asmap.wad
cm_organicwad.wad
decals.wad
gfx.wad
halflife.wad
liquids.wad
my_wad.wad
slac_gran_marble.wad
spraypaint.wad
v_shuttle_crafts.wad
xeno.wad
zdie.wad

Seriously, get it sorted out. Remove the xcess wads or use -nowadtextures. There is no reason to have all these wads, and you should NEVER have more than 8, because it can break your compile! : O
Commented 16 years ago2008-01-26 09:55:43 UTC in vault item: Digital Clock Comment #16288
Yeah I always use -nowadtextures in my as a compile option under CSG. This way, if you forget to take out extra wads, it's ok because they are included in BSP.

Trying it now!
Commented 16 years ago2008-01-26 02:57:43 UTC in vault item: Laser clock or timer Comment #16287
Absotively great.

I can't think of a way to "freeze" the timer, but that's not saying it can't be done and who cares anyway!

Did you experiment with a beep or timer sound every second?... might be cool.

Awsomely awsome. Win. Sir. = )
Commented 16 years ago2008-01-26 02:45:05 UTC in vault item: Digital Clock Comment #16286
It should work now, I accidentally put in the same textures, but from a different WAD. I had two of each of the textures for some reason.
Commented 16 years ago2008-01-26 01:57:42 UTC in vault item: Digital Clock Comment #16285
It says it's missing a wad!

Can't wait to check this out. = )
Commented 16 years ago2008-01-26 00:48:37 UTC in vault item: Digital Clock Comment #16283
There you go.
Commented 16 years ago2008-01-25 23:43:34 UTC in vault item: Digital Clock Comment #16282
bsp??
Commented 16 years ago2008-01-25 14:52:55 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16281
Silly Rimrook.
Commented 16 years ago2008-01-25 00:04:51 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16280
The Valve thing was a Joke, I've been getting a lot of Remake of the Remake jokes.
Commented 16 years ago2008-01-24 23:42:36 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16279
Map is very sweet looking...

But i don't believe you simply PM'd valve tho.

Downloading, will check it out later.
Commented 16 years ago2008-01-24 16:00:19 UTC in vault item: cs_a42 Comment #16278
why can't I edit my Post?

If it would be helpful, I could upload the map-file...
Commented 16 years ago2008-01-24 15:58:46 UTC in vault item: cs_a42 Comment #16277
@redka:
thanks a lot for taking so much time reviewing my map. You are so right about the r_speeds.I'm trying to improve this- with the help of your links.
I don't quite understand what you mean with:

"The whole map is visible, see almost all the leaves see"

-do those leaves create too much polygons? Why is the whole Map visible? You can't see all the leaves at once.
By the way, how did you do this nice wireframe/textured- mix picture?

"There arent any furniture or stuff in it, which makes it a little bit boring"

This is exactly my main problem- I hoped to get some hints where to put stuff like boxes or else to hide and get cover. I just didn't want to put it in the wrong place, and thought I could get some helpful hints from pro gamers and tactical experts... ;)

"I feel like as a child on the map because of the high doors"

You are right. The Proportions do not fit exactly to human scale.
And I'm going to use sprites..

"Place the hostages in different rooms. Create a breakable rotating door"

OK. will be done. I was searching for a tut on how to create a breakable rotating door- thanks again!

"Use tree models. Create light source and use texture lighting. Dont let the walls to be so flat, create columns, false windows,..."

This will be my next step! But first important thing for me is the tactical thing mentioned above..
Commented 16 years ago2008-01-24 15:43:27 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16276
wat

Also, it looks nice.
Commented 16 years ago2008-01-24 01:29:48 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16275
I already Pm'd valve, they said they'll remake it for HL3 so I can remake it for HL1, so the BM team can make it for HL2.
Commented 16 years ago2008-01-24 01:24:33 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16274
And I'm gonna make a Doom map based on this, which can then be ported to Quake, and so on. :P
Commented 16 years ago2008-01-24 00:32:25 UTC in vault item: Black Mesa Lobby HL1 Remake Comment #16273
Here's the thread over on the Black Mesa Forums:

http://forums.gamernode.com/showthread.php?t=17736
Commented 16 years ago2008-01-22 22:37:03 UTC in vault item: Anti Reality Comment #16272
Fog was really a trial effect actually using brushes rather than an entity effect. I have the Hi-Def pack installed on my computer but this should not affect yours. After losing everything on a recent hard-drive failure, I will remake the map, I will encolse it a bit more and use HINT brushes to improve the r_speeds and fps.
Commented 16 years ago2008-01-22 13:25:41 UTC in vault item: moneda_low Comment #16271
Very realistic, but you have to change light color to white.
Commented 16 years ago2008-01-22 06:04:12 UTC in vault item: de_substation Comment #16270
Yes :)
Commented 16 years ago2008-01-21 13:33:10 UTC in vault item: de_substation Comment #16269
Wow, superjer. Creator of awp_leetskeet, if I'm not mistaken?
Welcome. :>
Commented 16 years ago2008-01-21 08:39:34 UTC in vault item: The Citizen Comment #16268
Woo!

A few people have mentioned, in the reviews and also elsewhere, that they're waiting for the update. Well, the update is still coming, and is in fact mostly complete.

There's just one snag that needs to be gotten around, and that has been hindered by Kasperg's mysterious vanishing from my internets lately. I haven't heard from him in weeks.

:(
Commented 16 years ago2008-01-20 09:41:28 UTC in vault item: de_substation Comment #16267
Indeed.

Upload a new screeny with a bit higher resolution, and make a longer more detailed description and you will (no really, you WILL) get more downloads.
Remember that.
Commented 16 years ago2008-01-20 04:34:57 UTC in vault item: de_kalt Comment #16266
I see...

He just pasted the review from here http://www.superjer.com/de_kalt.php into the description.
Commented 16 years ago2008-01-19 22:55:25 UTC in vault item: de_kalt Comment #16265
I didnt review it!!!! Mikejer reviewed it, if u want proof go to www.superjer.com
Commented 16 years ago2008-01-19 22:30:57 UTC in vault item: de_substation Comment #16264
Your screenshot... is terrible...
And your description of this map doesn't even compare to the description on the other one.... especially using 2 in place of to and punctuation...

I'll download it later.
Commented 16 years ago2008-01-19 20:27:25 UTC in vault item: Unfinished (nontextured) colum Comment #16263
Really original. Nice work but hope you finish one day!
Commented 16 years ago2008-01-19 17:43:49 UTC in vault item: de_kalt Comment #16262
Very nice. I loved the textures, architecture, lighting.. everything was really good. The only problem I thought was that toilet. It looks funny and it messed up the textures on the wall and floor around it.
Commented 16 years ago2008-01-19 17:03:42 UTC in vault item: de_kalt Comment #16261
I'm curious, did you actually make this yourself, or is it somebody elses you're just uploading? Because you seem to have reviewed, complemented. and recommended your own map here.
Commented 16 years ago2008-01-19 13:32:42 UTC in vault item: cs_a42 Comment #16260
This map's r_speeds is too high for playing it smoothly. The whole map is visible, see almost all the leaves see
http://img258.imageshack.us/img258/8347/csa420001to1.png
This cause lagg problems. Use SKIP-HINT, tut here:
http://twhl.co.za/tutorial.php?id=71
or rebulid your maps with more corridors. Read more about r_speeds and how to reduce it, here:
http://twhl.co.za/tutorial.php?id=38
There arent any furniture or stuff in it, which makes it a little bit boring. I feel like as a child on the map because of the high doors. Use srites instead of creating the man-hole cover like this:
http://img264.imageshack.us/img264/6662/csa420000jh1.png
tut how to create sprite:
http://www.fpsbanana.com/tools/42
Place the hostages in different rooms. Create a breakable rotating door, like:
http://twhl.co.za/mapvault_map.php?id=2086
Use tree models. Create light source and use texture lighting. Dont let the walls to be so flat, create columns, false windows,... Need to read more about mapping...keep going...
Commented 16 years ago2008-01-18 23:08:24 UTC in vault item: de_twhl Comment #16259
if you don't want this map..we still can find another forums whos want our map..
Commented 16 years ago2008-01-18 22:39:35 UTC in vault item: de_twhl Comment #16258
actualy i want give all wad and models from cscz to my de_twhl.rar..but it will take much time to upload that.
Sori for my mistake type czritual_standar.wad ..that should be czritual_standard.wad
Just instal cscz game, copy the wad and paste to cstrike folder, copy models/props from cscz to cstrike/models/props
Sori
Commented 16 years ago2008-01-18 21:17:34 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #16257
Before the next Duke Nukem is out?
Commented 16 years ago2008-01-18 13:34:18 UTC in vault item: The Citizen Comment #16256
Well done, worthy MotM winner. :)
Commented 16 years ago2008-01-17 17:42:53 UTC in vault item: Ren_Test2 Comment #16254
It also made it into the UK PC Gamer magazine congrats also this mao was really good but gave me a slight headache still though 5 stars
Commented 16 years ago2008-01-16 15:36:57 UTC in vault item: dm_xenofun Comment #16253
Hornet gun/Snark arena.
That sounds like a slow and painful death for everyone. Not that I don't like slow and painful deaths (I created a toxin flechette cannon and a sticky grenade launcher for Unreal Tournament), but the Hornet gun can't kill anything and snarks are just plain annoying. You could make this map a frenzy DM and remove all the health, which would put a little more action in it.
Commented 16 years ago2008-01-16 15:33:07 UTC in vault item: dm_industrial Comment #16252
"the 3d Sky model is awsome too"
I don't think HL supports 3d skyboxes! Is this map categorized correctly (DM or DM2?)
Commented 16 years ago2008-01-16 15:31:16 UTC in vault item: awp_towers Comment #16251
I hope the screenshot doesn't show all of the map. Please don't tell me this map consists of two towers with a bridge between them.
Commented 16 years ago2008-01-16 15:22:19 UTC in vault item: Anti Reality Comment #16250
Same here. By the way, is this with the hi-def pack or something similar? Because that weapon at the end of the bridge in the screenshot looks either like one of the CS shotguns or the M4.

About the skybox: I tried taking some random sky textures and renaming them to start with "wm_volcanic", but they didn't show up and the map crashed quickly. I would suggest taking out the fog (which is really too bad: that was amazing) and see if that does anything. Maybe put a lava lake at the bottom instead?
Commented 16 years ago2008-01-16 13:12:47 UTC in vault item: ZM_Dream_Up_RT Comment #16249
ZM? Isn't that like... Zombie Master?
Commented 16 years ago2008-01-16 00:07:05 UTC in vault item: aim_labirint_final Comment #16247
The_(c)Striker ydon't be silly, if a CS map is good, people will not criticize it negatively. Take a look at MaMuS' map, he put a lot of effort into, it has a proper lay out, it probably took many weeks to complete. Many aim maps here can be made in a matter of minutes/hours.
Commented 16 years ago2008-01-15 16:56:41 UTC in vault item: ZM_Dream_Up_RT Comment #16246
Wait, I'm going to make a remake of this map, I'll put a description and i'll arrange some things about it,
Commented 16 years ago2008-01-15 11:22:31 UTC in vault item: ZM_Dream_Up_RT Comment #16245
Wow, I don't know what to think about this map. Since I didn't complete a map yet, I won't dare to rate it.

I like the fishy fish and stars aswell as the whole setup. Inspired by Diablo II Crazy-Wizard-Level? So I like the look and feel!

Gameplay-wise I can't rate it because I never play zombie mod. Isn't zombie mod about terrorists having only a knife? In that case the map seems very unbalanced to me: With all the open areas and sniping positions zombies don't really have a chance to reach a CT's throat, do they? Well, I might be wrong, cos I don't play zombie maps.

Did you notice, that you can fall into the water, onto the piramid, into the water, onto the piramid ... without ever being killed? I managed that by jumping from T spawn a bit diagonal to the left. Is fun though.

Hecho bien Salvador!
Commented 16 years ago2008-01-14 23:30:44 UTC in vault item: de_twhl Comment #16243
After downloading cz, I need to say it wasnt worth...There are good ideas in it, but the ambience is a little bit artificial.
Commented 16 years ago2008-01-14 23:08:18 UTC in vault item: de_twhl Comment #16242
all models and wad come from cscz. Copy models/props from cscz to cstrike/models
Copying into the cstrike folder means to me that this map was intended for cs and not cz. This map was posted as a cs map, I know that there isnt any icon for cz, but if it is intended for cz, then maybe he should have written another description like this: It is a cz map, and olny working with cs if you copy the models from cz.
Commented 16 years ago2008-01-14 18:47:05 UTC in vault item: de_twhl Comment #16241
It's not his responsibility to include every standard CZ wad if the map is intended for CZ anyways.

If you don't own the game, it's not his fault. You'll just have to miss out on playing this one.

Although it IS his responsibility to spell stuff right in the txt file.
Commented 16 years ago2008-01-14 11:16:45 UTC in vault item: de_twhl Comment #16240
I downloaded the wad files, but from where should I get cz models, do i have to download the whole game just to see your map? Not everyone has this game installed. If you want people to see your map please contain the models and wads in your rar file in structured directories.
Anyway the spelling of one of the wads is incorrect in your txt file. You missed a "d" from the end. It is czritual_standard.wad not czritual_standar.wad.
Update your upload...
Commented 16 years ago2008-01-14 10:19:15 UTC in vault item: de_twhl Comment #16239
Missing czcs_office.wad.